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CI: Refactor build workflows to use SCONSFLAGS
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parent
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commit
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5
.github/workflows/android_builds.yml
vendored
5
.github/workflows/android_builds.yml
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@ -1,9 +1,10 @@
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name: 🤖 Android Builds
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on: [push, pull_request]
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# Global Cache Settings
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# Global Settings
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes --jobs=2
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SCONS_CACHE_LIMIT: 4096
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jobs:
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@ -70,7 +71,7 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=android target=release tools=no
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scons target=release tools=no
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ls -l bin/
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- uses: actions/upload-artifact@v2
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5
.github/workflows/ios_builds.yml
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5
.github/workflows/ios_builds.yml
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@ -1,9 +1,10 @@
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name: 🍏 iOS Builds
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on: [push, pull_request]
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# Global Cache Settings
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# Global Settings
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: platform=iphone verbose=yes warnings=all werror=yes --jobs=2
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SCONS_CACHE_LIMIT: 4096
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jobs:
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@ -47,7 +48,7 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=iphone target=release tools=no
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scons target=release tools=no
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ls -l bin/
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- uses: actions/upload-artifact@v2
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5
.github/workflows/javascript_builds.disabled
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5
.github/workflows/javascript_builds.disabled
vendored
@ -1,9 +1,10 @@
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name: 🌐 JavaScript Builds
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on: [push, pull_request]
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# Global Cache Settings
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# Global Settings
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: platform=javascript verbose=yes warnings=all werror=yes --jobs=2
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SCONS_CACHE_LIMIT: 4096
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EM_VERSION: 1.39.20
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EM_CACHE_FOLDER: 'emsdk-cache'
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@ -74,7 +75,7 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=javascript target=release tools=no use_closure_compiler=yes
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scons target=release tools=no use_closure_compiler=yes
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ls -l bin/
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- uses: actions/upload-artifact@v2
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9
.github/workflows/linux_builds.yml
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9
.github/workflows/linux_builds.yml
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@ -1,9 +1,10 @@
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name: 🐧 Linux Builds
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on: [push, pull_request]
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# Global Cache Settings
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# Global Settings
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes --jobs=2
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SCONS_CACHE_LIMIT: 4096
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jobs:
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@ -61,7 +62,7 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=yes target=release_debug module_mono_enabled=yes mono_glue=no
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scons tools=yes tests=yes target=release_debug module_mono_enabled=yes mono_glue=no
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ls -l bin/
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# Execute unit tests for the editor
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@ -129,7 +130,7 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=yes target=debug use_asan=yes use_ubsan=yes
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scons tools=yes tests=yes target=debug use_asan=yes use_ubsan=yes
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ls -l bin/
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# Execute unit tests for the editor
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@ -196,7 +197,7 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd target=release tools=no module_mono_enabled=yes mono_glue=no
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scons target=release tools=no module_mono_enabled=yes mono_glue=no
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ls -l bin/
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- uses: actions/upload-artifact@v2
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7
.github/workflows/macos_builds.yml
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7
.github/workflows/macos_builds.yml
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@ -1,9 +1,10 @@
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name: 🍎 macOS Builds
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on: [push, pull_request]
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# Global Cache Settings
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# Global Settings
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: platform=osx verbose=yes warnings=all werror=yes --jobs=2
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SCONS_CACHE_LIMIT: 4096
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jobs:
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@ -49,7 +50,7 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=osx tools=yes tests=yes target=release_debug
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scons tools=yes tests=yes target=release_debug
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ls -l bin/
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# Execute unit tests for the editor
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@ -103,7 +104,7 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=osx target=release tools=no
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scons target=release tools=no
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ls -l bin/
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- uses: actions/upload-artifact@v2
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7
.github/workflows/windows_builds.yml
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7
.github/workflows/windows_builds.yml
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@ -1,10 +1,11 @@
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name: 🏁 Windows Builds
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on: [push, pull_request]
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# Global Cache Settings
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes --jobs=2
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 4096
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@ -54,7 +55,7 @@ jobs:
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env:
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SCONS_CACHE: /.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes tests=yes target=release_debug
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scons tools=yes tests=yes target=release_debug
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ls -l bin/
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# Execute unit tests for the editor
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@ -109,7 +110,7 @@ jobs:
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env:
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SCONS_CACHE: /.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=windows target=release tools=no
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scons target=release tools=no
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ls -l bin/
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- uses: actions/upload-artifact@v2
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