Thaddeus Crews
15bec19e11
Merge pull request #98421 from Calinou/doc-backbuffercopy-screen-reading-shaders-tutorial
...
Link to Screen-reading shaders tutorial in BackBufferCopy documentation
2024-10-25 13:04:11 -05:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
...
OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
02088ab44c
Merge pull request #74714 from dalexeev/expose-bresenham-line
...
Expose `Geometry2D.bresenham_line()` method
2024-10-25 13:04:05 -05:00
Thaddeus Crews
a2e3473532
Merge pull request #98378 from dalexeev/doc-clarify-engine-debugger
...
Clarify `EngineDebugger` and `EditorDebugger*` documentation
2024-10-25 13:04:04 -05:00
Thaddeus Crews
422535ee86
Merge pull request #97966 from mh114/mh114-fix-control-doc-typo
...
Fix a documentation typo in `Control._drop_data()` C#-example.
2024-10-25 13:03:56 -05:00
Thaddeus Crews
eb18b0dee2
Merge pull request #98332 from syntaxerror247/Improve-HttpRequest-Docs
...
Add missing `HTTPRequest` Result descriptions.
2024-10-25 13:03:51 -05:00
Thaddeus Crews
de6814daae
Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
...
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
Thaddeus Crews
1f346a5dcd
Merge pull request #98435 from Calinou/audio-add-get-driver-name
...
Add `AudioServer.get_driver_name()` to get the actual audio driver name
2024-10-25 13:03:41 -05:00
Danil Alexeev
9f0ae21095
Expose Geometry2D.bresenham_line()
method
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-10-25 10:27:55 +03:00
Clay John
67dbb46606
Merge pull request #98480 from tetrapod00/link-project-settings-tutorial
...
Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-24 18:40:42 -07:00
Hugo Locurcio
b8ee61f45d
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
...
This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.
`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
Thaddeus Crews
c278d57233
Merge pull request #98427 from syntaxerror247/document-immersive-mode
...
Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
...
Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Thaddeus Crews
f25c082c40
Merge pull request #98490 from KoBeWi/pointer_to_canvas
...
Improve `make_canvas_position_local()` description
2024-10-24 13:22:52 -05:00
Thaddeus Crews
28f56eb1c7
Merge pull request #98473 from tetrapod00/str-docs
...
Docs: Link to GlobalScope string methods from String class ref
2024-10-24 13:22:47 -05:00
Thaddeus Crews
e2bd0a8298
Merge pull request #98458 from KoBeWi/don't_repeat_the_same_mistakes
...
Clarify tiling of AtlasTexture
2024-10-24 13:22:46 -05:00
Thaddeus Crews
ff5e2d7db1
Merge pull request #98455 from betalars/audio-doc-enhancements
...
AudioEffects documentation enhancements
2024-10-24 13:22:41 -05:00
Thaddeus Crews
8c52533aed
Merge pull request #86539 from stechyo/gdext/expose-audio-playback-methods
...
Expose some AudioStreamPlayback methods (namely `mix_audio()`).
2024-10-24 13:22:35 -05:00
Thaddeus Crews
ab4de57904
Merge pull request #98438 from BrianBHuynh/master
...
Document the differences between GDScript and GlobalScope
2024-10-24 13:22:33 -05:00
Thaddeus Crews
444ee64062
Merge pull request #98304 from timothyqiu/menu-only-shortcut-keys
...
Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
2024-10-24 13:22:32 -05:00
betalars
1be2f8c535
AudioEffectFilter and StereoEnhance: Documentation improvements
2024-10-24 15:15:52 +02:00
kobewi
e0c7e063e5
Improve make_canvas_position_local description
2024-10-24 15:10:20 +02:00
tetrapod00
8f7e8c59ff
Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-23 20:51:20 -07:00
tetrapod00
a0134ad375
Docs: link to GlobalScope string methods from String docs
2024-10-23 14:07:27 -07:00
kobewi
3ebac9006b
Clarify tiling of AtlasTexture
2024-10-23 23:03:19 +02:00
Brian Huynh
360b84bad5
Clarification to the description of Global scope in regards to GDScript
...
Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.
In general there are small changes to the wording which makes it more clear and concise.
Wording change
Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"
Changed language from "not specific to" to "which work in any language"
After consulting multiple people the new wording seems easier to parse, even for non coders
Update doc/classes/@GlobalScope.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-10-23 02:10:03 -04:00
tetrapod00
9cf6cb010e
Fix incorrect Transform2D docs
...
The y vector of a transform 2d was incorrectly described as pointing up.
2024-10-22 17:16:39 -07:00
Hugo Locurcio
77c31b9cc8
Add AudioServer.get_driver_name()
to get the actual audio driver name
...
The project setting does not reflect CLI argument overrides
(including `--headless` which sets the audio driver to `Dummy`),
so it can't be reliably used to detect which audio driver is
actually being used at run-time.
2024-10-22 23:14:59 +02:00
Anish Mishra
827961e4e5
Update documentation for Android immersive mode
2024-10-22 22:55:43 +05:30
Hugo Locurcio
34f5d018f1
Link to Screen-reading shaders tutorial in BackBufferCopy documentation
2024-10-22 16:38:24 +02:00
Thaddeus Crews
22822f71ac
Merge pull request #97905 from 0x53A/patch-1
...
Update Node.xml: specify that normal processing happens in tree order
2024-10-21 16:39:27 -05:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
...
Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
8b5c20e2b0
Merge pull request #98283 from tetrapod00/canvasmodulate-link
...
Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-21 16:39:24 -05:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
...
Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
...
Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
4ce5235fbd
Merge pull request #98203 from timothyqiu/layout-dir-created-equal
...
Add System Locale layout direction for `Control` and `Window`
2024-10-21 16:39:07 -05:00
Danil Alexeev
be41e6f84e
Clarify EngineDebugger
and EditorDebugger*
documentation
2024-10-21 11:36:59 +03:00
Lukas Rieger
5c65f80199
Update Node.xml: specify that normal processing happens in tree order
2024-10-20 18:41:54 +02:00
Anish Mishra
8baaa2dd5a
Add missing HTTPRequest Result descriptions.
2024-10-19 14:22:56 +05:30
Haoyu Qiu
fc7dd35d78
Clarify LineEdit.shortcut_keys_enabled
only affects context menu items
2024-10-19 00:49:07 +08:00
Thaddeus Crews
f8c4a683d7
Core: Add DisplayServer
flag for sharp corners
2024-10-18 11:20:21 -05:00
tetrapod00
4b37fb3f88
Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-17 19:53:41 -07:00
Clay John
cdf45f73ab
Merge pull request #96893 from tetrapod00/docs-crosslink-antialiasing
...
Docs: Add cross-links to antialiasing project settings
2024-10-17 16:54:19 -07:00
Haoyu Qiu
009446a277
Add System Locale layout direction for Control and Window
2024-10-17 07:52:07 +08:00
David Giardi
ebe1a2d7ec
Add hover state to Tree items display
2024-10-17 00:21:52 +02:00
Thaddeus Crews
04692d83cb
Merge pull request #98238 from timothyqiu/not-append
...
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Fix wording in description of `store_line` and `store_string`
2024-10-16 14:16:05 -05:00
Haoyu Qiu
e7e0e65159
Fix wording in description of store_line
and store_string
2024-10-16 23:41:50 +08:00
Anish Mishra
7ee72d2f81
Update use_native_dialog description in FileDialog
2024-10-16 15:33:47 +05:30
Thaddeus Crews
a1e768c508
Merge pull request #97295 from BlueCube3310/betsy-bc4
...
Betsy: Implement BC4 compression
2024-10-14 14:09:56 -05:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_ 😱
...
Unify particle editors
2024-10-14 14:09:42 -05:00