Silc Lizard (Tokage) Renew
6fc061b4fe
Implement LookAtModifier3D
2024-11-12 05:03:35 +09:00
Silc Lizard (Tokage) Renew
64d04c375c
Add FPS compatible option in second mode of animation editor snapping
2024-11-12 04:39:13 +09:00
Juan
2ac562cdf8
Add ability for PCK patches to remove files
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Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2024-11-11 16:34:37 +01:00
Michael Alexsander
bb07b2d619
Add a lock toggle to prevent involuntary bottom editor switching
2024-11-11 12:09:57 -03:00
Juan
d57846087b
Universalize UID support in all resource types
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Ensures all resource types support UIDs in a project.
This is required to fix:
* Scripts and many other resource types can't be referenced by UID and when refactored the references are lost.
* Path export properties can't use UID for unsupported types.
* Refactoring problems when files are moved outside the editor (this PR effectively fixes it).
* Editor properly refreshing paths if they changed externally while opened (as example, git update).
This needs to be addressed in a subsequent PR, but this one effectively sets the prerequisites.
Resource types that do not support UID will get a .uid file appended to them (this includes .gd, .gdshader, .gdextension, etc. files).
2024-11-11 15:59:56 +01:00
Juan
fe34c45d2a
Allow passing UID to importer
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This helps, for importers spitting out new resources to the res://
filesystem to actually hash them to generate deterministic UIDs.
This PR also fixes the determinism for translations.
2024-11-11 15:22:42 +01:00
yds
9db8b0e333
Make the method selector dialog available via EditorInterface
2024-11-11 08:36:02 -03:00
UnfavorableEnhancer
d9a1e65d50
fix holding shift not lowering animation snap
2024-11-11 13:12:09 +03:00
Haoyu Qiu
09b6466e14
Translate the name of the debugger session tabs
2024-11-11 15:54:11 +08:00
kobewi
cb7304662b
Close toasts instantly when Close button is pressed
2024-11-10 21:23:48 +01:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate
where possible
2024-11-10 12:41:26 -06:00
Thaddeus Crews
0f5f3bc954
Merge pull request #98558 from jasonmorgado/add-track-filter
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Add type filters to AnimationPlayer's "Add Track"
2024-11-10 12:13:10 -06:00
Thaddeus Crews
c4a52e1ade
Merge pull request #98809 from bruvzg/mac_gde_libs_non_uni
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[GDExtension] Improve macOS library loading/export.
2024-11-10 12:13:06 -06:00
Thaddeus Crews
297ceda96d
Merge pull request #98794 from KoBeWi/programming_a_toaster_aka_internet_of_things
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Improve EditorToaster code
2024-11-10 12:13:00 -06:00
Thaddeus Crews
63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
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Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews
f3294e59e1
Merge pull request #98891 from Faless/debugger/game_view_settings
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[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
Thaddeus Crews
68c35f498a
Merge pull request #98232 from dbnicholson/editor-dock-select-root
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Fix selecting root node before button released
2024-11-10 12:12:39 -06:00
Thaddeus Crews
5d7a7c01b4
Merge pull request #98988 from AThousandShips/fix_game_feature
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[Editor] Fix order of editor features
2024-11-10 12:12:35 -06:00
Thaddeus Crews
90ce26a27b
Merge pull request #94889 from rune-scape/no-const-list-erase
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Remove const_cast in `List::erase`
2024-11-10 12:12:34 -06:00
Thaddeus Crews
560dfc738d
Merge pull request #98980 from Logharaa/remove-unnecessary-condition
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Remove unnecessary condition in WAV importer
2024-11-10 12:12:33 -06:00
Thaddeus Crews
fbded4e0d7
Merge pull request #98716 from Calinou/editor-improve-mesh-uv-preview
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Improve Mesh UV1/UV2 preview in the editor
2024-11-10 12:12:29 -06:00
Thaddeus Crews
a3efd2b498
Merge pull request #98710 from YeldhamDev/runtime_reimport_reload
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Reload cached resources in runtime on file reimport
2024-11-10 12:12:27 -06:00
Rie
44ef3d35eb
Make use of NavigationObstacle3D's transform
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Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
Jason Morgado
d5176757c0
Add type filters to AnimationPlayer's "Add Track"
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-11-09 10:14:06 -05:00
A Thousand Ships
2d8eb290f1
[Editor] Fix order of editor features
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Order was broken after adding `Game View`
2024-11-09 10:51:55 +01:00
Felix Yuan
f491d2fe24
Don't try to move selection if there are no visible elements
2024-11-09 01:29:44 -08:00
Logharaa
b40e04d94f
Remove unnecessary condition
2024-11-09 10:42:22 +09:00
rune-scape
a47daa0a44
Avoid const_cast in List::erase by requiring mutable elements
2024-11-08 00:10:08 -08:00
Thaddeus Crews
36e6207bb4
Merge pull request #98911 from KoBeWi/ 😵💫
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Fix wrong checked menu item in 3D editor
2024-11-07 12:36:36 -06:00
Thaddeus Crews
3a7efc9edf
Merge pull request #98874 from aaronfranke/gltf-preserve-visibility
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GLTF: Preserve node visibility on import
2024-11-07 12:36:35 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Fabio Alessandrelli
c3e2e46855
[Debugger] Add configuration to the GameView debugger plugin
2024-11-07 15:03:17 +01:00
Fabio Alessandrelli
7cd850b909
[Debugger] Move quit shortcut configuration to the SceneDebugger
2024-11-07 15:03:17 +01:00
kobewi
4cbf15608c
Fix wrong checked menu item in 3D editor
2024-11-07 00:15:38 +01:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
Thaddeus Crews
88a48d52f0
Merge pull request #98801 from zeux/my-final-form
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Rewrite index optimization code for maximum efficiency
2024-11-05 18:36:13 -06:00
aXu-AP
f168d0c80f
Highlight scripts used by current scene
2024-11-05 17:10:02 +02:00
Michael Alexsander
81cb7658f8
Reload cached resources in runtime on file reimport
2024-11-05 10:51:20 -03:00
passivestar
a6bcff9cfd
Add missing audio bus button styles
2024-11-05 14:58:31 +04:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
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Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
e38068f768
Merge pull request #96778 from aaronfranke/gltf-dont-fail-import
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GLTF: Don't give up loading a texture if importing it fails
2024-11-04 21:51:56 -06:00
Aaron Franke
0b7354dfa9
GLTF: Don't give up loading image if import fails
2024-11-04 19:28:18 -08:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy
fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy
fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Arseny Kapoulkine
260287b3a1
Rewrite index optimization code for maximum efficiency
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While all the previous fixes to optimizeVertexCache invocation fixed the
vertex transform efficiency, the import code still was missing two
crucial recommendations from meshoptimizer documentation:
- All meshes should be optimized for vertex cache (this reorders
vertices for maximum fetch efficiency)
- When LODs are used with a shared vertex buffer, the vertex order
should be generated by doing a vertex fetch optimization on the
concatenated index buffer from coarse to fine LODs; this maximizes
fetch efficiency for coarse LODs
The last point is especially crucial for Mali GPUs; unlike other GPUs
where vertex order affects fetch efficiency but not shading, these GPUs
have various shading quirks (depending on the GPU generation) that
really require consecutive index ranges for each LOD, which requires the
second optimization mentioned above. However all of these also help
desktop GPUs and other mobile GPUs as well.
Because this optimization is "global" in the sense that it affects all
LODs and all vertex arrays in concert, I've taken this opportunity to
isolate all optimization code in this function and pull it out of
generate_lods and create_shadow_mesh; this doesn't change the vertex
cache efficiency, but makes the code cleaner. Consequently,
optimize_indices should be called after other functions like
create_shadow_mesh / generate_lods.
This required exposing meshopt_optimizeVertexFetchRemap; as a drive-by,
meshopt_simplifySloppy was never used so it's not exposed anymore - this
will simplify future meshopt upgrades if they end up changing the
function's interface.
2024-11-04 06:58:06 -08:00
bruvzg
2d66988f99
[GDExtension] Improve macOS library loading/export.
2024-11-04 09:28:30 +02:00
kobewi
025976dc45
Improve EditorToaster code
2024-11-03 14:16:22 +01:00
tetrapod00
6454ea4606
Add quad mesh to material preview
2024-11-01 14:20:10 -07:00
Hugo Locurcio
78fc90e81e
Improve "No meshes to bake" LightmapGI error dialog in the editor
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The error dialog now gives advice on the steps to follow to enable
lightmapping support on imported scenes and primitive meshes.
2024-11-01 02:21:33 +01:00
Thaddeus Crews
7982030b25
Merge pull request #69197 from aaronfranke/fix-tiny-convex
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Fix debug line drawing with tiny convex hull mesh colliders
2024-10-31 20:14:37 -05:00
Thaddeus Crews
194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
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Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Thaddeus Crews
e84fae43be
Merge pull request #98662 from KoBeWi/never_has_been
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Remove unused FILE_INFO from FileSystem dock
2024-10-31 20:14:33 -05:00
Hugo Locurcio
416e1a538f
Improve Mesh UV1/UV2 preview in the editor
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- Use an AspectRatioContainer to prevent stretching that occurs depending
on the dialog size.
- Draw UV bounds and a grid at 1/8th increments.
- Scale lines according to editor scale for better visibility on hiDPI displays.
2024-11-01 02:04:10 +01:00
Yuri Rubinsky
ef8d981267
Merge pull request #98303 from Chaosus/vs_transparency_preview
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Add alpha channel display to vec4 previews of visual shader nodes
2024-10-31 11:17:34 +03:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00
Clay John
a997001bd5
Merge pull request #98584 from Nazarwadim/emit_only_one_signal
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Emit `filesystem_changed` only once per frame
2024-10-30 14:47:15 -07:00
Michael Alexsander
baffa731ab
Make possible to scale multiple nodes at once in the canvas editor
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And also some smaller enhancements.
2024-10-30 13:24:00 -03:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Aaron Franke
96ec117d19
Fix debug line drawing with tiny convex hull mesh colliders
2024-10-30 00:47:56 -07:00
kobewi
f96ef5fc0d
Remove unused FILE_INFO from FileSystem dock
2024-10-30 06:08:52 +01:00
Thaddeus Crews
696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
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Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews
6b70a6197f
Merge pull request #98597 from timothyqiu/on-your-lawn
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Fix heap-use-after-free when ctrl-clicking controls in a container
2024-10-29 19:25:44 -05:00
Thaddeus Crews
f8f9763c4a
Merge pull request #98075 from KoBeWi/based_folder
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Fix wrong base directory when creating folder
2024-10-29 19:25:40 -05:00
Thaddeus Crews
674b0aecb0
Merge pull request #97936 from ev13bird/inspector_dock_filesystem_icon
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Add Show in FileSystem icon for Inspector dock resource options menu item
2024-10-29 19:25:38 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Michael Alexsander
d678b095f9
Make possible to favorite properties in the inspector
2024-10-28 21:18:21 -03:00
Haoyu Qiu
514c3278a2
Fix duplicated Delete shortcut entries in Tiles Editor
2024-10-29 08:07:52 +08:00
Adam Johnston
3ac043c508
Add fuzzy string matching to quick open search
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Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Arseny Kapoulkine
494fe2fe21
LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
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"Raycast Normals" was introduced in 4.4 dev and defaulted to "false".
The limited testing results at the time suggested that raycasting
generally reduces normal quality compared to native simplifier results,
at the same time increasing vertex memory and import time.
To play it safe, we introduced a setting that defaulted to false, with
the goal of removing it later in 4.4 development cycle if no regressions
are noticed. Since we already had three dev snapshots and no reports,
this change removes the setting and associated code.
"Normal Split Angle" was only used when raycast normals were enabled;
this change removes it from the settings, but keeps it in the script
binding for compatibility.
Existing meshes import exactly the same after this change (unless they
chose to override raycasting which would be surprising).
split_normals helper was only used in this code path and is also removed
for simplicity; it is unlikely that this code will be useful as is, as
it can only regenerate normals without fixing tangents or updating
positions.
2024-10-28 10:14:04 -07:00
Nazarii
01d1f10845
Emit filesystem_changed only once per frame
2024-10-28 09:09:52 +02:00
Hugo Locurcio
d352bbcb46
Add "OpenGL 3", "GLES" and "Linux/*BSD" to editor property capitalization
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This is required to capitalize the following settings:
- "Fallback to OpenGL 3" project setting
- "Fallback to GLES" project setting
- "Linux/*BSD" category in the Editor Settings
2024-10-26 16:24:00 +02:00
Haoyu Qiu
574b413bef
Fix heap-use-after-free when ctrl-clicking controls in a container
2024-10-26 10:43:54 +08:00
Thaddeus Crews
61accf0605
Merge pull request #97535 from HolonProduction/gizmo-cylinder
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🔗 GHA / 📊 Static checks (push) Has been cancelled
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Editor: Improve cylinder gizmos
2024-10-25 13:04:14 -05:00
Thaddeus Crews
a2e3473532
Merge pull request #98378 from dalexeev/doc-clarify-engine-debugger
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Clarify `EngineDebugger` and `EditorDebugger*` documentation
2024-10-25 13:04:04 -05:00
Thaddeus Crews
6ad513b0e8
Merge pull request #97090 from KoBeWi/secret_cloning_research
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Don't rescan filesystem when duplicating
2024-10-25 13:04:03 -05:00
Thaddeus Crews
cd3c86d604
Merge pull request #90047 from ajreckof/fix-editing-exported-nodes-in-array-as-text
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Fix editing exported nodes in array as text.
2024-10-25 13:04:00 -05:00
Thaddeus Crews
851516eeec
Merge pull request #97711 from EAinsley/fix#94718
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Fix freeze when data chunk size in WAV header is larger than the actual size
2024-10-25 13:03:57 -05:00
Thaddeus Crews
de6814daae
Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
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Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
Thaddeus Crews
cf313e4492
Merge pull request #96786 from passivestar/spin-slider-focus-fix
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Fix EditorSpinSlider blocking viewport from getting focus
2024-10-25 13:03:47 -05:00
Thaddeus Crews
f8f7e42044
Merge pull request #93578 from Calinou/editor-filesystem-dock-context-add-shortcuts
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Add default keyboard shortcuts to various actions in the FileSystem dock
2024-10-25 13:03:43 -05:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon
rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Clay John
2a8869e0ac
Merge pull request #98323 from Calinou/advanced-import-settings-button-no-swap-ok-cancel
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Don't swap Advanced Import Settings button position based on Swap OK Cancel
2024-10-24 19:13:55 -07:00
Hugo Locurcio
b8ee61f45d
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
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This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.
`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
Thaddeus Crews
db60dcc4fb
Merge pull request #97277 from timothyqiu/meta-focus
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Fix Add Metadata dialog not focusing name field by default
2024-10-24 13:23:06 -05:00
Thaddeus Crews
fd75707035
Merge pull request #78312 from Calinou/editor-add-markdown-highlighting
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Add Markdown syntax highlighting to the script editor
2024-10-24 13:23:02 -05:00
Thaddeus Crews
fa673be2b1
Merge pull request #91341 from bjornmp/NewMaster
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Enforce custom nodes to keep their original type
2024-10-24 13:22:56 -05:00
Thaddeus Crews
7974ba57e9
Merge pull request #97199 from shahriarlabib000/popup
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Fix `Sprite2D` dialog size for smaller screen device
2024-10-24 13:22:51 -05:00
Thaddeus Crews
da01b2a462
Merge pull request #98063 from TCROC/fix-headless-import
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Fix Headless --import --quit crashes editor
2024-10-24 13:22:36 -05:00
Thaddeus Crews
3b70a96164
Merge pull request #96518 from Giganzo/popup-panel-style
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Fix PopupPanel and PopupMenu menu styles
2024-10-24 13:22:34 -05:00
Ainsley Su
cd126a041e
No freezing when size in header is too large
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Give warning if the size in header mismatch the actual file size. If
data chunk size is greater than the actual data size, try to import by
treating all the remaining data as data chunk and give warning to users.
2024-10-23 16:53:10 +02:00
Haoyu Qiu
e321faa59b
Fix Add Metadata dialog not focusing name field by default
2024-10-23 08:18:13 +08:00
bjornmp
06998a3927
Enforce that custom nodes keep their original type
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Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:
- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.
- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
Thaddeus Crews
a4ed24acef
Merge pull request #98041 from Hilderin/fix-lost-gdextensions-on-startup
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Fix loss of gdextension on editor startup
2024-10-21 16:39:30 -05:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
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Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
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Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
ecc2eb73fc
Merge pull request #97707 from Sauermann/fix-input-device-clash
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Fix `InputEvent` device id clash
2024-10-21 16:39:10 -05:00
Thaddeus Crews
975f42227f
Merge pull request #97706 from lalitshankarchowdhury/fix-create-folder
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Display proper message on invalid folder path
2024-10-21 16:39:10 -05:00
Thaddeus Crews
5fb22327ee
Merge pull request #97542 from AThousandShips/dict_sort_fix
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[Core] Fix sorting of `Dictionary` keys
2024-10-21 16:39:05 -05:00
Danil Alexeev
be41e6f84e
Clarify EngineDebugger
and EditorDebugger*
documentation
2024-10-21 11:36:59 +03:00
Hilderin
fbd1643176
Fix lost of gdextension on editor startup.
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Co-authored-by: NetroScript <noreply@enostrion.com>"
2024-10-20 18:39:31 -04:00
Markus Sauermann
916d480686
Fix InputEvent device id clash
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`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the
same value `-1`.
Change value of `InputMap::All_DEVICES` so that it's different from
`InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION`
is part of the API and can't be changed without potentially breaking
projects.
Gather all special device constants in a single location inside
`InputEvent`.
Add a converter to project settings, that takes care of adjusting
project files during loading.
2024-10-20 21:56:41 +02:00
Giganzo
549bffdcbc
Fix PopupPanel menu style
2024-10-20 13:26:45 +02:00
tetrapod00
2191df0cea
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-10-19 12:18:34 -07:00
Hugo Locurcio
567db2ecb2
Don't swap Advanced Import Settings button position based on Swap OK Cancel
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The "Advanced..." and "Reimport" buttons are not OK/Cancel buttons,
so they shouldn't be swapped according to the editor setting (which
itself is determined depending on the OS by default).
2024-10-18 23:28:11 +02:00
Hugo Locurcio
8e0c0d7837
Improve display for lightmap probes in the editor
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- Use the default Back cull mode to improve performance slightly
and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
2024-10-18 22:52:50 +02:00
Chaosus
43a99fba3d
Add alpha channel display to vec4 previews of visual shader nodes
2024-10-18 20:00:10 +03:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include core/io/image.h
in core/os/os.h
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
A Thousand Ships
79f654ced5
[Core] Fix sorting of Dictionary
keys
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`StringName` keys were sorted as `StringName` which is unstable.
2024-10-18 08:47:05 +02:00
Clay John
4dd0b67ec9
Merge pull request #98254 from timothyqiu/marker-typos
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Fix typos in `AnimationMarkerEdit`
2024-10-17 21:24:11 -07:00
Clay John
1435247de0
Merge pull request #98222 from timothyqiu/media-control-rtl
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Don't flip playback control buttons in RTL layout
2024-10-17 16:58:23 -07:00
Clay John
f6279ffd56
Merge pull request #97885 from timothyqiu/useful-tooltip
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Make `EditorFileDialog`'s Recent and Fav list show full path in tooltip
2024-10-17 16:53:55 -07:00
Lalit Shankar Chowdhury
25687c5b99
Display proper message on invalid folder path
2024-10-17 13:06:48 +05:30
Haoyu Qiu
3d07fced0c
Fix typos in AnimationMarkerEdit
2024-10-17 08:12:00 +08:00
David Giardi
ebe1a2d7ec
Add hover state to Tree items display
2024-10-17 00:21:52 +02:00
Thaddeus Crews
324659f0ca
Merge pull request #97564 from kitbdev/animation-bezier-editor-fix-box-select-mouse
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Fix mouse clamping in Animation Bezier Editor box select
2024-10-16 14:16:04 -05:00
Thaddeus Crews
78dbd39d1e
Merge pull request #98196 from bruvzg/u16_list
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[Font Importer] Update Unicode block list to Unicode 16.0
2024-10-16 14:16:03 -05:00
Thaddeus Crews
c032acb865
Merge pull request #98156 from jaydensipe/show-custom-icons-in-remote-scene-view
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Show correct icons in remote object inspector (EditorDebuggerRemoteObject)
2024-10-16 14:16:00 -05:00
Thaddeus Crews
7f108cfa12
Merge pull request #88427 from CrayolaEater/fix-no-icons-on-remote-nodes
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Fix Remote Nodes missing custom icons
2024-10-16 14:15:59 -05:00
Dan Nicholson
b05aab4b33
Fix selecting root node before button released
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In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
2024-10-16 05:51:08 -06:00
Haoyu Qiu
ce1a0b0014
Improve Select Markers dialog in AnimationTree editor
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- Align OptionButtons
- Remove unnecessary ellipses from title
- Don't translate marker names
2024-10-16 17:14:14 +08:00
Haoyu Qiu
9ed655d0eb
Don't flip playback control buttons in RTL layout
2024-10-16 16:28:11 +08:00
bruvzg
cbc8468e3e
[Editor] Fix dictionary editor removing wrong keys and not updating key labels.
2024-10-16 10:35:39 +03:00
Jayden Sipe
7261321d34
Show correct icons in EditorDebuggerRemoteObject
2024-10-15 16:40:16 -04:00
Allen Pestaluky
920fd47fa3
Fix CONTAINER_PROJECT_SETTING_TAB_RIGHT
option of EditorPlugin
to add to the right of all other tabs.
2024-10-15 15:32:14 -04:00
Bogdan Inculet
fb58ea6c89
Fixed Remote Nodes missing custom icons
2024-10-15 22:28:53 +03:00
Hunter Loftis
bbb8c1703b
Fix freeze on non-thread-safe custom importers
2024-10-15 11:46:14 -04:00
bruvzg
e4b8cd2948
[Font Importer] Update Unicode block list to Unicode 16.0
2024-10-15 12:40:30 +03:00
Thaddeus Crews
03f6902c4a
Merge pull request #97560 from SaracenOne/fix_anim_library_popup
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Fix positioning of popup menu in AnimationLibrary editor.
2024-10-14 14:09:59 -05:00
Thaddeus Crews
56ed76a372
Merge pull request #97582 from BlueCube3310/basisu-hdr
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BasisU: Update to 1.50.0 and add HDR support
2024-10-14 14:09:57 -05:00
Thaddeus Crews
e15000eb45
Merge pull request #97833 from AtlaStar/Fix-issue-97832
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Allow seconds snapping to use minimum intervals of 0.0001 once more
2024-10-14 14:09:55 -05:00
Thaddeus Crews
a7b4e67c79
Merge pull request #97996 from timothyqiu/rtl-arrow
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Fix `ControlEditorPopupButton` arrow position in RTL language
2024-10-14 14:09:53 -05:00
Thaddeus Crews
e4dcef38e4
Merge pull request #97929 from timothyqiu/rtl-checkbutton
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Fix `CheckButton` mirrored icon in editor theme
2024-10-14 14:09:50 -05:00
Thaddeus Crews
5c7059ec69
Merge pull request #97830 from BlueCube3310/teximport-hdr-lossless
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Fix layered HDR texture import with lossless compression
2024-10-14 14:09:48 -05:00
Thaddeus Crews
a272d676ce
Merge pull request #96740 from ryevdokimov/collision_reposition
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Use collision detection ray to reposition an object already in the scene
2024-10-14 14:09:43 -05:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_ 😱
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Unify particle editors
2024-10-14 14:09:42 -05:00
风青山
bc30bb4fc0
Add EditorHelpBitTooltip
as a child of p_target
to avoid jitter
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Previously the tooltip popup was added as a child of the `p_target`'s
viewport (usually the root window), which caused the root window to
recalculate the window size, that could cause jitter issues on i3wm
if the actual width of the root window was less than `1024`.
2024-10-14 11:17:08 +08:00
Danil Alexeev
cab80cb97d
POT Generator: Add support for TRANSLATORS:
and NO_TRANSLATE
comments
2024-10-13 11:40:11 +03:00
BlueCube3310
200ed0971a
BasisU: Update to 1.50.0 and add HDR support
2024-10-12 18:02:44 +02:00
HolonProduction
9ea357af20
Editor: Improve cylinder gizmos 🌈
2024-10-11 18:38:36 +02:00
Thaddeus Crews
92e51fca72
Merge pull request #97979 from BlueCube3310/fix-thumb-gen
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Fix crash when creating thumbnails for 3d textures
2024-10-10 18:13:24 -05:00
Thaddeus Crews
e589074f69
Merge pull request #97940 from syntaxerror247/a_refreshing_bug
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Refresh Filesystem Dock after android build template is created
2024-10-10 18:13:23 -05:00
Thaddeus Crews
168e605ad7
Merge pull request #97563 from SaracenOne/key_sub_paths
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Fix keying of property subpaths.
2024-10-10 18:13:21 -05:00
Thaddeus Crews
9d5a7321a5
Merge pull request #95175 from KoBeWi/bruh_can_revert
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Fix implementation of `property_can_revert()` in various classes
2024-10-10 18:13:16 -05:00
Derrick Melton
8c93e8667c
Allow seconds snapping to use minimum intervals of 0.0001 once more
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closes #97832 , also clears up some of the naming conventions used. Confirmed that entering values when `seconds` is selected where the fractional part is less than 0.0001 floors, while fractional values greater than that are retained. Doesn't revert previous behaviors for FPS, which still clamp to the nearest 1/16.
2024-10-10 15:42:37 -07:00
kobewi
68341968f9
Fix wrong base directory when creating folder
2024-10-11 00:22:51 +02:00
Zi Ye
77c444b80b
Fix inverted vertical zoom interaction in animation curve editor
2024-10-09 13:26:22 -05:00
BlueCube3310
203f7427c4
Fix crash when creating thumbnails for 3d textures
2024-10-09 12:34:19 +02:00
Haoyu Qiu
3a9f470543
Fix ControlEditorPopupButton arrow position in RTL language
2024-10-09 08:56:16 +08:00