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https://github.com/godotengine/godot.git
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Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
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parent
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@ -1,5 +1,5 @@
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---
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Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,modernize-use-default-member-init'
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Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,modernize-use-default-member-init,modernize-use-nullptr'
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WarningsAsErrors: ''
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HeaderFilterRegex: '.*'
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AnalyzeTemporaryDtors: false
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@ -75,7 +75,7 @@ public:
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return method == StringName() && object == 0;
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}
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_FORCE_INLINE_ bool is_custom() const {
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return method == StringName() && custom != 0;
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return method == StringName() && custom != nullptr;
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}
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_FORCE_INLINE_ bool is_standard() const {
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return method != StringName();
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@ -132,7 +132,7 @@ public:
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}
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_FORCE_INLINE_ void clear() { resize(0); }
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_FORCE_INLINE_ bool empty() const { return _ptr == 0; }
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_FORCE_INLINE_ bool empty() const { return _ptr == nullptr; }
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_FORCE_INLINE_ void set(int p_index, const T &p_elem) {
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@ -107,7 +107,7 @@ private:
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hash_table_power = MIN_HASH_TABLE_POWER;
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elements = 0;
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for (int i = 0; i < (1 << MIN_HASH_TABLE_POWER); i++)
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hash_table[i] = 0;
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hash_table[i] = nullptr;
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}
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void erase_hash_table() {
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@ -115,7 +115,7 @@ private:
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ERR_FAIL_COND_MSG(elements, "Cannot erase hash table if there are still elements inside.");
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memdelete_arr(hash_table);
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hash_table = 0;
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hash_table = nullptr;
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hash_table_power = 0;
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elements = 0;
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}
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@ -155,7 +155,7 @@ private:
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for (int i = 0; i < (1 << new_hash_table_power); i++) {
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new_hash_table[i] = 0;
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new_hash_table[i] = nullptr;
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}
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if (hash_table) {
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@ -541,7 +541,7 @@ public:
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memdelete_arr(hash_table);
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}
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hash_table = 0;
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hash_table = nullptr;
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hash_table_power = 0;
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elements = 0;
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}
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@ -66,7 +66,7 @@ protected:
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int offset;
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} cache;
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virtual int read_data_block(int p_offset, int p_size, uint8_t *p_dest = 0) const = 0;
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virtual int read_data_block(int p_offset, int p_size, uint8_t *p_dest = nullptr) const = 0;
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void set_cache_size(int p_size);
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int get_cache_size();
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12
core/list.h
12
core/list.h
@ -182,14 +182,14 @@ public:
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*/
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_FORCE_INLINE_ const Element *front() const {
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return _data ? _data->first : 0;
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return _data ? _data->first : nullptr;
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};
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/**
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* return an iterator to the beginning of the list.
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*/
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_FORCE_INLINE_ Element *front() {
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return _data ? _data->first : 0;
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return _data ? _data->first : nullptr;
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};
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/**
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@ -197,7 +197,7 @@ public:
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*/
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_FORCE_INLINE_ const Element *back() const {
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return _data ? _data->last : 0;
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return _data ? _data->last : nullptr;
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};
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/**
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@ -205,7 +205,7 @@ public:
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*/
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_FORCE_INLINE_ Element *back() {
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return _data ? _data->last : 0;
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return _data ? _data->last : nullptr;
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};
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/**
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@ -225,7 +225,7 @@ public:
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n->value = (T &)value;
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n->prev_ptr = _data->last;
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n->next_ptr = 0;
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n->next_ptr = nullptr;
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n->data = _data;
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if (_data->last) {
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@ -264,7 +264,7 @@ public:
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Element *n = memnew_allocator(Element, A);
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n->value = (T &)value;
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n->prev_ptr = 0;
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n->prev_ptr = nullptr;
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n->next_ptr = _data->first;
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n->data = _data;
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@ -69,8 +69,8 @@ public:
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Vector3 get_median_point() const;
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Vector3 get_closest_point_to(const Vector3 &p_point) const;
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bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection = 0) const;
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bool intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection = 0) const;
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bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection = nullptr) const;
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bool intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection = nullptr) const;
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ClockDirection get_clock_dir() const; ///< todo, test if this is returning the proper clockwisity
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@ -190,7 +190,7 @@ public:
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return dP.length(); // Return the closest distance.
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}
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static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2, Vector3 *r_res = 0) {
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static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2, Vector3 *r_res = nullptr) {
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Vector3 e1 = p_v1 - p_v0;
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Vector3 e2 = p_v2 - p_v0;
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Vector3 h = p_dir.cross(e2);
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@ -225,7 +225,7 @@ public:
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return false;
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}
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static inline bool segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2, Vector3 *r_res = 0) {
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static inline bool segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2, Vector3 *r_res = nullptr) {
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Vector3 rel = p_to - p_from;
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Vector3 e1 = p_v1 - p_v0;
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@ -262,7 +262,7 @@ public:
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return false;
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}
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static inline bool segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius, Vector3 *r_res = 0, Vector3 *r_norm = 0) {
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static inline bool segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius, Vector3 *r_res = nullptr, Vector3 *r_norm = nullptr) {
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Vector3 sphere_pos = p_sphere_pos - p_from;
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Vector3 rel = (p_to - p_from);
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@ -298,7 +298,7 @@ public:
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return true;
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}
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static inline bool segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, real_t p_height, real_t p_radius, Vector3 *r_res = 0, Vector3 *r_norm = 0) {
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static inline bool segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, real_t p_height, real_t p_radius, Vector3 *r_res = nullptr, Vector3 *r_norm = nullptr) {
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Vector3 rel = (p_to - p_from);
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real_t rel_l = rel.length();
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@ -56,7 +56,7 @@ public:
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/* intersections */
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bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = 0) const;
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bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = nullptr) const;
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bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
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bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
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@ -142,13 +142,13 @@ template <typename T>
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T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {
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if (p_elements == 0)
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return 0;
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return nullptr;
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/** overloading operator new[] cannot be done , because it may not return the real allocated address (it may pad the 'element count' before the actual array). Because of that, it must be done by hand. This is the
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same strategy used by std::vector, and the Vector class, so it should be safe.*/
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size_t len = sizeof(T) * p_elements;
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uint64_t *mem = (uint64_t *)Memory::alloc_static(len, true);
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T *failptr = 0; //get rid of a warning
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T *failptr = nullptr; //get rid of a warning
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ERR_FAIL_COND_V(!mem, failptr);
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*(mem - 1) = p_elements;
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@ -85,7 +85,7 @@ class StringName {
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StringName(_Data *p_data) { _data = p_data; }
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public:
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operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : 0; }
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operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : nullptr; }
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bool operator==(const String &p_name) const;
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bool operator==(const char *p_name) const;
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@ -477,6 +477,6 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
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interface->connect("var_changed", Callable(this, "_changed"));
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}
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ShaderGlobalsEditor::~ShaderGlobalsEditor() {
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inspector->edit(NULL);
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inspector->edit(nullptr);
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memdelete(interface);
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}
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Set<String> types;
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types.insert("spatial");
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Error err = sl.compile(code, dt, rm, types, NULL);
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Error err = sl.compile(code, dt, rm, types, nullptr);
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if (err) {
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gdfs->state.instance = p_instance;
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p_instance->pending_func_states.add(&gdfs->instances_list);
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} else {
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gdfs->state.instance = NULL;
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gdfs->state.instance = nullptr;
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}
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}
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#ifdef DEBUG_ENABLED
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@ -295,7 +295,7 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
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"when",
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"where",
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"yield",
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0
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nullptr
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};
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const char **w = _reserved_words;
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if (r_assembly_dependencies.has(ref_name))
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continue;
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GDMonoAssembly *ref_assembly = NULL;
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GDMonoAssembly *ref_assembly = nullptr;
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{
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MonoAssemblyName *ref_aname = mono_assembly_name_new("A"); // We can't allocate an empty MonoAssemblyName, hence "A"
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}
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EditorDebuggerServer *EditorDebuggerServerWebSocket::create(const String &p_protocol) {
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ERR_FAIL_COND_V(p_protocol != "ws://", NULL);
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ERR_FAIL_COND_V(p_protocol != "ws://", nullptr);
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return memnew(EditorDebuggerServerWebSocket);
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}
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}
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RemoteDebuggerPeer *RemoteDebuggerPeerWebSocket::create(const String &p_uri) {
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ERR_FAIL_COND_V(!p_uri.begins_with("ws://") && !p_uri.begins_with("wss://"), NULL);
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ERR_FAIL_COND_V(!p_uri.begins_with("ws://") && !p_uri.begins_with("wss://"), nullptr);
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RemoteDebuggerPeerWebSocket *peer = memnew(RemoteDebuggerPeerWebSocket);
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Error err = peer->connect_to_host(p_uri);
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if (err != OK) {
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memdelete(peer);
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return NULL;
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return nullptr;
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}
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return peer;
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}
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@ -544,7 +544,7 @@ public:
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void clear();
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TreeItem *create_item(TreeItem *p_parent = 0, int p_idx = -1);
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TreeItem *create_item(TreeItem *p_parent = nullptr, int p_idx = -1);
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TreeItem *get_root();
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TreeItem *get_last_item();
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Override o;
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o.in_use = false;
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Callable::CallError ce;
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o.override = Variant::construct(pinfo.type, NULL, 0, ce);
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o.override = Variant::construct(pinfo.type, nullptr, 0, ce);
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overrides[variables[i]] = o;
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}
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@ -4896,7 +4896,7 @@ void RasterizerStorageRD::_update_decal_atlas() {
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Vector<DecalAtlas::SortItem> itemsv;
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itemsv.resize(decal_atlas.textures.size());
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int base_size = 8;
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const RID *K = NULL;
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const RID *K = nullptr;
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int idx = 0;
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while ((K = decal_atlas.textures.next(K))) {
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@ -5050,7 +5050,7 @@ void RasterizerStorageRD::_update_decal_atlas() {
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
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const RID *K = NULL;
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const RID *K = nullptr;
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while ((K = decal_atlas.textures.next(K))) {
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DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
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Texture *src_tex = texture_owner.getornull(*K);
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@ -5459,7 +5459,7 @@ Vector<StringName> RasterizerStorageRD::global_variable_get_list() const {
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ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
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}
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const StringName *K = NULL;
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const StringName *K = nullptr;
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Vector<StringName> names;
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while ((K = global_variables.variables.next(K))) {
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names.push_back(*K);
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