Thaddeus Crews
49c22e06d0
Merge pull request #98637 from SubmergedTree/creating-light-occluder-2d-polygon-makes-warning-exclamation-mark-disappear
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Clear warning in the scene tree by creating an LightOccluder2D polygon
2024-10-31 20:14:40 -05:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Jannik Seemann
a12cdc202d
creating LightOccluder2D polygon makes exclamation mark in scene tree disappear
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fixes #21225
This commit fixes an UI bug which leads to a persistent warning in scene tree. Before
this fix the only way to get rid of the warning was to reload the complete scene.
The inspector issue mentioned in #21225 that polygon updates aren't reflected seems to be
fixed in v4.3 and therefore not part of this commit.
2024-10-29 15:01:29 +01:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon
rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Thaddeus Crews
66d19abdfa
Merge pull request #96629 from ditiem-games/path2d
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Fix Animated Path2D doesn't update PathFollow2D progress when scene is running.
2024-10-21 16:39:28 -05:00
Thaddeus Crews
3fcbb1d436
Merge pull request #97770 from tdaven/fix-94151
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Fix immediate mesh modifications that don't call set_mesh
2024-10-14 14:09:56 -05:00
Trevor Davenport
47f75547ce
Fix immediate mesh modifications that don't call set_mesh
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Mesh_instance_2d has no way to know when the mesh had been modified
unless you called set_mesh. This meant that you could modify the
underlying mesh without it knowing which could result in incorrect
result.
Modified mesh_instance_2d to be more similar to mesh_instance_3d which
connects to the changed signal of the mesh and reacts occordingly.
2024-10-03 18:08:49 -06:00
Nazarii
1ba168fcbc
Use local vector for skeleton
2024-10-02 20:38:40 +03:00
Rémi Verschelde
53f30bfb7e
Merge pull request #95132 from LeonStansfield/gpu_particles_ui_consistency
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GPU/CPU particle parameter list consistency changes
2024-10-01 17:30:29 +02:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Rémi Verschelde
73bf121ceb
Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
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Apply "snap 2D transforms to pixel" to viewport
2024-09-25 12:39:10 +02:00
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Mark DiBarry
3f9bb59606
Prevent jitter in Parallax2D
2024-09-23 20:36:38 +08:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
Rémi Verschelde
49b725ddcc
Merge pull request #93353 from AThousandShips/config_warning_fix
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Fix super call in various `get_configuration_warnings` methods
2024-09-08 23:21:09 +02:00
David Trallero
1b376b32cd
Update FollowPath2D children of Path2D when a curve_changed event occurs
2024-09-06 07:54:22 +08:00
A Thousand Ships
9dc231366d
Fix super call in various get_configuration_warnings
methods
2024-09-05 16:08:35 +02:00
smix8
5bedaf77f7
Fix 2D debug navigation flickering with tile maps
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Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
2024-09-05 15:11:29 +02:00
Guillaume Turri
ea9dff87ae
Add error checks for bad configuration in PathFollow2D/3D
set_progress_ratio
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When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
myPathFollow2D.set_progress_ratio(0.5)
myPathFollow2D.get_progress_ratio()
does not return 0.5)
This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
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Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Gilles Roudière
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr
checks with Ref
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Raul Santos
7fd261c8c1
Expose AudioStreamPlayer{2D,3D}::set_playing
and remove AudioStreamPlayer::{2D,3D}::_is_active
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- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Rémi Verschelde
ba0b93cf64
Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
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Prevent Parallax2D autoscroll reset
2024-08-29 10:36:42 +02:00
Rémi Verschelde
96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
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Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
Mark DiBarry
1eda1cf5d7
Prevent Parallax2D autoscroll reset
2024-08-28 16:38:27 -04:00
Rémi Verschelde
6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
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Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
Rémi Verschelde
0023cb0d99
Merge pull request #92218 from EspeuteClement/master
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Propagate `reset_physics_interpolation` through `RemoteTransform2D/3D`
2024-08-28 00:10:52 +02:00
Pawel Lampe
c3f1bfd5cb
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
Rémi Verschelde
ea054261e2
Merge pull request #91731 from TokageItLab/b2s
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Fix Bone2D gizmo scaling
2024-08-19 16:04:40 +02:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
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Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde
b1088047a0
Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning_true
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Fix `Skeleton2D.{_set|_get}` always returning true
2024-08-19 14:34:09 +02:00
kleonc
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
Rémi Verschelde
a917a2b2f9
Merge pull request #95456 from smix8/navlink_mapchange
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Add NavigationLink function to change navigation map
2024-08-16 14:34:49 +02:00
Rémi Verschelde
e526882052
Merge pull request #95386 from kus04e4ek/close-audio
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Add `stop_callable` to `AudioStreamPlayerInternal`
2024-08-16 14:33:55 +02:00
Rémi Verschelde
504f81ec08
Merge pull request #95376 from raulsntos/gdextension/expose-property-accessors/Polygon2D
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Make `Polygon2D::bones` property internal
2024-08-16 14:33:49 +02:00
Rémi Verschelde
d45f9d26ff
Merge pull request #81973 from /detective_TileMap_uncovers_the_truth_about_tile_rotation
2024-08-16 14:31:32 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
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Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
f3ba14be60
Merge pull request #93837 from Calinou/gpuparticles-fix-inherit-velocity-physics
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Fix GPUParticles Inherit Velocity breaking with physics movement
2024-08-16 10:34:10 +02:00
smix8
e6ff4e56e3
Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result
2024-08-15 16:20:13 +02:00
kobewi
dba1a39fe1
Add helper methods to check for tile transforms
2024-08-12 02:51:34 +02:00
Kusok
8c7dd3cb61
Add stop_callable
to AudioStreamPlayerInternal
2024-08-11 20:27:15 +08:00
Raul Santos
60e93415ed
Make Polygon2D::bones
property internal
2024-08-10 17:55:29 +02:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +02:00
kleonc
115cd47fd6
Fix Skeleton2D.{_set|_get} always returning true
2024-08-04 18:44:07 +02:00
Leon Stansfield
4aead96306
Revent DRAW_ORDER_INDEX to DRAW_ORDER_LIFETIME default particle params for compatibility.
2024-08-04 15:45:48 +01:00
Leon Stansfield
48a54cb62f
Adjusted listings of parameters displayed in inspector to be consistent accross all particle types
2024-08-04 15:33:31 +01:00
Sora
998f5c682e
Add occlusion enabled options to tile map layer
2024-07-22 12:13:39 +02:00
Rémi Verschelde
fbac9c54c9
Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text
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Fixes/node configuration warning dialog text
2024-07-11 00:27:39 +02:00