Juan Linietsky
5eab7a0038
Merge pull request #42910 from godotengine/revert-42866-zulauf_sync_fixes_3
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Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"
2020-10-19 17:04:40 -03:00
Juan Linietsky
f11f28936d
Revert "Synchronization validation fix patch set 3 (inclusive of all previous patches)"
2020-10-19 17:04:24 -03:00
Juan Linietsky
f83d7e67db
Merge pull request #42909 from godotengine/revert-40849-zulauf_buffer_update_err_msg
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Revert "Cause buffer_update to emit error if called during compute/draw list"
2020-10-19 17:00:31 -03:00
Juan Linietsky
791b259a63
Revert "Cause buffer_update to emit error if called during compute/draw list"
2020-10-19 17:00:13 -03:00
Juan Linietsky
5d120f9ffb
Merge pull request #42046 from Chaosus/fix_default_texture
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Fix setting the default texture to shader
2020-10-19 15:50:21 -03:00
Juan Linietsky
85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
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Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Juan Linietsky
5f65eba5c4
Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msg
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Cause buffer_update to emit error if called during compute/draw list
2020-10-19 14:10:41 -03:00
Juan Linietsky
f9918cbc0e
Merge pull request #42866 from jzulauf-lunarg/zulauf_sync_fixes_3
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Synchronization validation fix patch set 3 (inclusive of all previous patches)
2020-10-19 14:10:06 -03:00
Rémi Verschelde
b9d48031e8
Merge pull request #42900 from Ev1lbl0w/bugfix-hide-patch-menu
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Remove code to add patches menu
2020-10-19 18:23:33 +02:00
Ev1lbl0w
395cb57256
Disable code to add patches menu
2020-10-19 16:31:42 +01:00
Rémi Verschelde
6b20859984
Merge pull request #42558 from Chaosus/vs_curve
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Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Rémi Verschelde
bc8300d201
Merge pull request #42579 from theoway/stylebox_and_control_documentation
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Documentation change: Explaining the behavior of focus stylebox overlapping the pressed stylebox
2020-10-19 09:36:24 +02:00
Rémi Verschelde
fb8d7f9a84
Merge pull request #42878 from gvaneyck/copy-description-node-replace
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Keep 'Editor Description' metadata when changing a Node's type
2020-10-19 08:30:26 +02:00
Juan Linietsky
731830559f
Merge pull request #42892 from godotengine/revert-42077-MSSAO
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Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:28:25 -03:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
Juan Linietsky
d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
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Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky
6e5f137c01
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
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Add FOG, RADIANCE, and IRRADIANCE shader overrides
2020-10-18 18:33:41 -03:00
Juan Linietsky
e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
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Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
clayjohn
f46932feab
Add FOG, RADIANCE, and IRRADIANCE shader overrides
2020-10-18 12:06:51 -07:00
Yuri Roubinsky
d0f85b9321
Fix setting the default texture to shader
2020-10-18 21:59:37 +03:00
clayjohn
63a34b93aa
Optimize Glow with local memory
2020-10-18 11:37:12 -07:00
Gabriel Van Eyck
a22275c8a2
Keep 'Editor Description' metadata when changing a Node's type
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Also copy edit group/lock when replacing a Node3D
2020-10-18 11:22:54 -07:00
Juan Linietsky
4467412c9f
Merge pull request #38949 from puchik/ssr-fix-cutoff
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Continue tracing screen space reflection after encountering sky
2020-10-18 14:45:33 -03:00
Rémi Verschelde
d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
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Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
Rémi Verschelde
0cee302192
Merge pull request #42873 from Yetizone/HeaderGuardUpdate
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node_3d_editor_plugin.h: Update header guard
2020-10-18 15:10:45 +02:00
Rémi Verschelde
8f2b7aecee
Merge pull request #42826 from reduz/refactor-method-bind
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Refactor MethodBind to use variadic templates
2020-10-18 14:26:18 +02:00
reduz
ee06a70ea6
Refactor MethodBind to use variadic templates
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Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky
f402e1e675
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
2020-10-18 09:57:15 +03:00
Rémi Verschelde
6a8dfdb60e
Merge pull request #42865 from KoBeWi/disappearing_@s
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Document that setting node name will remove @s
2020-10-17 21:06:18 +02:00
clayjohn
8c21c26fb5
Add aerial perspective to fixed fog
2020-10-17 10:53:07 -07:00
Yetizone
09356c1f67
node_3d_editor_plugin.h: Update header guard
2020-10-17 18:52:17 +03:00
Rémi Verschelde
5b6a22e275
Merge pull request #42867 from aaronfranke/cs_get_str_bytes
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Add GetStringFromUTF8 and GetStringFromASCII to C#
2020-10-17 15:42:47 +02:00
Tomasz Chabora
02ce2f4bb9
Document that setting node name will remove @s
2020-10-17 12:13:54 +02:00
Aaron Franke
029de52001
Add GetStringFromUTF8 and GetStringFromASCII
2020-10-17 04:17:29 -04:00
John Zulauf
d2083282c0
Add pre-copy barrier to buffer update
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Add a barrier to "safe" the buffer update write from previous accesses
to buffer range being updated. Remove duplicate unneed barrier.
2020-10-16 19:18:33 -06:00
John Zulauf
459fa078e0
Add subpass sync support for layout transitions
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Add additional source and dest mask bits for "from external" and "to
external" subpass dependencies (respectively) when intial and final
layouts cause implicit layout transitions.
This is a big hammer -- any transition in a given direction will create
a full barrier. Attachment specific stage and access flags could be
used instead with additional logic to deduce the prior and intended
subsequent usages.
2020-10-16 19:17:07 -06:00
John Zulauf
5191a8e9db
Sync fix for clear texture
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Make pre and post barriers non-conditional on format, as there are cases
where pending operations in the GENERAL layout hazarding with clear.
2020-10-16 15:50:48 -06:00
John Zulauf
9a9f667818
Sync fix texture_get_data bad barrier param
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Changed srcStageMask to the valid stage for post transfer barrier.
2020-10-16 15:43:51 -06:00
John Zulauf
3a1f14461a
Additional synchronization fixes w/o FORCE_FULL_BARRIER
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Additional synchronization fixes from hazards arising from disabling
FORCE_FULL_BARRIER.
2020-10-16 11:33:02 -06:00
John Zulauf
474fc19601
Correct stage masks for storage texture barriers
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Change the srcStageMasks and dstStageMasks for the storage texture end
draw barriers to refer to the correct stages for the use.
2020-10-16 11:33:02 -06:00
John Zulauf
d92f2e4a2d
Add barrier for buffer getting
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Add barrier for source buffer when getting. Refactor common "owner and
stage/access" code to utility function.
2020-10-16 11:33:02 -06:00
John Zulauf
5a77eb5a83
Add fragment stage to texture copy/resolve barriers
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Added the fragment stage to the texture copy and resolve final barriers
for source and dest. As the textures could subsequently be used by the
fragment stage, this was triggering a validation error from the
pre-alpha synchronization validation.
2020-10-16 11:33:02 -06:00
Rémi Verschelde
94e5f66cbb
Merge pull request #42679 from Xrayez/ci-sconsflags
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CI: Refactor build workflows to use `SCONSFLAGS`
2020-10-16 15:36:24 +02:00
Andrii Doroshenko (Xrayez)
2946535a6f
CI: Refactor build workflows to use SCONSFLAGS
2020-10-16 14:41:30 +02:00
Rémi Verschelde
eb3d7f29be
Merge pull request #42845 from umarcor/ci/no-set-env
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ci: do not use set-env
2020-10-16 14:29:38 +02:00
umarcor
935170c6d1
ci: do not use set-env
2020-10-16 05:11:28 +02:00
Rémi Verschelde
88a3db5bff
Merge pull request #42315 from lyuma/command_queue_fix
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core/command_queue_mt.h: Fix crash/hang when buffer fills up
2020-10-15 22:35:44 +02:00
Rémi Verschelde
1b443da182
Merge pull request #42837 from Calinou/fix-fog-volumetric-sky
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Fix "fixed" fog drawing in front of volumetric fog with a sky background
2020-10-15 22:34:40 +02:00
Hugo Locurcio
4357506e64
Fix "fixed" fog drawing in front of volumetric fog with a sky background
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This closes #42820 .
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-15 21:59:08 +02:00