Commit Graph

15861 Commits

Author SHA1 Message Date
Thaddeus Crews
370c692bcb
Merge pull request #98706 from Nazarwadim/fix_capture_cache_was_not_cached
Fix `capture_cache.animation` was not cached
2024-11-13 08:33:54 -06:00
Thaddeus Crews
51d7d6b5b7
Merge pull request #98678 from Daylily-Zeleen/daylily-zeleen/fix_text_edit
Fix `total_visible_line_count` calculation when removing and clearing `TextEdit`'s text.
2024-11-12 12:13:20 -06:00
Thaddeus Crews
cd66343c70
Merge pull request #98543 from rune-scape/code-edit-margin
CodeEdit: Fix line number margin
2024-11-12 12:13:19 -06:00
Thaddeus Crews
b1526f45b8
Merge pull request #97890 from timothyqiu/id-focused
Fix `PopupMenu.id_focused` signal using index as ID
2024-11-12 12:13:16 -06:00
Thaddeus Crews
cc6ee3e956
Merge pull request #98713 from dalexeev/core-fix-callable-get-bound-arguments
Core: Fix `Callable.get_bound_arguments{,_count}()` return incorrect data
2024-11-12 12:13:04 -06:00
Thaddeus Crews
cf160747a0
Merge pull request #98536 from TokageItLab/fix-deactivation-modifier
Fix Skeleton doesn't update skin after deactivating modifiers when it has only one modifier
2024-11-12 09:28:07 -06:00
Thaddeus Crews
e960aa319f
Merge pull request #99030 from tracefree/obstacle_2d_transform
Make use of NavigationObstacle2D's transform
2024-11-12 09:28:03 -06:00
Thaddeus Crews
1af1bb7d60
Merge pull request #98625 from jweisberg/handle-nan-in-curve3d-find-interval
Curve: Check for finiteness before performing calculations in `sample_baked()` functions
2024-11-12 09:27:57 -06:00
Thaddeus Crews
658b5d4cf8
Merge pull request #97573 from shahriarlabib000/spinBox
Fix Spinbox display does not round properly when using decimal custom arrow steps
2024-11-12 09:27:51 -06:00
Thaddeus Crews
9995c3eedd
Merge pull request #98446 from TokageItLab/look-at-modifier
Implement LookAtModifier3D
2024-11-12 09:27:35 -06:00
Thaddeus Crews
0ad3181d14
Merge pull request #98951 from AThousandShips/fix_more_super_call
Fix a few more super calls in `get_configuration_warnings` methods
2024-11-12 09:27:33 -06:00
JWeisberg
33afdff08d
Curve: Check for finiteness before performing calculations in sample_baked() functions 2024-11-12 15:53:59 +01:00
smix8
086bd1d82c Improve NavigationObstacle3D editor tooling
Improves NavigationObstacle3D editing options inside the editor.
2024-11-12 12:44:12 +01:00
Rie
e39fc3e8c2 Make use of NavigationObstacle2D's transform 2024-11-11 23:34:47 +01:00
Thaddeus Crews
16cd7b4a7e
Merge pull request #97897 from WhalesState/button-min-size
Fix `Button` minimum size when `disabled` is toggled.
2024-11-11 14:18:36 -06:00
Thaddeus Crews
848d90837e
Merge pull request #96730 from tracefree/properly_transforming_obstacles
Make use of NavigationObstacle3D's transform
2024-11-11 14:18:33 -06:00
Thaddeus Crews
74645109c4
Merge pull request #98767 from jadeharley2/master
Fix inability to set TextureLayeredRD as `TEXTURE_TYPE_CUBE` or `TEXTURE_TYPE_CUBE_ARRAY`
2024-11-11 14:18:29 -06:00
Thaddeus Crews
2430b7f9b4
Merge pull request #97352 from reduz/uids-everywhere
Universalize UID support in all resource types
2024-11-11 14:18:25 -06:00
Thaddeus Crews
80345758ff
Merge pull request #96188 from Khusheete/tilemaplayer-cell-update
Add a way to know when a TileMapLayer's cell is modified
2024-11-11 14:18:17 -06:00
Thaddeus Crews
9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews
95a503437a
Merge pull request #98957 from kiroxas/NavBakeSourceImprovement
Improve `NavMeshGenerator2D::generator_bake_from_source_geometry_data` performance
2024-11-11 14:17:59 -06:00
Silc Lizard (Tokage) Renew
6fc061b4fe Implement LookAtModifier3D 2024-11-12 05:03:35 +09:00
Silc Lizard (Tokage) Renew
5d1a2a4216 Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
Juan
d57846087b
Universalize UID support in all resource types
Ensures all resource types support UIDs in a project.

This is required to fix:
* Scripts and many other resource types can't be referenced by UID and when refactored the references are lost.
* Path export properties can't use UID for unsupported types.
* Refactoring problems when files are moved outside the editor (this PR effectively fixes it).
* Editor properly refreshing paths if they changed externally while opened (as example, git update).
  This needs to be addressed in a subsequent PR, but this one effectively sets the prerequisites.

Resource types that do not support UID will get a .uid file appended to them (this includes .gd, .gdshader, .gdextension, etc. files).
2024-11-11 15:59:56 +01:00
jadeharley2
a4d1d36c85 Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
Souchet Ferdinand
d92f5e5799
Add TileMapLayer._update_cells virtual callback called when the TileMapLayer's cells are updated
Made `_update_cells` a hook into the `TileMapLayer`'s internal update
2024-11-11 13:29:38 +01:00
Kiro
07b7f76896
Improve NavMeshGenerator2D::generator_bake_from_source_geometry_data performance
Avoid copies and redundant work.
2024-11-11 12:31:19 +01:00
Thaddeus Crews
8d1462c748
CI: Update Linux runners to Ubuntu 24.04 2024-11-10 14:05:27 -06:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
Thaddeus Crews
6bbc1cb6a9
Merge pull request #98036 from bruvzg/para_btn_spacing
[TextParagraph/Button] Add support for line spacing.
2024-11-10 12:13:03 -06:00
Thaddeus Crews
63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews
827a525996
Merge pull request #98777 from AThousandShips/debug_no_3d_fix
Add missing checks for non-3D builds in scene debugger
2024-11-10 12:12:50 -06:00
Thaddeus Crews
4f416378a5
Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
Thaddeus Crews
f3294e59e1
Merge pull request #98891 from Faless/debugger/game_view_settings
[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
Thaddeus Crews
1cad5525d6
Merge pull request #96841 from maidopi-usagi/tree_item_height_cache
[Tree] Improve Tree Performance by replacing computed height with TreeItem's cached minimum size
2024-11-10 12:12:45 -06:00
Thaddeus Crews
7d31e16686
Merge pull request #86600 from nikitalita/fix-missing-resources
Fix `MissingResource` properties being stripped on save
2024-11-10 12:12:44 -06:00
Thaddeus Crews
90ce26a27b
Merge pull request #94889 from rune-scape/no-const-list-erase
Remove const_cast in `List::erase`
2024-11-10 12:12:34 -06:00
Thaddeus Crews
792671f4d0
Merge pull request #98720 from timothyqiu/file-dialog-atm
Disable auto translation of `FileDialog`'s file list
2024-11-10 12:12:32 -06:00
Thaddeus Crews
3882ed5734
Merge pull request #98717 from nikitalita/fix-save-to-wav-caps
Fix `AudioStreamWAV::save_to_wav` adding extra '.wav' to file if existing ext is not lower case
2024-11-10 12:12:29 -06:00
Thaddeus Crews
a3efd2b498
Merge pull request #98710 from YeldhamDev/runtime_reimport_reload
Reload cached resources in runtime on file reimport
2024-11-10 12:12:27 -06:00
Thaddeus Crews
323b2d53d7
Merge pull request #98963 from RandomShaper/fix_classdb_deadlock
Fix deadlocks related to ClassDB queries about global classes
2024-11-10 12:12:24 -06:00
Thaddeus Crews
52ce3c7078
Merge pull request #98829 from adamscott/fix-tree-scroll-center-overflow
Fix issue where scrolling to item center would overflow on top
2024-11-10 12:12:17 -06:00
Rie
44ef3d35eb Make use of NavigationObstacle3D's transform
Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
shahriarlabib000
afeecad92e Fix Spinbox display does not round properly when using decimal custom arrow steps 2024-11-09 08:36:42 +06:00
Pedro J. Estébanez
56bdef9f6f Fix deadlocks related to ClassDB queries about global classes
`ClassDB::can_instantiate()` and other reflection methods deadlock if the type is an script global class, when such script indirectly uses a not-yet-registered class. The reason is the `ClassDB` read lock is still held when invoking the `ResourceLoader` to load the class script, which may in turn need to lock for writing (for the class registration).

In particular, this happens with some types related to animation tree, that aren't registered at engine startup, but can happen with others, especially ones from the user. Registration statements are also added for the animation-related types that were lacking them.
2024-11-08 18:15:58 +01:00
A Thousand Ships
26938086eb
Fix a few more super calls in get_configuration_warnings methods
A few missed last pass and one incorrect from that pass
2024-11-08 14:58:37 +01:00
rune-scape
a47daa0a44 Avoid const_cast in List::erase by requiring mutable elements 2024-11-08 00:10:08 -08:00
Thaddeus Crews
551ce65fce
Merge pull request #98317 from YYF233333/vformat
Optimize `TileSetAtlasSource::_get_property_list`
2024-11-07 12:36:26 -06:00
Fabio Alessandrelli
c3e2e46855 [Debugger] Add configuration to the GameView debugger plugin 2024-11-07 15:03:17 +01:00
Fabio Alessandrelli
7cd850b909 [Debugger] Move quit shortcut configuration to the SceneDebugger 2024-11-07 15:03:17 +01:00