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Rename Lineshapes d to distance
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@ -11,7 +11,7 @@
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<methods>
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</methods>
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<members>
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<member name="d" type="float" setter="set_d" getter="get_d" default="0.0">
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<member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0">
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The line's distance from the origin.
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</member>
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<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2( 0, 1 )">
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@ -81,7 +81,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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Ref<LineShape2D> line = node->get_shape();
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if (idx == 0) {
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return line->get_d();
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return line->get_distance();
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} else {
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return line->get_normal();
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}
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@ -162,7 +162,7 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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Ref<LineShape2D> line = node->get_shape();
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if (idx == 0) {
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line->set_d(p_point.length());
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line->set_distance(p_point.length());
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} else {
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line->set_normal(p_point.normalized());
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}
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@ -260,9 +260,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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Ref<LineShape2D> line = node->get_shape();
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if (idx == 0) {
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undo_redo->add_do_method(line.ptr(), "set_d", line->get_d());
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undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(line.ptr(), "set_d", p_org);
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undo_redo->add_undo_method(line.ptr(), "set_distance", p_org);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} else {
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undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
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@ -485,8 +485,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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Ref<LineShape2D> shape = node->get_shape();
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handles.resize(2);
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handles.write[0] = shape->get_normal() * shape->get_d();
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handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0);
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handles.write[0] = shape->get_normal() * shape->get_distance();
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handles.write[1] = shape->get_normal() * (shape->get_distance() + 30.0);
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p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
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@ -35,7 +35,7 @@
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bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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Vector2 point = get_d() * get_normal();
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Vector2 point = get_distance() * get_normal();
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Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
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for (int i = 0; i < 2; i++) {
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@ -51,7 +51,7 @@ void LineShape2D::_update_shape() {
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Array arr;
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arr.push_back(normal);
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arr.push_back(d);
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arr.push_back(distance);
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PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr);
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emit_changed();
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}
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@ -62,9 +62,9 @@ void LineShape2D::set_normal(const Vector2 &p_normal) {
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_update_shape();
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}
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void LineShape2D::set_d(real_t p_d) {
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void LineShape2D::set_distance(real_t p_distance) {
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d = p_d;
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distance = p_distance;
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_update_shape();
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}
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@ -72,14 +72,14 @@ Vector2 LineShape2D::get_normal() const {
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return normal;
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}
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real_t LineShape2D::get_d() const {
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real_t LineShape2D::get_distance() const {
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return d;
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return distance;
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}
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void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector2 point = get_d() * get_normal();
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Vector2 point = get_distance() * get_normal();
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Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
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RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
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@ -88,7 +88,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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}
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Rect2 LineShape2D::get_rect() const {
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Vector2 point = get_d() * get_normal();
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Vector2 point = get_distance() * get_normal();
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Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
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Vector2 l2[2] = { point, point + get_normal() * 30 };
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@ -101,7 +101,7 @@ Rect2 LineShape2D::get_rect() const {
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}
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real_t LineShape2D::get_enclosing_radius() const {
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return d;
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return distance;
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}
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void LineShape2D::_bind_methods() {
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@ -109,17 +109,17 @@ void LineShape2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
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ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
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ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d);
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ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d);
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ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance);
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ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "d"), "set_d", "get_d");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
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}
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LineShape2D::LineShape2D() :
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Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
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normal = Vector2(0, 1);
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d = 0;
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distance = 0;
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_update_shape();
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}
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@ -37,7 +37,7 @@ class LineShape2D : public Shape2D {
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GDCLASS(LineShape2D, Shape2D);
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Vector2 normal;
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real_t d;
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real_t distance;
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void _update_shape();
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@ -48,10 +48,10 @@ public:
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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void set_normal(const Vector2 &p_normal);
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void set_d(real_t p_d);
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void set_distance(real_t p_distance);
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Vector2 get_normal() const;
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real_t get_d() const;
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real_t get_distance() const;
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virtual void draw(const RID &p_to_rid, const Color &p_color);
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virtual Rect2 get_rect() const;
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