Mika Viskari
39423d99fa
Faster exit from _cull_canvas_item if alpha is zero
2024-11-16 13:27:45 +02:00
Rémi Verschelde
1ba920fada
Merge pull request #85308 from YuriSizov/editor-fix-animation-backup-copy-crash
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Fix a crash when trying to restore uncopyable animation tracks
2023-11-24 14:43:04 +01:00
Yuri Sizov
671c04f89f
Fix a crash when trying to restore uncopyable animation tracks
2023-11-24 14:20:30 +01:00
Rémi Verschelde
d6a1db2b07
Merge pull request #85302 from RandomShaper/copy_constr_avb
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Perform safe copies in `AnimatedValuesBackup::get_cache_copy()`
2023-11-24 11:56:18 +01:00
Rémi Verschelde
8d43168fd7
Merge pull request #85279 from RandomShaper/enhance_change_scene_docs
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Enhance `SceneTree.change_scene*()` methods' docs
2023-11-24 11:56:11 +01:00
Pedro J. Estébanez
fbb931df8c
Perform safe copies in AnimatedValuesBackup::get_cache_copy()
2023-11-24 11:38:59 +01:00
Pedro J. Estébanez
ab01dc5a48
Enhance SceneTree.change_scene*() methods' docs
2023-11-24 11:25:21 +01:00
Rémi Verschelde
066e7d483a
Merge pull request #85284 from Sauermann/fix-enter-hide
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Fix crash when hiding a Control during mouse-entering
2023-11-24 00:01:15 +01:00
Rémi Verschelde
4247244071
Merge pull request #85280 from bruvzg/custom_call_read_after_free
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Prevent read-after-free in the queued CallableCustomStaticMethodPointer.
2023-11-24 00:00:52 +01:00
Rémi Verschelde
e6c8d40d10
Merge pull request #85266 from KoBeWi/copy_more_RAM
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Fix TrackCache memory crash
2023-11-24 00:00:23 +01:00
Markus Sauermann
3de9afc4a9
Fix crash when hiding a Control during mouse-entering
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gui.mouse_over can be set to `nullptr` in the `NOTIFICATION_MOUSE_ENTER`-
user-callback a few lines above. This case was previously not handled.
2023-11-23 23:25:00 +01:00
Rémi Verschelde
ce3bac5f55
Merge pull request #85249 from clayjohn/SUT-cleanup
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Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning
2023-11-23 22:57:53 +01:00
Rémi Verschelde
070ac8dfcd
Merge pull request #85248 from RandomShaper/fix_gdlamb_doublefree_2
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Fix lambda cross-thread dynamics (take 2)
2023-11-23 22:57:25 +01:00
bruvzg
eb81e8b2dc
Prevent read-after-free in the queued CallableCustomStaticMethodPointer.
2023-11-23 23:22:08 +02:00
kobewi
1c0a0f5fdd
Fix TrackCache memory crash
2023-11-23 20:26:03 +01:00
Pedro J. Estébanez
bfe66ab7cd
Fixup thread-owned lambda bookkeeping on thread exit (take 2)
2023-11-23 18:50:20 +01:00
Rémi Verschelde
bb63963486
Merge pull request #85254 from TokageItLab/bind-reset-animedit
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Bind `_reset`/`_restore` in AnimationMixer
2023-11-23 15:35:15 +01:00
Rémi Verschelde
1524972aa5
Merge pull request #85221 from TokageItLab/clear-seek-flg
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Clear seeked/started flag after seeking/advancing in AnimationPlayer
2023-11-23 15:34:46 +01:00
Silc Lizard (Tokage) Renew
f66224dd2d
Bind _reset
/_restore
in AnimationMixer
2023-11-23 22:47:52 +09:00
clayjohn
549a83eee2
Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning
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Also ensure the EditorProgress dialogue shows correct numbers
2023-11-22 15:35:50 -07:00
Rémi Verschelde
fa4a65387e
Merge pull request #85227 from KoBeWi/when_two_IDs_fight_the_editor_suffers
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Fix crash caused by conflicting menu option IDs
2023-11-22 21:57:14 +01:00
Rémi Verschelde
ee14dc6ce5
Merge pull request #85222 from YuriSizov/lord-have-mercy
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Rework the surface upgrade tool to inform users without blocking
2023-11-22 21:56:50 +01:00
Rémi Verschelde
bd74d92ef7
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-22 21:56:23 +01:00
Pedro J. Estébanez
f26328e9a3
Revert recently added approach to cross-thread lambda survival
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Commits reverted:
- 1ed6919148
- 271511726b
2023-11-22 20:07:01 +01:00
Yuri Sizov
10b70e2498
Rework the surface upgrade tool to inform users without blocking
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This removes the immediate confirmation dialog and insteads prints the
message to the editor log (and it also appears as a toast). The immediate dialog
is a devil's plaything, and it cannot be used in this scenario (if it can be used
anywhere at all). The condition that triggers the SUT can happen during any
attempt by the rendering server to read a mesh. This means it will conflict
with a number of editor processes, like loading, importing, preview
generation, export, CLI mode, etc.
So while this is less on the nose as far as informing users goes, it's also
our best option to use the log and the toaster.
2023-11-22 19:03:14 +01:00
kobewi
c6fec68a3e
Fix crash caused by conflicting menu option IDs
2023-11-22 17:28:40 +01:00
Silc Lizard (Tokage) Renew
9c3104292d
Clear seeked/started flag after seeking/advancing in AnimationPlayer
2023-11-22 23:40:53 +09:00
Rémi Verschelde
923ef2b46a
Merge pull request #85216 from bruvzg/ios_fix_extension_init_realloc
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[iOS] Fix GDExtension init callback array reallocation.
2023-11-22 15:05:18 +01:00
Rémi Verschelde
f824a670fd
Merge pull request #85208 from RandomShaper/fix_mingw_clang
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Avoid conflict between mingw-std-threads and Clang's own
2023-11-22 15:05:10 +01:00
Pedro J. Estébanez
205066ad3a
Avoid conflict between mingw-std-threads and Clang's own
2023-11-22 14:56:38 +01:00
bruvzg
8e06a1084d
[iOS] Fix GDExtension init callback array reallocation.
2023-11-22 15:15:25 +02:00
Rémi Verschelde
a34814b0b6
Merge pull request #85205 from jsjtxietian/grab-focus
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Set some window in visual shader editor to be exclusive
2023-11-22 13:59:50 +01:00
Rémi Verschelde
ca245295ae
Merge pull request #85193 from TokageItLab/fix-seek-mixer
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Fix seeking bug in AnimationPlayerEditor
2023-11-22 13:59:45 +01:00
Rémi Verschelde
51bca1b586
Merge pull request #85154 from KoBeWi/yo_dawg_I_heard_you_like_saving_scen-JUST_STOP_IT
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Avoid saving scene while already saving the scene
2023-11-22 13:59:37 +01:00
jsjtxietian
b7ba667dcf
Set some window in visual shader editor to be exclusive
2023-11-22 17:58:18 +08:00
Rémi Verschelde
1faf2f5bfe
Merge pull request #85194 from clayjohn/XR-pipeline-bug
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Enable non-multiview advanced shader group whenever advanced shaders are requested
2023-11-22 10:48:21 +01:00
Rémi Verschelde
fafc5c2e56
Merge pull request #85184 from RandomShaper/switch_scene_better
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Let scene replacement benefit from certain late pieces of frame logic
2023-11-22 10:48:14 +01:00
clayjohn
e2a5d2bf46
Enable non-multiview advanced shader group whenever advanced shaders are requested
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This is needed because xr_enabled does not guarantee that we won't use the non-multiview variants
2023-11-21 15:16:25 -07:00
Silc Lizard (Tokage) Renew
21833f3dfd
Fix seeking bug in AnimationPlayerEditor
2023-11-22 06:43:26 +09:00
Pedro J. Estébanez
8bebabda18
Let scene replacemnent benefit from certain late pieces of frame logic
2023-11-21 18:32:49 +01:00
Rémi Verschelde
7022271291
i18n: Sync translations with Weblate
2023-11-21 16:08:36 +01:00
Rémi Verschelde
c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
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Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
Rémi Verschelde
f732717d73
Update DONORS list with Dev Fund
2023-11-21 15:26:20 +01:00
Rémi Verschelde
9f5111e928
Merge pull request #85170 from RandomShaper/fix_lambda_leak
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Fix leak in the bookkeeping of GDScript lambdas
2023-11-21 15:07:19 +01:00
Rémi Verschelde
9c0692f30e
Merge pull request #85169 from jsjtxietian/fix-project-name-overriden
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Fix project name being overwritten everytime `show_dialog` is called
2023-11-21 15:06:55 +01:00
Rémi Verschelde
132554badd
Merge pull request #85168 from bruvzg/ios_xc_check
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[iOS] Check if Xcode is installed in one-click deploy code.
2023-11-21 15:06:32 +01:00
Rémi Verschelde
0e33036d19
Merge pull request #85150 from KoBeWi/savasavas
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Add Save As... option to EditorResourcePicker
2023-11-21 15:06:03 +01:00
Pedro J. Estébanez
1ed6919148
Fix leak in the bookkeeping of GDScript lambdas
2023-11-21 12:52:55 +01:00
jsjtxietian
b8d7a43f73
Fix project name being overwrite everytime show_dialog
is called
2023-11-21 19:50:01 +08:00