diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 687c3d70cad..fea4085019f 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -347,7 +347,7 @@
-
+
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 4846fd64780..80e77a1125d 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -685,7 +685,7 @@ void EditorSettings::_load_defaults(Ref p_extra_config) {
// Visual editors
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
- EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
/* Run */
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 65d684c2a1b..ad82f2e9b2e 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -6249,7 +6249,7 @@ void VisualShaderNodePortPreview::setup(const Ref &p_shader, Visua
}
Size2 VisualShaderNodePortPreview::get_minimum_size() const {
- int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visualshader/port_preview_size");
+ int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visual_shader/port_preview_size");
return Size2(port_preview_size, port_preview_size) * EDSCALE;
}