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CI: Make codespell checks blocking, but only check changed files
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parent
bd1bc68ba0
commit
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7
.github/workflows/static_checks.yml
vendored
7
.github/workflows/static_checks.yml
vendored
@ -36,6 +36,8 @@ jobs:
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fi
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echo "$files" >> changed.txt
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cat changed.txt
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files=$(echo "$files" | tr '\n' ' ')
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echo "CHANGED_FILES=$files" >> $GITHUB_ENV
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- name: File formatting checks (file_format.sh)
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run: |
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@ -98,9 +100,10 @@ jobs:
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fi
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- name: Spell checks via codespell
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if: github.event_name == 'pull_request'
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uses: codespell-project/actions-codespell@v1
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with:
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skip: ./.*,./**/.*,./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json
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check_hidden: false
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ignore_words_list: curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,nd,numer,ot,te
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only_warn: true
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ignore_words_list: curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,nd,numer,ot,te,vai
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path: ${{ env.CHANGED_FILES }}
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@ -747,7 +747,7 @@
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<param index="0" name="texture" type="RID" />
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<param index="1" name="layer" type="int" />
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<description>
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Retruns the [param texture] data for the specified [param layer] as raw binary data. For 2D textures (which only have one layer), [param layer] must be [code]0[/code].
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Returns the [param texture] data for the specified [param layer] as raw binary data. For 2D textures (which only have one layer), [param layer] must be [code]0[/code].
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[b]Note:[/b] [param texture] can't be retrieved while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to [constant FINAL_ACTION_CONTINUE]) to retrieve this texture. Otherwise, an error is printed and a empty [PackedByteArray] is returned.
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[b]Note:[/b] [param texture] requires the [constant TEXTURE_USAGE_CAN_COPY_FROM_BIT] to be retrieved. Otherwise, an error is printed and a empty [PackedByteArray] is returned.
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</description>
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@ -1708,7 +1708,7 @@
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Sample with repeating enabled.
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</constant>
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<constant name="SAMPLER_REPEAT_MODE_MIRRORED_REPEAT" value="1" enum="SamplerRepeatMode">
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Sample with mirrored repeating enabled. When sampling outside the [code][0.0, 1.0][/code] range, return a mirrorred version of the sampler. This mirrored version is mirrored again if sampling further away, with the pattern repeating indefinitely.
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Sample with mirrored repeating enabled. When sampling outside the [code][0.0, 1.0][/code] range, return a mirrored version of the sampler. This mirrored version is mirrored again if sampling further away, with the pattern repeating indefinitely.
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</constant>
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<constant name="SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE" value="2" enum="SamplerRepeatMode">
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Sample with repeating disabled. When sampling outside the [code][0.0, 1.0][/code] range, return the color of the last pixel on the edge.
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@ -1717,7 +1717,7 @@
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Sample with repeating disabled. When sampling outside the [code][0.0, 1.0][/code] range, return the specified [member RDSamplerState.border_color].
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</constant>
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<constant name="SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE" value="4" enum="SamplerRepeatMode">
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Sample with mirorred repeating enabled, but only once. When sampling in the [code][-1.0, 0.0][/code] range, return a mirrored version of the sampler. When sampling outside the [code][-1.0, 1.0][/code] range, return the color of the last pixel on the edge.
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Sample with mirrored repeating enabled, but only once. When sampling in the [code][-1.0, 0.0][/code] range, return a mirrored version of the sampler. When sampling outside the [code][-1.0, 1.0][/code] range, return the color of the last pixel on the edge.
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</constant>
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<constant name="SAMPLER_REPEAT_MODE_MAX" value="5" enum="SamplerRepeatMode">
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Represents the size of the [enum SamplerRepeatMode] enum.
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@ -1394,7 +1394,7 @@
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<return type="int" />
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<param index="0" name="info" type="int" enum="RenderingServer.RenderingInfo" />
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<description>
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Returns a statistic about the rendering engine which can be used for performance profiling. See [enum RenderingServer.RenderingInfo] for a list of values that can be queried. See also [method viewport_get_render_info], which retruns information specific to a viewport.
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Returns a statistic about the rendering engine which can be used for performance profiling. See [enum RenderingServer.RenderingInfo] for a list of values that can be queried. See also [method viewport_get_render_info], which returns information specific to a viewport.
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[b]Note:[/b] Only 3D rendering is currently taken into account by some of these values, such as the number of draw calls.
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[b]Note:[/b] Rendering information is not available until at least 2 frames have been rendered by the engine. If rendering information is not available, [method get_rendering_info] returns [code]0[/code]. To print rendering information in [code]_ready()[/code] successfully, use the following:
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[codeblock]
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@ -3406,7 +3406,7 @@
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<param index="1" name="type" type="int" enum="RenderingServer.ViewportRenderInfoType" />
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<param index="2" name="info" type="int" enum="RenderingServer.ViewportRenderInfo" />
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<description>
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Returns a statistic about the rendering engine which can be used for performance profiling. This is separated into render pass [param type]s, each of them having the same [param info]s you can query (different passes will return different values). See [enum RenderingServer.ViewportRenderInfoType] for a list of render pass types and [enum RenderingServer.ViewportRenderInfo] for a list of informations that can be queried.
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Returns a statistic about the rendering engine which can be used for performance profiling. This is separated into render pass [param type]s, each of them having the same [param info]s you can query (different passes will return different values). See [enum RenderingServer.ViewportRenderInfoType] for a list of render pass types and [enum RenderingServer.ViewportRenderInfo] for a list of information that can be queried.
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See also [method get_rendering_info], which returns global information across all viewports.
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[b]Note:[/b] Viewport rendering information is not available until at least 2 frames have been rendered by the engine. If rendering information is not available, [method viewport_get_render_info] returns [code]0[/code]. To print rendering information in [code]_ready()[/code] successfully, use the following:
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[codeblock]
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@ -3,6 +3,6 @@ SKIP_LIST="./.*,./**/.*,./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./A
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SKIP_LIST+="./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/renames_map_3_to_4.cpp,./misc/scripts/codespell.sh,"
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SKIP_LIST+="./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json,"
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IGNORE_LIST="curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,nd,numer,ot,te"
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IGNORE_LIST="curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,nd,numer,ot,te,vai"
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codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}" --builtin "clear,rare,en-GB_to_en-US"
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