Silc Lizard (Tokage) Renew
e283fdfb59
Fix spinner in AnimationTrackEdit in FPS mode
2024-11-17 01:54:06 +09:00
Silc Lizard (Tokage) Renew
64d04c375c
Add FPS compatible option in second mode of animation editor snapping
2024-11-12 04:39:13 +09:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon
rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +09:00
Rémi Verschelde
86b40fe637
Merge pull request #96902 from SaracenOne/animation_selection_box
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Fix selection box + scrolling in animation editor.
2024-09-16 13:35:18 +02:00
Rémi Verschelde
4d35402c1c
Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
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Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-09-16 13:34:38 +02:00
Saracen
86fc8ef99b
Fix selection box + scrolling in animation editor.
2024-09-15 15:09:13 +01:00
Kasper Arnklit Frandsen
88a866fb5a
Add separate timeline snapping control to Animation Editor
2024-09-02 15:57:50 +02:00
Rémi Verschelde
7795849908
Merge pull request #96013 from passivestar/keyframe-navigation
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Allow jumping to previous/next keyframe in animation player
2024-09-02 12:13:00 +02:00
passivestar
a7abbe5e9e
Allow jumping to previous/next keyframe in animation player
2024-09-01 04:57:58 +04:00
Marius Hanl
74f64aaf98
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
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- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
2024-08-31 21:10:27 +02:00
Rémi Verschelde
b310e5e064
Merge pull request #92842 from mihe/multi-node-keying
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Allow keying properties when selecting multiple nodes
2024-08-30 09:59:01 +02:00
passivestar
6120786ddc
Allow theming animation editor
2024-08-21 15:29:27 +04:00
Mikael Hermansson
351f454a94
Allow keying properties with multiple nodes selected
2024-08-19 14:05:33 +02:00
Rémi Verschelde
d66281c7b8
Merge pull request #80860 from RandomShaper/harmonize_track_insert
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Simplify right-click track insertion code
2024-06-17 10:57:42 +02:00
Rémi Verschelde
e988c1a682
Merge pull request #92870 from KoBeWi/maybe_RESET_a_bit_less
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Don't allow creating invalid RESET keys
2024-06-13 17:19:23 +02:00
Pedro J. Estébanez
9ba984e2c1
Simplify right-click track insertion code
2024-06-13 09:37:47 +02:00
kobewi
461bb8ee02
Don't allow creating invalid RESET keys
2024-06-07 15:02:13 +02:00
Silc Lizard (Tokage) Renew
b83dc9b25b
Fix unstable AnimationTrackEditor snapping value
2024-06-04 22:06:40 +09:00
Rémi Verschelde
0ca0e8fc49
Merge pull request #88498 from CookieBadger/animation-fix-snapping-multiple
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Fix snapping multiple keys in Animation
2024-03-24 01:14:23 +01:00
Rémi Verschelde
b0505b580d
Merge pull request #88445 from CookieBadger/animation-paste-snap-fix
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Fix various bugs in Animation key right click actions
2024-03-24 01:14:08 +01:00
Hilderin
b46d0a6ea8
Add auto focus timeline and bezier scale on animation editor
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Add a button at the bottom of the animation editor that change the zoom based on the animation length and the bezier scale based on the values and handles of the displayed tracks. The icon and the tooltip of the button change depending if the bezier editor is displayed or not.
Some refactor was made in animation_track_editor.cpp to remove code duplication with the visibility check of the tracks.
This should help with the issue #85826
2024-03-19 21:01:15 -04:00
emild
d88df641ee
Fix snapping multiple keys in Animation
2024-03-18 11:21:12 +01:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
emild
041315253f
Fix various bugs in Animation key right click actions
2024-02-20 12:17:20 +01:00
Rémi Verschelde
4002ea7e15
Merge pull request #88350 from CookieBadger/animation-cut-keyframe
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Implement Cut Selected Keys in AnimationPlayer
2024-02-18 11:23:41 +01:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
emild
af08997de7
implemented cut selected keys in animation player
2024-02-15 00:44:40 +01:00
emild
b66b188cf9
Fix vertical zoom factor in Animation Bezier Editor
2024-02-13 10:32:50 +01:00
Rémi Verschelde
75255bd15c
Merge pull request #87250 from CookieBadger/animation-copy-paste-keyframe
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Implement consistent functionality for select, copy, paste, and duplicate in AnimationPlayer
2024-02-12 13:33:57 +01:00
Rémi Verschelde
7b1525236a
Merge pull request #85367 from KoBeWi/elephant_in_the_editor
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Fix custom type icon sizes in animation tracks
2024-02-12 13:33:27 +01:00
emild
a5cb760d90
implement consistent select, copy, paste, duplicate in animation player
2024-02-06 18:57:10 +01:00
Rémi Verschelde
a2bd7c3301
Merge pull request #85142 from CookieBadger/animation-player-improvements
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Improve usability of zooming in the animation editor
2024-01-08 11:50:38 +01:00
CookieBadger
5b3d5e0a65
Improved usability of zoom features in animation player
2024-01-07 01:30:06 +01:00
Silc Lizard (Tokage) Renew
eecfe5d75a
Make default options of int value track refer to RESET animation
2024-01-02 13:13:47 +09:00
Saracen
09a4aa3ce8
Fix setting bezier track handle mode from inspector.
2023-12-14 23:11:47 +00:00
kobewi
3517ab5627
Fix custom type icon sizes in animation tracks
2023-11-25 23:41:25 +01:00
Silc Lizard (Tokage) Renew
21833f3dfd
Fix seeking bug in AnimationPlayerEditor
2023-11-22 06:43:26 +09:00
Rémi Verschelde
a3d6d60fe1
Merge pull request #81188 from the-sink/animation_player_things
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Select node when clicked in AnimationPlayer timeline
2023-10-03 17:14:25 +02:00
the-sink
cbdb23e7ee
Select node when clicked in AnimationPlayer timeline
2023-09-28 18:00:34 -07:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Silc Renew
4c5bd4cb0a
Fix weird bezier edit button update timing in AnimationTrackEditor
2023-02-11 20:48:18 +09:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Gilles Roudière
a3b431b09d
Add gesture to ViewPanner and simplify a bit its API
2023-01-23 16:43:53 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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#69357
2022-12-02 20:28:10 +09:00
Silc Renew
5e785e2ea4
Fix wrong AnimationTrackKeyEdit update timing
2022-11-25 14:50:16 +09:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00