mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 11:32:13 +00:00
Merge pull request #89051 from Calinou/csharp-vscode-add-codium-support
Add Codium support to C# external editors
This commit is contained in:
commit
66fb0cd9f7
@ -177,7 +177,7 @@ namespace GodotTools
|
||||
|
||||
private static readonly string[] VsCodeNames =
|
||||
{
|
||||
"code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss"
|
||||
"code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss", "codium"
|
||||
};
|
||||
|
||||
[UsedImplicitly]
|
||||
@ -330,7 +330,7 @@ namespace GodotTools
|
||||
args.Add("-b");
|
||||
args.Add(vscodeBundleId);
|
||||
|
||||
// The reusing of existing windows made by the 'open' command might not choose a wubdiw that is
|
||||
// The reusing of existing windows made by the 'open' command might not choose a window that is
|
||||
// editing our folder. It's better to ask for a new window and let VSCode do the window management.
|
||||
args.Add("-n");
|
||||
|
||||
@ -339,6 +339,28 @@ namespace GodotTools
|
||||
|
||||
args.Add("--args");
|
||||
}
|
||||
|
||||
// Try VSCodium as a fallback if Visual Studio Code can't be found.
|
||||
if (!macOSAppBundleInstalled)
|
||||
{
|
||||
const string VscodiumBundleId = "com.vscodium.codium";
|
||||
macOSAppBundleInstalled = Internal.IsMacOSAppBundleInstalled(VscodiumBundleId);
|
||||
|
||||
if (macOSAppBundleInstalled)
|
||||
{
|
||||
args.Add("-b");
|
||||
args.Add(VscodiumBundleId);
|
||||
|
||||
// The reusing of existing windows made by the 'open' command might not choose a window that is
|
||||
// editing our folder. It's better to ask for a new window and let VSCode do the window management.
|
||||
args.Add("-n");
|
||||
|
||||
// The open process must wait until the application finishes (which is instant in VSCode's case)
|
||||
args.Add("--wait-apps");
|
||||
|
||||
args.Add("--args");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
args.Add(Path.GetDirectoryName(GodotSharpDirs.ProjectSlnPath)!);
|
||||
@ -361,7 +383,7 @@ namespace GodotTools
|
||||
{
|
||||
if (!macOSAppBundleInstalled && string.IsNullOrEmpty(_vsCodePath))
|
||||
{
|
||||
GD.PushError("Cannot find code editor: VSCode");
|
||||
GD.PushError("Cannot find code editor: Visual Studio Code or VSCodium");
|
||||
return Error.FileNotFound;
|
||||
}
|
||||
|
||||
@ -371,7 +393,7 @@ namespace GodotTools
|
||||
{
|
||||
if (string.IsNullOrEmpty(_vsCodePath))
|
||||
{
|
||||
GD.PushError("Cannot find code editor: VSCode");
|
||||
GD.PushError("Cannot find code editor: Visual Studio Code or VSCodium");
|
||||
return Error.FileNotFound;
|
||||
}
|
||||
|
||||
@ -384,7 +406,7 @@ namespace GodotTools
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GD.PushError($"Error when trying to run code editor: VSCode. Exception message: '{e.Message}'");
|
||||
GD.PushError($"Error when trying to run code editor: Visual Studio Code or VSCodium. Exception message: '{e.Message}'");
|
||||
}
|
||||
|
||||
break;
|
||||
@ -550,7 +572,7 @@ namespace GodotTools
|
||||
{
|
||||
settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudio}" +
|
||||
$",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
|
||||
$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
|
||||
$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
|
||||
$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
|
||||
$",Custom:{(int)ExternalEditorId.CustomEditor}";
|
||||
}
|
||||
@ -558,14 +580,14 @@ namespace GodotTools
|
||||
{
|
||||
settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudioForMac}" +
|
||||
$",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
|
||||
$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
|
||||
$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
|
||||
$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
|
||||
$",Custom:{(int)ExternalEditorId.CustomEditor}";
|
||||
}
|
||||
else if (OS.IsUnixLike)
|
||||
{
|
||||
settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
|
||||
$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
|
||||
$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
|
||||
$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
|
||||
$",Custom:{(int)ExternalEditorId.CustomEditor}";
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user