Commit Graph

31308 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio
46cc3233d8 Update the logic to query for the 'scons' command executable path. 2020-11-14 14:36:53 -08:00
Rémi Verschelde
9e7348f788
Merge pull request #43526 from m4gr3d/address_new_custom_build_logic_issues
Address new custom build logic issues
2020-11-14 22:58:16 +01:00
Fredia Huya-Kouadio
5f6a44f0bb Add missing zip alignment step for generated apks. 2020-11-14 13:10:38 -08:00
Fredia Huya-Kouadio
3de720c11d Fix issue causing Export all to fail. 2020-11-14 13:10:38 -08:00
Fredia Huya-Kouadio
3c1a1a760e Clear unneeded assets when generating an apk expansion.
Clean up export wording to account for the different export formats.
2020-11-14 13:07:32 -08:00
Hugo Locurcio
5325de4e6b
Improve the Dictionary class documentation
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.

This closes https://github.com/godotengine/godot-docs/issues/4272.
2020-11-14 22:05:53 +01:00
Tomasz Chabora
08a292fec3 Allow folder checking in export preset file list 2020-11-14 16:37:25 +01:00
Tomasz Chabora
b8145c182b Correct the doc about Tree.get_edited 2020-11-14 16:35:53 +01:00
Haoyu Qiu
d92ca6fbb1 Allows HTTPClient to talk to proxy server
* Makes request uri accept absolute URL and authority
* Adds Host header only when missing
2020-11-14 21:25:15 +08:00
Rémi Verschelde
dd5485142f
Merge pull request #43531 from bruvzg/x11_fix_vlk_init_crash
Fixes crash if Vulkan presentation surface is not available.
2020-11-14 13:33:36 +01:00
bruvzg
f09a37a8d5
Fixes crash if Vulkan presentation surface is not available. 2020-11-14 13:41:13 +02:00
Rémi Verschelde
ffbaf71550
Merge pull request #43518 from mbrlabs/android-jks
Added the .jks file extension as valid preset for Android keystore files
2020-11-14 10:42:06 +01:00
Rémi Verschelde
06ac406742
Merge pull request #42710 from aaronfranke/color-doc-comments
Improve comments in Color documentation
2020-11-14 10:38:27 +01:00
Aaron Franke
4b272b18ea
Improve comments in Color documentation 2020-11-13 23:31:19 -05:00
Marcus Brummer
e1b9be4a6b Added the .jks file extension as valid preset for Android keystore files 2020-11-14 00:29:23 +01:00
Hugo Locurcio
8fefbda818
Add a test suite for Curve 2020-11-13 22:46:05 +01:00
Rémi Verschelde
7d69974540
Merge pull request #43512 from m4gr3d/fix_project_orientation_settings
Remove duplicate Android `orientation` settings.
2020-11-13 22:31:31 +01:00
Fredia Huya-Kouadio
597d9409f3 Remove duplicate Android orientation settings. 2020-11-13 12:20:06 -08:00
Nathan Franke
20bca313c0
Fix Android Export jarsigner error with *.import whitelist 2020-11-13 10:30:40 -06:00
Rémi Verschelde
de4ae92287
Merge pull request #43501 from Feniks-Gaming/master
In LineEdit Changed "mouse cursor"  to the "caret (text cursor)".
2020-11-13 16:48:40 +01:00
Feniks
59ed3c1aaf Changed mouse cursor to the caret (text cursor) location. 2020-11-13 14:57:18 +00:00
Rémi Verschelde
2c6905f0c9
Merge pull request #43490 from Nickswoboda/update-err-msgs
Improve error messages related to failing to open texture files
2020-11-13 15:52:47 +01:00
Rémi Verschelde
3c5e5ab3df
Merge pull request #43499 from vnen/gdscript-inheritance-native-class
GDScript: Fix native class not set with inheritance
2020-11-13 15:43:28 +01:00
Rémi Verschelde
e69a0b1f7a
Merge pull request #43497 from akien-mga/reparent_crash_with_tracks_renaming_disabled
SceneTree: Fix reparent crash with animation tracks renaming disabled
2020-11-13 15:11:27 +01:00
George Marques
8bcd345782
GDScript: Fix native class not set with inheritance 2020-11-13 10:35:24 -03:00
Rémi Verschelde
d107fd4c9e
SceneTree: Fix reparent crash with animation tracks renaming disabled
This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.

Fixes #40532.
2020-11-13 13:41:33 +01:00
Nick Swoboda
bf8f763524 Improve error messages related to failing to open files 2020-11-12 17:30:56 -08:00
Tomasz Chabora
b7c612bd54 Release pressed action if event is removed 2020-11-12 16:54:16 +01:00
Rémi Verschelde
f73374629d
Merge pull request #43477 from bruvzg/xvfb_fix
Fix running on Xvfb server.
2020-11-12 15:39:09 +01:00
bruvzg
fed776c64c
Add X11 Atom validity checks. 2020-11-12 16:10:17 +02:00
Rémi Verschelde
a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent
8458ba0aef
Proposal 1246: Make Path3D handles more visible.
Resolves godotengine/godot-proposals#1246.

It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.

Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).

This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).

The path handle icons were resized as well.  16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.

To resize, I:

- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde
dca6bac620
Merge pull request #43244 from HaSa1002/docs-mdt
Docs: MeshDataTool: showcase tool in code example
2020-11-12 11:35:25 +01:00
HaSa1002
4f9b993423 Docs: MeshDataTool: showcase tool in code example 2020-11-12 10:56:39 +01:00
Rémi Verschelde
b1db71c9fb
Merge pull request #43220 from YeldhamDev/canvasgroup_codeedit_icons
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-11-12 10:31:03 +01:00
Rémi Verschelde
0bb51d5353
Merge pull request #43471 from Rubonnek/ipci-not-thread-safe
Document InstancePlaceholder.create_instance not being thread-safe.
2020-11-12 09:23:17 +01:00
Rémi Verschelde
307ea716cc
Merge pull request #43465 from fire/save-screenshot-master
Restore screenshot button.
2020-11-12 08:55:56 +01:00
Wilson E. Alvarez
a6f3ef3ac7
Document InstancePlaceholder.create_instance not being thread-safe. 2020-11-11 21:34:51 -05:00
K. S. Ernest (iFire) Lee
4cff322017 Restore screenshot button. 2020-11-11 14:31:54 -08:00
Rémi Verschelde
a6d4484e57
Merge pull request #43462 from pulawskig/master
Removing unneeded FuncRef code in C#
2020-11-11 22:54:02 +01:00
Rémi Verschelde
8344d27276
Merge pull request #43451 from timothyqiu/move-line-cursor
Keep cursor relative position after move lines up/down in text editor
2020-11-11 22:32:17 +01:00
Grzegorz Puławski
c49810046e Removing unneeded FuncRef code in C# 2020-11-11 21:57:42 +01:00
Rémi Verschelde
2a0debd077
Merge pull request #43457 from reduz/refactor-builtin-methods-again
Refactor variant built-in methods yet again.
2020-11-11 21:27:34 +01:00
Connor Lirot
dd021099ff Fix for linux joypad D-pad zeroing
Some controllers (notably those made by 8bitdo) do not always emit an event to zero out a D-pad axis before flipping direction. For example, when rolling around aggressively the D-pad of an 8bitdo SN30 Pro/Pro+, the following may be observed:

```
ABS_HAT0X : -1
ABS_HAT0Y : -1
ABS_HAT0Y : 0
ABS_HAT0Y : 1
ABS_HAT0X : 1
```

Notable here is that no event for `ABS_HAT0X: 0` is emitted between the events for `ABS_HAT0X: -1` and `ABS_HAT0X: 1`. Consequently, the game engine believes that both the negative _and_ positive x-axis directions of the D-pad are activated simultaneously (i.e `is_joy_button_pressed()` returns `true` for both `JOY_BUTTON_DPAD_LEFT` and `JOY_BUTTON_DPAD_RIGHT`), which should be impossible.

This issue is _not_ reproducible on all controllers. The Xbox One controller in particular will not exhibit this problem (it always emits zeroing out events for an axis before flipping direction).

The fix is to always zero out the opposite direction on the D-pad axis in question when processing an event with a nonzero value. This unfortunately wastes a small number of CPU cycles on controllers that behave nicely.

**I have verified this issue is also reproducible in the stable 3.2 branch**
2020-11-11 13:54:46 -06:00
reduz
635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Rémi Verschelde
fb2151089c
Merge pull request #43372 from aaronfranke/clamp-fixes
Minor clamp and float fixes
2020-11-11 13:20:19 +01:00
Rémi Verschelde
acb7d99fce
Merge pull request #43449 from nekomatata/line_edit_window_pos
Expose LineEdit scroll offset to scripts
2020-11-11 13:18:55 +01:00
Aaron Franke
4abf189e36
Allow getting Input axis/vector values by specifying multiple actions
For get_vector, use raw values and handle deadzones appropriately
2020-11-11 06:02:44 -05:00
Aaron Franke
195d58be0f
Add raw strength value for internal use 2020-11-11 05:58:21 -05:00
Haoyu Qiu
87fb2bde0c Keep cursor relative position after multiline move 2020-11-11 18:29:32 +08:00