tetrapod00
8f7e8c59ff
Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-23 20:51:20 -07:00
Haoyu Qiu
9aea7cbd15
Fix some flickering tooltips
2024-10-24 08:34:29 +08:00
Clay John
e25776e95c
Merge pull request #98442 from tetrapod00/transform-2d-docs-fix
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Fix incorrect Transform2D docs
2024-10-23 16:50:06 -07:00
tetrapod00
a0134ad375
Docs: link to GlobalScope string methods from String docs
2024-10-23 14:07:27 -07:00
kobewi
3ebac9006b
Clarify tiling of AtlasTexture
2024-10-23 23:03:19 +02:00
David Snopek
e2386de505
Fix bug with OpenXR composition layers added after OpenXR is running
2024-10-23 15:34:05 -05:00
Clay John
3dbef70d17
Merge pull request #98405 from SilverCreekEntertainment/fix-create-window-failed-message-box
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Fix window exiting with no message to user if _create_window fails
2024-10-23 12:56:12 -07:00
Robbie Lodico
c7f421ef5f
Fix GodotFetch glue code for null response bodies
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The spec says that Response.body can be null (in the event of requests that should have no body, like HEAD requests) and Firefox adheres to it which results in request failure for HEAD requests on Firefox for web exports.
This commit addresses that by treating a null body as an "empty" body (without using a polyfill) and avoids changing the request lifecycle as much as possible.
PR review changes:
- Use == instead of strict ===
- Do not use ?? null
- Comment formatting
2024-10-23 08:10:35 -04:00
Pedro J. Estébanez
98b8beddc5
ExternalTexture: Avoid error when destroyed without having been used
2024-10-23 10:04:38 +02:00
Brian Huynh
360b84bad5
Clarification to the description of Global scope in regards to GDScript
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Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.
In general there are small changes to the wording which makes it more clear and concise.
Wording change
Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"
Changed language from "not specific to" to "which work in any language"
After consulting multiple people the new wording seems easier to parse, even for non coders
Update doc/classes/@GlobalScope.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-10-23 02:10:03 -04:00
m-pranav-r
fcea158927
Fixed light culling mask behavior in Mobile and Compat renderers
2024-10-23 08:38:56 +05:30
Haoyu Qiu
e321faa59b
Fix Add Metadata dialog not focusing name field by default
2024-10-23 08:18:13 +08:00
tetrapod00
9cf6cb010e
Fix incorrect Transform2D docs
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The y vector of a transform 2d was incorrectly described as pointing up.
2024-10-22 17:16:39 -07:00
Travis Lange
2e1fc241f9
fix headless import attempting to load graphics driver
2024-10-22 16:17:09 -04:00
Clay John
533c616cb8
Merge pull request #98391 from RandomShaper/rd_thread_switch
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Implement thread ownership change for RenderingDevice
2024-10-22 13:10:32 -07:00
Anish Mishra
827961e4e5
Update documentation for Android immersive mode
2024-10-22 22:55:43 +05:30
bjornmp
06998a3927
Enforce that custom nodes keep their original type
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Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:
- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.
- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
kobewi
82b53b1e1b
Fix legacy picking label bounds
2024-10-22 13:50:49 +02:00
rune-scape
eb8b9898c9
GDScript: Fix cached parser error when using typed Dictionaries
2024-10-22 02:13:16 -07:00
dan
403e53e1d3
Fix window exiting with no message to user if _create_window fails
2024-10-21 17:31:30 -07:00
Bastiaan Olij
3e36f52524
OpenXR: change bindings to 'flatten' source paths
2024-10-22 10:31:11 +11:00
Thaddeus Crews
b3bcb2dc14
Merge pull request #98299 from timothyqiu/tree-coordinate
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Fix button click detection when `Tree` is rotated
2024-10-21 16:39:31 -05:00
Thaddeus Crews
a4ed24acef
Merge pull request #98041 from Hilderin/fix-lost-gdextensions-on-startup
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Fix loss of gdextension on editor startup
2024-10-21 16:39:30 -05:00
Thaddeus Crews
7815ccbdd5
Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy
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Use a shared copy of placeholder textures, tweak placeholder appearance
2024-10-21 16:39:29 -05:00
Thaddeus Crews
66d19abdfa
Merge pull request #96629 from ditiem-games/path2d
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Fix Animated Path2D doesn't update PathFollow2D progress when scene is running.
2024-10-21 16:39:28 -05:00
Thaddeus Crews
22822f71ac
Merge pull request #97905 from 0x53A/patch-1
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Update Node.xml: specify that normal processing happens in tree order
2024-10-21 16:39:27 -05:00
Thaddeus Crews
6ec3dc1fb5
Merge pull request #97649 from ohboh/literally-unusable-on-mobile-without-this
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Fix `emulate_mouse_from_touch` setting affecting editor
2024-10-21 16:39:26 -05:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
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Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews
8b5c20e2b0
Merge pull request #98283 from tetrapod00/canvasmodulate-link
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Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-21 16:39:24 -05:00
Thaddeus Crews
55aeff19dc
Merge pull request #98146 from HolonProduction/this-error-does-not-apply-to-unrecognized-annotations
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GDScript: Fix annotation parsing adding new annotation entries
2024-10-21 16:39:24 -05:00
Thaddeus Crews
1a9628f937
Merge pull request #98267 from Chaosus/shader_pp_error
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Add `#error` preprocessor directive to shading language
2024-10-21 16:39:23 -05:00
Thaddeus Crews
677ebad7fc
Merge pull request #97626 from Repiteo/scons/c17
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SCons: Bump C standard: `C11`→`C17`
2024-10-21 16:39:22 -05:00
Thaddeus Crews
a14e9e99e5
Merge pull request #98388 from DarioSamo/sync-fixes
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Improve synchronization of rendering after changes from transfer queues.
2024-10-21 16:39:21 -05:00
Thaddeus Crews
178342b058
Merge pull request #98258 from LainAmongYou/fix-bgra
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Add support for BGRA textures with Texture*RD
2024-10-21 16:39:20 -05:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
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Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
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Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
b6547b0d06
Merge pull request #98236 from timothyqiu/locale-compare-cache-4.x
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Cache results for `TranslationServer.compare_locales()`
2024-10-21 16:39:14 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
cb3c01a5fe
Merge pull request #97588 from TML233/generated-raise-signal
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[C#] Change generated On{SignalName} to EmitSignal{SignalName}
2024-10-21 16:39:12 -05:00
Thaddeus Crews
c145e85011
Merge pull request #98226 from m-pranav-r/fix-volumetric-shadows
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Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-21 16:39:11 -05:00
Thaddeus Crews
ecc2eb73fc
Merge pull request #97707 from Sauermann/fix-input-device-clash
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Fix `InputEvent` device id clash
2024-10-21 16:39:10 -05:00
Thaddeus Crews
975f42227f
Merge pull request #97706 from lalitshankarchowdhury/fix-create-folder
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Display proper message on invalid folder path
2024-10-21 16:39:10 -05:00
Thaddeus Crews
4630cbc487
Merge pull request #98212 from stuartcarnie/sgc/metal_improvements
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Metal: Performance improvements and bug fixes
2024-10-21 16:39:09 -05:00
Thaddeus Crews
8be0061458
Merge pull request #98340 from juanjp600/dotnet-typed-dictionary-hint-fix
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Fix exported typed dictionaries in .NET having an incorrect hint
2024-10-21 16:39:08 -05:00
Thaddeus Crews
4ce5235fbd
Merge pull request #98203 from timothyqiu/layout-dir-created-equal
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Add System Locale layout direction for `Control` and `Window`
2024-10-21 16:39:07 -05:00
Thaddeus Crews
16d68c6be4
Merge pull request #98201 from AThousandShips/lightmap_compile_fix
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Fix unreachable code in `lightmap_gi.cpp`
2024-10-21 16:39:06 -05:00
Thaddeus Crews
29fa4b18f1
Merge pull request #97807 from syntaxerror247/colorPicker_kb_fix
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Fix `ColorPicker` virtual keyboard popup on mobile
2024-10-21 16:39:06 -05:00
Thaddeus Crews
5fb22327ee
Merge pull request #97542 from AThousandShips/dict_sort_fix
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[Core] Fix sorting of `Dictionary` keys
2024-10-21 16:39:05 -05:00
Thaddeus Crews
5e65747d90
Merge pull request #97925 from huwpascoe/lightmap_dynamic_bugfix
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Fix updating dynamic objects in LightmapGI
2024-10-21 16:39:04 -05:00
Pedro J. Estébanez
d5d509bbd6
Implement thread ownership change for RenderingDevice
2024-10-21 20:56:42 +02:00