Thaddeus Crews
2c31bd767c
Merge pull request #99020 from Mickeon/documentation-example-pruning-2
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Clean up more `[b]Example:[/b]` lines from the class reference
2024-11-12 09:28:02 -06:00
Micky
932b1c434c
Clean up more [b]Example:[/b]
lines from the class reference
2024-11-11 12:05:34 +01:00
tetrapod00
c51cdaf006
Docs: Add note about C# differences in Variant constructors
2024-10-27 13:24:26 -07:00
Stephen Li
d787a84b11
Fix asset pipeline coordinate systems doc url
2024-07-01 10:17:47 +02:00
Mart Jõgi
771f52e477
Fix example for Basis * Vector3 in documentation
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Fixes : godotengine/godot-docs#9394
2024-06-10 13:31:29 +02:00
skyace65
c83718624f
Update links to outdated asset library demos
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Update links to outdated asset library demos
Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
2024-04-07 16:59:43 +02:00
Micky
c54e09a5a3
Overhaul some "uncommon" wording in class reference
2024-03-01 15:32:38 +01:00
Hugo Locurcio
f781571d07
Add keywords to improve search in the class reference
2024-02-22 16:16:49 +01:00
Micky
58ddd84108
Overhaul Basis' documentation
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Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2024-01-23 10:04:39 +01:00
Rémi Verschelde
179dfdc8d7
Merge pull request #86742 from paulloz/doc/dotnet-basis-examples
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Add C# examples in `Basis.xml`
2024-01-04 18:05:44 +01:00
Rémi Verschelde
18e9133d5a
Merge pull request #86364 from aaronfranke/basis-divide
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Add and expose Basis/Transform2D/3D division by float operator
2024-01-04 14:26:16 +01:00
Paul Joannon
8b5894843c
Add C# examples in Basis.xml
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Follow up to #86664
2024-01-03 11:54:55 +01:00
Rémi Verschelde
f38076e15c
Merge pull request #86664 from Mickeon/doc-peeves-basis-examples
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Add code examples to Basis' documentation
2024-01-03 10:13:50 +01:00
Micky
78c9e2c53a
Link to the "article" in the docs instead of saying "article"
2024-01-02 16:38:39 +01:00
Micky
e88a819194
Add more examples to Basis' Documentation
2024-01-01 19:32:01 +01:00
Aaron Franke
c77ae051d5
Add and expose Basis/Transform2D/3D division by float operator
2023-12-20 18:24:03 -06:00
Yuri Sizov
cc0eebd9d8
Validate code
tags for class and member references
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This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Aaron Franke
56806ffeed
Add is_conformal
method to Basis and Transform2D
2023-09-13 17:20:30 -05:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
Yuri Sizov
490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
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Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
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Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Juan Linietsky
5fdc1232ef
Add the ability to look-at in model-space.
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This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
VolTer
04562662d3
Overhaul the top sections of the class reference (Core classes)
2023-05-19 07:04:48 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
Max Hilbrunner
e6311c8e5e
Merge pull request #67001 from KoBeWi/ 🎲
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Fill random docs
2022-10-19 21:58:03 +02:00
Haoyu Qiu
5da515773d
Add is_finite
method for checking built-in types
2022-10-08 13:25:08 +08:00
kobewi
1b7aee3c8d
Fill random docs
2022-10-07 20:10:18 +02:00
Aaron Franke
fe7135344b
C#: Update Basis Euler angle code to match core
2022-09-25 22:28:52 -05:00
rafallus
da7a5653f4
Expose Basis set_orthogonal_index
method as a GridMap function
2022-08-20 21:42:20 -05:00
Andy Maloney
d32803fdd6
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-12 13:19:48 -04:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Rémi Verschelde
e7a58a7eb6
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
Yuri Roubinsky
32f2c47356
Remove generating of null comparison operators from documentation
2022-03-14 22:35:23 +03:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs
2021-11-16 14:10:09 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL
in XML class reference
2021-11-15 13:02:21 +01:00
Aaron Franke
813466b3c8
Add documentation to operators for math types
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-11-04 14:44:55 -05:00
Aaron Franke
6772ebcea0
Move the docs for constructors and operators out of methods section
2021-10-29 12:34:57 -05:00
reduz
d03b7fbe09
Refactored Node3D rotation modes
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Rémi Verschelde
862994a8ef
doc: Update links to latest documentation after content reorganization
2021-10-06 13:48:48 +02:00
Rémi Verschelde
220b69ab56
Merge pull request #52450 from aaronfranke/they-came-from-scale
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Replace Vector3.to_diagonal_matrix with Basis.from_scale
2021-09-17 19:38:36 +02:00
George Marques
455e142d37
Allow comparing equality between builtin types and null
2021-09-17 12:33:52 -03:00
Aaron Franke
bf0213470c
Replace Vector3.to_diagonal_matrix with Basis.from_scale
2021-09-17 10:30:30 -05:00
Aaron Franke
9f3ae0adcd
Move code for looking_at to Basis
2021-08-01 12:49:02 -05:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return
and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Rémi Verschelde
3fc39954ec
Merge pull request #49638 from aaronfranke/multiply-transforms
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Allow multiplying Transforms and Basis by numbers
2021-06-18 12:35:14 +02:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00