Commit Graph

314 Commits

Author SHA1 Message Date
A Thousand Ships
836845f5a2
[CI] [macOS] Fix CI with new GitHub runners
New `macos-latest` run on an arm64 image instead of x86_64 breaking the
editor workflow.
2024-04-23 20:01:32 +02:00
Andrew Morrow
5b5ec8f4dc
Bump github workflows to SCons 4.7 2024-04-05 17:09:10 -04:00
Adam Scott
56686cd1fb
Remove buggy first interaction 2024-04-05 08:45:42 -04:00
Adam Scott
3df22bf72c
Fix first interaction line breaks 2024-04-04 16:41:42 -04:00
Adam Scott
fabd6d8ac3
Add first interaction action to better inform newcomers 2024-04-04 08:42:18 -04:00
A Thousand Ships
950743c3d8
[CI] Improve fetching of changed files
PRs always use a merge into the repo on checkout, so checking for
`HEAD^1` will show all the changes regardless of the number of commits
in a PR
2024-03-28 13:53:36 +01:00
A Thousand Ships
62531ea2d1
[CI] Work around diff size limit for static checks 2024-03-27 17:01:39 +01:00
Aaron Franke
2b2dec1f60
CI: Enable submodules on the checkout action 2024-03-15 19:53:06 -07:00
Rémi Verschelde
aa8e9fee63
Merge pull request #88671 from akien-mga/ci-actions-update
CI: Update actions to latest versions, use default runner .NET version
2024-03-06 13:17:00 +01:00
Raul Santos
97851f0340
Move dotnet-format script to pre-commit
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-03-02 08:25:48 +01:00
Aarni Koskela
20c563de40
Replace hand-written pre-commit hooks with pre-commit Python tool
`pre-commit` can be installed with pip, and configured in the Godot repo with
`pre-commit install`. It can then easily be run both locally with
`pre-commit run`, and on CI, in a cross-platform way.

This makes it much easier for contributors to set up pre-commit hooks,
without having to manually copy files to their git folder.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-26 14:57:53 +01:00
David Snopek
fa81e12588 Fix lint errors in WebXR module 2024-02-23 16:24:58 -06:00
David Snopek
39bd685814 Use godot-cpp 4.2 for the "Godot CPP" CI workflow 2024-02-23 15:16:09 -06:00
Rémi Verschelde
ad8d3cf1c9
CI: Update actions to latest versions, use default runner .NET version 2024-02-22 23:02:35 +01:00
Raul Santos
99b4f3086d
C#: Run source generators tests in CI
Also fixes ScriptPathAttributeGenerator for generic types and its test.
2024-02-19 19:41:15 +01:00
A Thousand Ships
c7dee690cd
Fix formatting in bug report template
Unescaped backtics caused visual bugs
2024-02-17 19:43:15 +01:00
Adam Scott
af58144565
Remove 3.x references in the pull request template 2024-02-09 15:40:20 -05:00
Rémi Verschelde
7612e655a9
Merge pull request #86006 from AThousandShips/issue_screenshot
Instruct users to add code/errors as text in issues
2024-02-09 12:14:55 +01:00
Andreia Gaita
7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in
Custom Visual Studio project generation logic that supports any platform that has a msvs.py
script, so Visual Studio can be used to run scons for any platform, with the right defines per target.

Invoked with `scons vsproj=yes`

To generate build configuration files for all platforms+targets+arch combinations, users should call

```
scons vsproj=yes platform=XXX target=YYY [other build flags]
```

for each combination of platform+target[+arch]. This will generate the relevant vs project files but
skip the build process, so that project files can be quickly generated without waiting for a command line
build. This lets project files be quickly generated even if there are build errors.

All possible combinations of platform+target are created in the solution file by default, but they
won't do anything until each one is set up with a scons vsproj=yes command for the respective platform
in the appropriate command line. This lets users only generate the combinations they need, and VS
won't have to parse settings for other combos.

Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
on the active build target currently being processed by scons.

Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
but will have the files and configuration for the windows editor target.

To generate AND build from the command line, run

```
scons vsproj=yes vsproj_gen_only=no
```
2024-01-31 16:42:42 +01:00
Riteo
7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Rémi Verschelde
cd5e973d7a
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
Add a python script to install Direct3D 12 SDK components.
2024-01-26 11:43:49 +01:00
Yuri Sizov
8d5c4b3bd3 Merge pull request #87575 from akien-mga/ci-emsdk-14
CI: Update `mymindstorm/setup-emsdk` to v14, should fix cache folder conflicts
2024-01-25 16:27:28 +01:00
Yuri Sizov
ae2baec640 Merge pull request #87574 from RandomShaper/d3d12_codeowners
Direct3D 12: Include in CODEOWNERS
2024-01-25 16:27:25 +01:00
Rémi Verschelde
35ef0b32b3
CI: Update mymindstorm/setup-emsdk to v14, should fix cache folder conflicts
https://github.com/mymindstorm/setup-emsdk/releases/tag/v14

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2024-01-25 13:12:43 +01:00
Pedro J. Estébanez
3ce8bad809 Direct3D 12: Include in CODEOWNERS 2024-01-25 12:41:40 +01:00
MrBBBaiXue
ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
A Thousand Ships
c2627d24ad
Use latest doc version in issue template 2024-01-20 14:20:45 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
A Thousand Ships
39b4918402
Instruct users to add code/errors as text in issues 2024-01-07 00:49:11 +01:00
Rémi Verschelde
31df75676b
Merge pull request #83448 from Calinou/github-actions-identify-pr-builds
Identify pull request builds from GitHub Actions with the PR number
2024-01-05 12:03:07 +01:00
Rémi Verschelde
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez
2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
Rémi Verschelde
bf74258890
Merge pull request #85746 from YuriSizov/just-a-fancy-word-for-fabio
Fix the Web platform team's codeowners link
2023-12-04 23:22:22 +01:00
Rémi Verschelde
011a3dbade
Issue template: Change version field to "Tested versions", asking to test earlier versions
We very often end up asking users to test different versions to pinpoint if it's
a regression, or need to test ourselves. Let's ask explicitly upfront.
2023-12-04 22:50:42 +01:00
Yuri Sizov
10e714a975 Fix the Web platform team's codeowners link 2023-12-04 15:12:06 +01:00
Rémi Verschelde
ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Rémi Verschelde
51aff13ef4
CI: Pin Emscripten to 3.1.39
Due to #82865, newer versions can't be used for dlink-enabled Web builds.
This isn't a problem for CI which doesn't use dlink, but it's clearer for
users if our CI version matches the one we use for official builds.
2023-11-10 15:25:08 +01:00
Hugo Locurcio
dec26e15b3
Use colored output on CI for Doctest
GitHub Actions output is not considered a TTY, so colored output
must be forced.
2023-10-28 09:22:36 +02:00
Fredia Huya-Kouadio
56ce2d94c5 Bump the java version to version 17 2023-10-17 15:08:03 -07:00
Hugo Locurcio
0c1797383f
Identify pull request builds from GitHub Actions with the PR number
This makes it easier to go back to the pull request the build was
made from.
2023-10-16 04:27:53 +02:00
Rémi Verschelde
261fef72ad
CI: Workaround recently broken add-apt-repository on GHA
Hopefully adding the sources manually still works.
2023-10-12 23:48:37 +02:00
Rémi Verschelde
303b54bcee
CI: Switch mesa PPA from kisak-mesa to turtle
May solve a weird name clash we seem to have on CI since yesterday.
2023-10-11 13:54:00 +02:00
Rémi Verschelde
dff6752ac8
Cleanup various repository documentation files
- Reformat logo license as a plain text file.
- Fix outdated links or references to SFC or Visual Script.
- Tweak contents of `CONTRIBUTING.md` to highlight contributor docs more
  prominently, and make it easier to parse.
- Tweak formatting and contents in `thirdparty/README.md` for consistency.
2023-10-10 13:58:13 +02:00
Rémi Verschelde
b064008c07
Web: Workaround Emscripten 3.1.42+ LTO regression
Fixes #80010.
2023-09-05 14:58:52 +02:00
Rémi Verschelde
de14f1d295
CI: Bump version for actions/checkout@v4 and actions/setup-dotnet@v3 2023-09-04 16:05:57 +02:00
David Snopek
80126468fb Use godot-cpp 4.1 for the "Godot CPP" CI workflow to prevent circular dependency 2023-09-01 16:11:51 -05:00
Rémi Verschelde
7063009290
Merge pull request #81116 from raulsntos/codeowners-gdextension
Assign extension validation files to the GDExtension and .NET teams in CODEOWNERS
2023-08-29 15:06:26 +02:00
Rémi Verschelde
5b5471e30a
Merge pull request #78908 from zorbathut/pr_gitignore
Add static check for overzealous .gitignores and fix an example of such.
2023-08-29 12:41:53 +02:00
Raul Santos
acb06ce8b7
Assign extension validation files to the GDExtension and .NET teams in CODEOWNERS 2023-08-28 13:05:56 +02:00
Yuri Sizov
fd2ec47ec9 Move default theme files to scene/theme
This also puts the default theme icons into their own folder.
2023-08-28 00:23:38 +02:00
Rémi Verschelde
5eb8253fc0
CI: Propagated error code when glue generation fails
This used to be ignored as we ran the X11 version with Vulkan software renderer and xvfb-run, which could crash at the time. Now that we have headless mode, this is not a problem anymore.
2023-08-21 13:21:19 +02:00
Yuri Sizov
16a93563bf
Merge pull request #73777 from myaaaaaaaaa/enable-tsan
Add a Linux ThreadSanitizer job to CI
2023-08-04 21:28:42 +02:00
Rémi Verschelde
a890457693
CI: Make extension API compatibility check mandatory
This means that any PR which breaks the extension API should
handle it properly, that is:

- Add compatibility methods to ensure that existing function hashes work
- Document the changes in the relevant misc/extension_api_validation/ file
2023-08-03 15:56:34 +02:00
Rémi Verschelde
4646762c81
CI: Allow skipping our GHA workflows with DISABLE_GODOT_CI variable
Useful for custom forks of Godot which don't want to run our CI for any
reason.

This is configured in `settings/variables/actions` for the repository,
setting it to any value aside from an empty string will skip all jobs.
2023-08-02 17:48:47 +02:00
Yuri Sizov
deb6025781 CI: Extract godot-cpp testing into its own job
This ensures that the godot-cpp job has plenty of resources
to run its build and avoid being affected by the main build.

Additionally:
- Extract test tasks into dedicated actions.
- Upload artifacts as early as possible.
- Ensure that we check master cache before random cache.
2023-08-01 20:41:45 +02:00
Rémi Verschelde
611123f7fd
CI: Free disk space on Linux runners
Removing the Android toolchain saves 14 GiB, which gives us more room
for growth and to avoid running into out-of-space errors in the Linux
sanitizers + debug symbols builds.

Related to #79919, though the caches were just one part of the problem,
the real issue is that our Linux sanitizers builds take 12 GiB, and
adding godot-cpp on top with 2 GiB leaves only a few GiB left for the
cache itself.
2023-08-01 14:29:20 +02:00
Hugo Locurcio
c16db0935f
Fix doc_status.py trying to get removed version tag from XML
This also runs `doc_status.py` on CI to catch potential future regressions.
2023-07-13 16:25:54 +02:00
Ben Rog-Wilhelm
7ea171adca Add static check for overzealous .gitignores. 2023-07-01 08:41:36 -05:00
myaaaaaaaaa
8b78ad5fc4 Add a Linux ThreadSanitizer job to CI 2023-06-26 11:47:42 -04:00
Rémi Verschelde
8c564cd974
CI: Use SCU build for Linux w/ sanitizers build
It's the slowest build so a speedup from SCU is welcome.
The other purpose of this change is to actually catch global scope
conflicts which would break the SCU build.

SCU builds have drawbacks as they won't fully validate that the
includes are correct, but we should have enough other builds in the CI
build matrix to catch this type of bug.
2023-06-20 13:15:34 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Hugo Locurcio
d1cbab9822
Link to Code style guidelines in the pull request template
This is a common pain point for new contributors, as setting up
pre-commit hooks will save a lot of time spent on CI.
2023-06-15 07:22:20 +02:00
kleonc
c1248416ba Explain in GitHub issue template how to copy exact Godot version 2023-05-30 14:44:39 +02:00
MJacred
ca1ee316b5 Make system information for issue reports single-line
Additionally:
* for custom builds, add commit hash
* added a tooltip to help mitigate potential/understandable confusion whether the single-line output might be a bug
* prettify driver name
2023-05-29 22:20:40 +02:00
Yuri Sizov
c670c4334a
Merge pull request #65902 from MJacred/editor/copysysteminfo
Add an editor option to copy system info to clipboard
2023-05-27 20:11:54 +02:00
MJacred
9e5bf3d589 Copy system info to clipboard + Update bug_report.yml
plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
2023-05-27 18:21:23 +02:00
RedworkDE
0cf491bcb5 Allow validating the extension api against a reference version and a list of known changes. 2023-05-19 18:43:04 +02:00
Rémi Verschelde
a28c9701ed
CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
Rémi Verschelde
78f9da7a9f
Merge pull request #76887 from RedworkDE/ci-fix-windows-unit-tests
CI: Fix running the unit tests on windows
2023-05-15 10:57:04 +02:00
Rémi Verschelde
c7a5ce656c
CI: Skip codespell check if CHANGED_FILES is empty
This can happen when only thirdparty files are changed, since we grep them out.
Re-add `bin` and `thirdparty` to the skip list for good measure.
2023-05-10 09:44:44 +02:00
RedworkDE
adbb323163 CI: Fix running the unit tests on windows 2023-05-10 00:02:27 +02:00
Rémi Verschelde
b3bb92ae5e
CI: Use gh-cli for changed files, and workaround codespell skip list bug
For PRs, this should give a more accurate list, as the previous method would
diff to the tip of the `master` branch, which could include new commits (and
thus changed files) not present in the PR branch.

codespell's `--skip` option doesn't work at all with folders when used
together with an explicit list of paths to work with, so let's not use it.
2023-05-08 15:36:17 +02:00
Rémi Verschelde
b226f7e587
CI: Make codespell checks blocking, but only check changed files 2023-05-08 11:50:55 +02:00
Jason Yundt
a6dc35e5cf Streamline and centralize bug reporting guides
Before this change, there was three different bug reporting guides:

- [“Filing an issue on GitHub”][1]
- [“Reporting bugs”][2]
- [The issue template][3]

This commit:

1. makes sure that [the issue template][3] contains all of the same
   information that [“Filing an issue on GitHub”][1] and
   [“Reporting bugs”][2] did and
2. makes [“Reporting bugs”][2] simply tell users to fill out the
   template.

The goal of this change is to make reporting bugs easier. This change
accomplishes that goal by presenting bug reporters with all of the
information they need to know on the bug reporting page itself.

This commit partially implements this proposal:
<https://github.com/godotengine/godot-proposals/discussions/4083>

[1]: https://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#filing-an-issue-on-github
[2]: ./CONTRIBUTING.md#reporting-bugs
[3]: ./.github/ISSUE_TEMPLATE/bug_report.yml
2023-05-03 14:53:49 -04:00
Yuri Sizov
3ae282b452 Create an "Editor-only" section in the online class reference
This helps to find such classes without digging
through the rest of the class reference.
Editor-only classes can still be found under
your normal "Node" and "Resource" types.

This also fixes a typo and a missed case from the recent platform docs PR.
2023-04-24 21:06:55 +02:00
Rémi Verschelde
39d24ee80b
CI: Fix checks fallback logic when changed files listing is missing
The file would be one byte (newline) so the check with '-s' failed.
2023-04-20 18:22:48 +02:00
Rémi Verschelde
9063e907a7
CI: Fixup failure to get changed files on merge
The checkout might be too shallow so the before commit isn't available.
The logic was already written to take this into account (it then generates
an empty 'changed.txt' which falls back to testing everything), but the
error code would still force terminate the job.

Hopefully we can find a way to make the logic work for merge events too in
the future, but for now this is a quick fix.
2023-04-20 17:51:53 +02:00
Rémi Verschelde
5e7b6cd75a
Merge pull request #76263 from akien-mga/ci-gotta-go-fast-with-style
CI: Speed up static checks by checking only changed files
2023-04-20 12:44:06 +02:00
Rémi Verschelde
068f893072
CI: Speed up static checks by checking only changed files
- file_format, header_guards and clang-format benefit from this short list.
- dotnet-format, Python and JS checks don't, but they're only relevant for
  PRs changing a specific set of files, so we skip them when those files
  aren't modified.

The logic to get changed files only works reliably for:
- Pull request events
- Non-force pushed push events

So when force pushing a branch in your fork, or creating a new branch,
it will still scan all files as fallback.

Upgraded CI runner to Ubuntu 22.04 so we get clang-format 14 out of the box,
so we don't need to install a custom version (saves ~15 s). We also cache
the APT dependencies to speed up the build and avoid flaky Ubuntu/Microsoft
repos.
2023-04-20 11:40:09 +02:00
bruvzg
a5128e71bb
[Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
Rémi Verschelde
fba9416fe0
Merge pull request #75700 from akien-mga/ci-visible-whitespace
CI: Visibly print trailing whitespace when static checks fail
2023-04-05 20:21:19 +02:00
Rémi Verschelde
266280ffca
CI: Visibly print trailing whitespace when static checks fail
GitHub Actions seems to be hiding colored whitespace, and after lots of
attempts I couldn't find a way to work it around.

So instead I'm using a perl expression to replace trailing spaces with
`·` and tabs with `<TAB>` in the ANSI colored diff output. This ensure
that they're visible, and they are properly colored as expected too.
2023-04-05 18:31:46 +02:00
umarcor
2abadbb58b [ci/windows] remove obsolete 'tools' in the name 2023-04-05 14:10:52 +02:00
yedpodtrzitko
93b7bcb33d ci: wait for static check results before starting builds 2023-04-04 22:05:15 +07:00
Unai Martinez-Corral
dcb974700b [ci/web] update mymindstorm/setup-emsdk to v12 2023-03-26 02:12:53 +01:00
Rémi Verschelde
85bb561713
CI: Pin SCons to 4.4.0, the new 4.5.0 is broken 2023-03-06 08:42:51 +01:00
Rémi Verschelde
17da86eb7b
CI: Disable debug_symbols for Linux + all sanitizers build
We're running out of disk space so builds are failing...
2023-02-18 23:41:44 +01:00
Rémi Verschelde
57d0afb365
CI: Remove flaky packages.microsoft.com Ubuntu repository
We don't need it.
2023-02-11 17:05:05 +01:00
Rémi Verschelde
da124e9d04
CI: Remove custom Linux deps and SwiftShader
The default environment already includes everything we need to build
all our configurations.

Remove custom SwiftShader setup as lavapipe should now be good enough,
but we need to install the latest one.
2023-02-06 18:21:15 +01:00
Rémi Verschelde
435bf4e030
CI: Add official codespell action with PR annotations 2023-02-01 12:11:36 +01:00
bruvzg
8cb7bd5230
[CI] Remove packages that are no longer necessary. 2023-01-25 10:55:34 +02:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Aaron Franke
06450bfb0f
Fix file formatting script dependencies and cleanup 2023-01-12 16:25:21 -06:00
Rémi Verschelde
02a1a335f7
CI: Use clang-format 15
No change compared to version 13 in our codebase.
2023-01-10 18:18:57 +01:00
Rémi Verschelde
de5aaf1d13
CI: Fix dumping GDExtension interface and API for godot-cpp
Follow-up to https://github.com/godotengine/godot-cpp/pull/960.

Fix exit code for --dump-extension-api and --dump-gdextension-interface.

Removed the planned API validation step as we still didn't implement
anything, and maintaining a stub isn't useful.
2022-12-14 16:42:14 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Hugo Locurcio
063637ec77
Rename float=64 SCons option to precision=double
This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00