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Fix example for Basis * Vector3 in documentation
Fixes: godotengine/godot-docs#9394
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@ -444,12 +444,14 @@
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Transforms (multiplies) the [param right] vector by this basis, returning a [Vector3].
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[codeblocks]
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[gdscript]
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var my_basis = Basis(Vector3(1, 1, 1), Vector3(1, 1, 1), Vector3(0, 2, 5))
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print(my_basis * Vector3(1, 2, 3)) # Prints (7, 3, 16)
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# Basis that swaps the X/Z axes and doubles the scale.
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var my_basis = Basis(Vector3(0, 2, 0), Vector3(2, 0, 0), Vector3(0, 0, 2))
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print(my_basis * Vector3(1, 2, 3)) # Prints (4, 2, 6)
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[/gdscript]
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[csharp]
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var myBasis = new Basis(new Vector3(1, 1, 1), new Vector3(1, 1, 1), new Vector3(0, 2, 5));
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GD.Print(my_basis * new Vector3(1, 2, 3)); // Prints (7, 3, 16)
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// Basis that swaps the X/Z axes and doubles the scale.
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var myBasis = new Basis(new Vector3(0, 2, 0), new Vector3(2, 0, 0), new Vector3(0, 0, 2));
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GD.Print(myBasis * new Vector3(1, 2, 3)); // Prints (4, 2, 6)
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[/csharp]
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[/codeblocks]
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</description>
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