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Revent DRAW_ORDER_INDEX to DRAW_ORDER_LIFETIME default particle params for compatibility.
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@ -874,7 +874,7 @@ GPUParticles2D::GPUParticles2D() {
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set_randomness_ratio(0);
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set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
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set_use_local_coordinates(false);
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set_draw_order(DRAW_ORDER_INDEX);
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set_draw_order(DRAW_ORDER_LIFETIME);
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set_speed_scale(1);
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set_fixed_fps(30);
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set_collision_base_size(collision_base_size);
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