mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Removing unneeded FuncRef code in C#
This commit is contained in:
parent
2a0debd077
commit
c49810046e
@ -39,14 +39,6 @@ namespace Godot
|
||||
return val * sgn;
|
||||
}
|
||||
|
||||
public static FuncRef FuncRef(Object instance, StringName funcName)
|
||||
{
|
||||
var ret = new FuncRef();
|
||||
ret.SetInstance(instance);
|
||||
ret.SetFunction(funcName);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static int Hash(object var)
|
||||
{
|
||||
return godot_icall_GD_hash(var);
|
||||
|
Loading…
Reference in New Issue
Block a user