Add separate timeline snapping control to Animation Editor

This commit is contained in:
Kasper Arnklit Frandsen 2024-08-16 14:11:32 +01:00
parent 88197d4a51
commit 88a866fb5a
6 changed files with 47 additions and 33 deletions

View File

@ -1660,7 +1660,7 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
switch (p_index) {
case MENU_KEY_INSERT: {
if (animation->get_track_count() > 0) {
if (editor->snap->is_pressed() && editor->step->get_value() != 0) {
if (editor->snap_keys->is_pressed() && editor->step->get_value() != 0) {
time = editor->snap_time(time);
}
while (animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX) != -1) {
@ -1736,7 +1736,7 @@ void AnimationBezierTrackEdit::duplicate_selected_keys(real_t p_ofs, bool p_ofs_
real_t insert_pos = p_ofs_valid ? p_ofs : timeline->get_play_position();
if (p_ofs_valid) {
if (editor->snap->is_pressed() && editor->step->get_value() != 0) {
if (editor->snap_keys->is_pressed() && editor->step->get_value() != 0) {
insert_pos = editor->snap_time(insert_pos);
}
}
@ -1859,7 +1859,7 @@ void AnimationBezierTrackEdit::paste_keys(real_t p_ofs, bool p_ofs_valid) {
float insert_pos = p_ofs_valid ? p_ofs : timeline->get_play_position();
if (p_ofs_valid) {
if (editor->snap->is_pressed() && editor->step->get_value() != 0) {
if (editor->snap_keys->is_pressed() && editor->step->get_value() != 0) {
insert_pos = editor->snap_time(insert_pos);
}
}

View File

@ -3615,7 +3615,8 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
_update_step_spinbox();
step->set_block_signals(false);
step->set_read_only(false);
snap->set_disabled(false);
snap_keys->set_disabled(false);
snap_timeline->set_disabled(false);
snap_mode->set_disabled(false);
auto_fit->set_disabled(false);
auto_fit_bezier->set_disabled(false);
@ -3636,7 +3637,8 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
step->set_value(0);
step->set_block_signals(false);
step->set_read_only(true);
snap->set_disabled(true);
snap_keys->set_disabled(true);
snap_timeline->set_disabled(true);
snap_mode->set_disabled(true);
bezier_edit_icon->set_disabled(true);
auto_fit->set_disabled(true);
@ -4555,8 +4557,12 @@ bool AnimationTrackEditor::is_key_clipboard_active() const {
return key_clipboard.keys.size();
}
bool AnimationTrackEditor::is_snap_enabled() const {
return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL);
bool AnimationTrackEditor::is_snap_timeline_enabled() const {
return snap_timeline->is_pressed() ^ Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL);
}
bool AnimationTrackEditor::is_snap_keys_enabled() const {
return snap_keys->is_pressed() ^ Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL);
}
bool AnimationTrackEditor::is_bezier_editor_active() const {
@ -4896,7 +4902,8 @@ void AnimationTrackEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
zoom_icon->set_texture(get_editor_theme_icon(SNAME("Zoom")));
bezier_edit_icon->set_icon(get_editor_theme_icon(SNAME("EditBezier")));
snap->set_icon(get_editor_theme_icon(SNAME("Snap")));
snap_timeline->set_icon(get_editor_theme_icon(SNAME("SnapTimeline")));
snap_keys->set_icon(get_editor_theme_icon(SNAME("SnapKeys")));
view_group->set_icon(get_editor_theme_icon(view_group->is_pressed() ? SNAME("AnimationTrackList") : SNAME("AnimationTrackGroup")));
selected_filter->set_icon(get_editor_theme_icon(SNAME("AnimationFilter")));
imported_anim_warning->set_icon(get_editor_theme_icon(SNAME("NodeWarning")));
@ -5217,7 +5224,7 @@ int AnimationTrackEditor::_get_track_selected() {
void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
ERR_FAIL_INDEX(p_track, animation->get_track_count());
if (snap->is_pressed() && step->get_value() != 0) {
if (snap_keys->is_pressed() && step->get_value() != 0) {
p_ofs = snap_time(p_ofs);
}
while (animation->track_find_key(p_track, p_ofs, Animation::FIND_MODE_APPROX) != -1) { // Make sure insertion point is valid.
@ -5840,7 +5847,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(float p_ofs, bool p_ofs_valid, i
float insert_pos = p_ofs_valid ? p_ofs : timeline->get_play_position();
if (p_ofs_valid) {
if (snap->is_pressed() && step->get_value() != 0) {
if (snap_keys->is_pressed() && step->get_value() != 0) {
insert_pos = snap_time(insert_pos);
}
}
@ -5988,7 +5995,7 @@ void AnimationTrackEditor::_anim_paste_keys(float p_ofs, bool p_ofs_valid, int p
float insert_pos = p_ofs_valid ? p_ofs : timeline->get_play_position();
if (p_ofs_valid) {
if (snap->is_pressed() && step->get_value() != 0) {
if (snap_keys->is_pressed() && step->get_value() != 0) {
insert_pos = snap_time(insert_pos);
}
}
@ -7069,7 +7076,7 @@ void AnimationTrackEditor::_update_snap_unit() {
}
float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
if (is_snap_enabled()) {
if (is_snap_keys_enabled()) {
if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Use more precise snapping when holding Shift.
snap_unit *= 0.25;
@ -7323,13 +7330,21 @@ AnimationTrackEditor::AnimationTrackEditor() {
bottom_hb->add_child(view_group);
bottom_hb->add_child(memnew(VSeparator));
snap = memnew(Button);
snap->set_flat(true);
snap->set_text(TTR("Snap:") + " ");
bottom_hb->add_child(snap);
snap->set_disabled(true);
snap->set_toggle_mode(true);
snap->set_pressed(true);
snap_timeline = memnew(Button);
snap_timeline->set_flat(true);
bottom_hb->add_child(snap_timeline);
snap_timeline->set_disabled(true);
snap_timeline->set_toggle_mode(true);
snap_timeline->set_pressed(false);
snap_timeline->set_tooltip_text(TTR("Apply snapping to timeline cursor."));
snap_keys = memnew(Button);
snap_keys->set_flat(true);
bottom_hb->add_child(snap_keys);
snap_keys->set_disabled(true);
snap_keys->set_toggle_mode(true);
snap_keys->set_pressed(true);
snap_keys->set_tooltip_text(TTR("Apply snapping to selected key(s)."));
step = memnew(EditorSpinSlider);
step->set_min(0);

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@ -408,7 +408,8 @@ class AnimationTrackEditor : public VBoxContainer {
HSlider *zoom = nullptr;
EditorSpinSlider *step = nullptr;
TextureRect *zoom_icon = nullptr;
Button *snap = nullptr;
Button *snap_keys = nullptr;
Button *snap_timeline = nullptr;
Button *bezier_edit_icon = nullptr;
OptionButton *snap_mode = nullptr;
Button *auto_fit = nullptr;
@ -728,7 +729,8 @@ public:
bool is_selection_active() const;
bool is_key_clipboard_active() const;
bool is_moving_selection() const;
bool is_snap_enabled() const;
bool is_snap_timeline_enabled() const;
bool is_snap_keys_enabled() const;
bool is_bezier_editor_active() const;
bool can_add_reset_key() const;
float get_moving_selection_offset() const;

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path fill="#e0e0e0" d="m 7,13 v 2 h 2 v -2 z m 6,0 v 2 h 2 v -2 z"/><path fill="#fff" fill-opacity=".686" d="m 7,13 h 2 v -2 a 2,2 0 0 1 4,0 v 2 h 2 v -2 a 4,4 0 0 0 -8,0 z"/><path fill="#fff" d="M 5,1 1,5 5,9 9,5 Z"/></svg>

After

Width:  |  Height:  |  Size: 288 B

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path fill="#e0e0e0" d="m 7,13 v 2 h 2 v -2 z m 6,0 v 2 h 2 v -2 z"/><path fill="#fff" fill-opacity=".686" d="m 7,13 h 2 v -2 a 2,2 0 0 1 4,0 v 2 h 2 v -2 a 4,4 0 0 0 -8,0 z"/><path fill="#fff" d="m 1,2 3,3 v 9 H 6 V 5 L 9,2 Z"/></svg>

After

Width:  |  Height:  |  Size: 298 B

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@ -537,17 +537,12 @@ void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
}
float AnimationPlayerEditor::_get_editor_step() const {
// Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled.
if (track_editor->is_snap_enabled()) {
const String current = player->get_assigned_animation();
const Ref<Animation> anim = player->get_animation(current);
ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
const String current = player->get_assigned_animation();
const Ref<Animation> anim = player->get_animation(current);
ERR_FAIL_COND_V(anim.is_null(), 0.0);
// Use more precise snapping when holding Shift
return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
return 0.0f;
// Use more precise snapping when holding Shift
return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
void AnimationPlayerEditor::_animation_name_edited() {
@ -1353,7 +1348,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_timeline_o
anim = player->get_animation(current);
double pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length());
if (track_editor->is_snap_enabled()) {
if (track_editor->is_snap_timeline_enabled()) {
pos = Math::snapped(pos, _get_editor_step());
}
pos = CLAMP(pos, 0, (double)anim->get_length() - CMP_EPSILON2); // Hack: Avoid fposmod with LOOP_LINEAR.
@ -1471,7 +1466,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timel
}
updating = true;
frame->set_value(Math::snapped(p_pos, _get_editor_step()));
frame->set_value(track_editor->is_snap_timeline_enabled() ? Math::snapped(p_pos, _get_editor_step()) : p_pos);
updating = false;
_seek_value_changed(p_pos, p_timeline_only);
}