Merge pull request #93837 from Calinou/gpuparticles-fix-inherit-velocity-physics

Fix GPUParticles Inherit Velocity breaking with physics movement
This commit is contained in:
Rémi Verschelde 2024-08-16 10:34:10 +02:00
commit f3ba14be60
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GPG Key ID: C3336907360768E1
2 changed files with 28 additions and 17 deletions

View File

@ -688,6 +688,7 @@ void GPUParticles2D::_notification(int p_what) {
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
set_process_internal(true);
set_physics_process_internal(true);
previous_position = get_global_position();
} break;
@ -711,15 +712,6 @@ void GPUParticles2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
const Vector3 velocity = Vector3((get_global_position() - previous_position).x, (get_global_position() - previous_position).y, 0.0) /
get_process_delta_time();
if (velocity != previous_velocity) {
RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
previous_velocity = velocity;
}
previous_position = get_global_position();
if (one_shot) {
time += get_process_delta_time();
if (time > emission_time) {
@ -739,6 +731,19 @@ void GPUParticles2D::_notification(int p_what) {
}
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// Update velocity in physics process, so that velocity calculations remain correct
// if the physics tick rate is lower than the rendered framerate (especially without physics interpolation).
const Vector3 velocity = Vector3((get_global_position() - previous_position).x, (get_global_position() - previous_position).y, 0.0) /
get_physics_process_delta_time();
if (velocity != previous_velocity) {
RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
previous_velocity = velocity;
}
previous_position = get_global_position();
} break;
}
}

View File

@ -459,14 +459,6 @@ void GPUParticles3D::_notification(int p_what) {
// Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update.
case NOTIFICATION_INTERNAL_PROCESS: {
const Vector3 velocity = (get_global_position() - previous_position) / get_process_delta_time();
if (velocity != previous_velocity) {
RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
previous_velocity = velocity;
}
previous_position = get_global_position();
if (one_shot) {
time += get_process_delta_time();
if (time > emission_time) {
@ -487,8 +479,21 @@ void GPUParticles3D::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// Update velocity in physics process, so that velocity calculations remain correct
// if the physics tick rate is lower than the rendered framerate (especially without physics interpolation).
const Vector3 velocity = (get_global_position() - previous_position) / get_physics_process_delta_time();
if (velocity != previous_velocity) {
RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
previous_velocity = velocity;
}
previous_position = get_global_position();
} break;
case NOTIFICATION_ENTER_TREE: {
set_process_internal(false);
set_physics_process_internal(false);
if (sub_emitter != NodePath()) {
_attach_sub_emitter();
}
@ -499,6 +504,7 @@ void GPUParticles3D::_notification(int p_what) {
}
previous_position = get_global_transform().origin;
set_process_internal(true);
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {