CI: Fix running the unit tests on windows

This commit is contained in:
RedworkDE 2023-05-09 22:20:23 +02:00
parent 7f4687562d
commit adbb323163

View File

@ -28,7 +28,7 @@ jobs:
target: editor
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no vsproj=yes
sconsflags: debug_symbols=no vsproj=yes windows_subsystem=console
bin: "./bin/godot.windows.editor.x86_64.exe"
- name: Template (target=template_release)