Commit Graph

6263 Commits

Author SHA1 Message Date
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
710b34b702 Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
Rémi Verschelde
dcd1151d77 Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1a8167867b Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Rémi Verschelde
1c18be1cc9
Merge pull request #38637 from Calinou/editor-rename-revert-scene-bind
Rename the editor action "Revert Scene" to "Reload Saved Scene"
2020-05-13 12:58:40 +02:00
Marcel Admiraal
e7fee711b3 Update game controller enums. 2020-05-13 10:33:32 +01:00
Fabio Alessandrelli
d79e28c302 Support multiple debug protocols. 2020-05-12 15:09:13 +02:00
Hugo Locurcio
2962819d1c Rename the editor action "Revert Scene" to "Reload Saved Scene"
This option can be used to workaround various issues with stuff
not reloading properly when changes are made.
The option was renamed to clarify the fact that it actually
reloads the scene saved on the filesystem.
2020-05-12 14:42:09 +02:00
Hugo Locurcio
c6afb9f6ea Update the editor icons README to remove outdated information
This closes #38684.
2020-05-12 09:46:56 +02:00
Hugo Locurcio
0d7b627936
Tweak the error message displayd when a post-import script fails
See #38662.
2020-05-11 21:11:17 +02:00
Rémi Verschelde
83b630b8c2 thirdparty: Cleanup after #38386, document provenance and copyright
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11 14:50:06 +02:00
Rémi Verschelde
32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
2020-05-11 13:45:48 +02:00
Rémi Verschelde
70e39cc9a5
Merge pull request #38592 from Calinou/debugger-error-warning-icon
Use a different icon for the debugger tab with both warnings and errors
2020-05-11 11:31:59 +02:00
Rémi Verschelde
62bf8b4dd6
Merge pull request #38594 from Calinou/rename-clear-script-action
Rename the Clear Script editor action to Detach Script
2020-05-11 11:31:31 +02:00
Rémi Verschelde
845e2111ce
Merge pull request #38631 from Calinou/editor-log-selection-color-theme
Tweak the editor log selection color to match the current editor theme
2020-05-11 11:30:23 +02:00
Juan Linietsky
1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Rémi Verschelde
94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Hugo Locurcio
411af2c750
Tweak the editor log selection color to match the current editor theme
This overrides the default blue color.
2020-05-10 16:32:14 +02:00
Rémi Verschelde
69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
03b13e0c69 Style: Add missing copyright headers 2020-05-10 13:12:16 +02:00
Marcus Elg
ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Hugo Locurcio
7fc0e38e92
Rename the Clear Script editor action to Detach Script
This makes it more obvious that the script won't be modified
in any way.

See comments in #27813.
2020-05-09 19:09:11 +02:00
Hugo Locurcio
564f8ccc13
Use a different icon for the debugger tab with both warnings and errors
This makes it possible to see if both errors and warnings were
pushed without having to open the tab.
2020-05-09 15:29:13 +02:00
Marcus Elg
9a7e515d50 Rename Lineshapes d to distance 2020-05-09 15:10:00 +02:00
Rémi Verschelde
b9f2e57d62
Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix
rotation gizmo visible = false; when camera preview
2020-05-08 12:59:31 +02:00
Thakee Nathees
60d67f13da rotation gizmo visible = false; when camera preview 2020-05-08 06:44:24 +05:30
JFonS
051f02a3a0 Keep mouse inside 3D viewport rotation widget
Hide and keep the mouse in place when the user oribts the scene via the 3D
rotation widget.
2020-05-07 19:19:54 +02:00
Rémi Verschelde
ca289f4d6f
Merge pull request #38488 from EricEzaM/adjust-stretch-ratio-value-range-and-documentation
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 10:06:53 +02:00
Eric M
915ab50673 Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range 2020-05-06 17:43:31 +10:00
Rémi Verschelde
33d0b9e169
Merge pull request #38393 from nekomatata/printerr-remote-debugger-4.0
Format remote printerr properly in script debugger output
2020-05-06 07:31:57 +02:00
Rémi Verschelde
cbb86fdf08
Merge pull request #38427 from EricEzaM/fix-custom-property-revert-implementation
Stop trying to revert to script/class default values when script implementation of property_can_revert exists
2020-05-06 07:29:42 +02:00
Rémi Verschelde
42649565e9
Merge pull request #38475 from Chaosus/vs_quals
Added uniform qualifiers to visual shaders
2020-05-06 07:27:35 +02:00
Rémi Verschelde
4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
Rémi Verschelde
0caf55a481 i18n: Sync translations with Weblate
(cherry picked from commit 00b5663782)
2020-05-05 16:05:56 +02:00
Yuri Roubinsky
463e4ad0f5 Some fixes for canvas item visual shader inputs 2020-05-05 13:19:36 +03:00
Yuri Roubinsky
082542b525 Added uniform qualifiers to visual shaders 2020-05-05 11:25:48 +03:00
janglee
be7a353c70 Improved go-to definition (Ctrl + Click)
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Rémi Verschelde
878adb22b7
Merge pull request #37717 from qarmin/world_fix
Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde
2df844d5b3
Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fix
Proper naming and ordering when Duplicate nodes in SceneTreeDock
2020-05-03 18:18:04 +02:00
Eric M
27ada5c114 Stopped trying to revert to default values when script implementation of property_can_revert exists 2020-05-03 16:54:58 +10:00
PouleyKetchoupp
aacf69bad2 Format remote printerr properly in script debugger output 2020-05-01 18:23:51 +02:00
Dominik 'dreamsComeTrue' Jasiński
03c3abae88 Fix Soft Reload Script shortcut clash with Replace in Files
Fixes: #38362
2020-05-01 12:17:14 +02:00
Dominik 'dreamsComeTrue' Jasiński
278259b433 Proper naming and ordering when Duplicate nodes
Fixes: #38162
2020-05-01 10:45:55 +02:00
Rémi Verschelde
13aff5338a
Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupport
Add AtlasTexture support in SpriteFrames Editor
2020-05-01 08:52:17 +02:00
MrRevington
13770ac08d Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet 2020-04-30 23:28:58 +02:00
Rémi Verschelde
bd8d5e1b65
Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-view
Don't focus the selection after using Align Transform With View
2020-04-30 10:03:29 +02:00
Kiri Jolly
87ba4daf4b Fixed false positives in the culling system.
This fixes numerous false positives coming out of the culling system.

AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly.

Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-29 19:33:42 -07:00
Rémi Verschelde
58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00