From 9f2bd57b7b8d78f1e92221e0fe5fc2d5c03b6ddd Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 1 Mar 2024 16:46:52 +0100 Subject: [PATCH] Add Codium support to C# external editors Selecting the VS Code option will now work if Codium is installed, picking it as the last option after attempting to run VS Code. --- .../GodotTools/GodotTools/GodotSharpEditor.cs | 38 +++++++++++++++---- 1 file changed, 30 insertions(+), 8 deletions(-) diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 788b46ab9a1..74e04b46a16 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -177,7 +177,7 @@ namespace GodotTools private static readonly string[] VsCodeNames = { - "code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss" + "code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss", "codium" }; [UsedImplicitly] @@ -330,7 +330,7 @@ namespace GodotTools args.Add("-b"); args.Add(vscodeBundleId); - // The reusing of existing windows made by the 'open' command might not choose a wubdiw that is + // The reusing of existing windows made by the 'open' command might not choose a window that is // editing our folder. It's better to ask for a new window and let VSCode do the window management. args.Add("-n"); @@ -339,6 +339,28 @@ namespace GodotTools args.Add("--args"); } + + // Try VSCodium as a fallback if Visual Studio Code can't be found. + if (!macOSAppBundleInstalled) + { + const string VscodiumBundleId = "com.vscodium.codium"; + macOSAppBundleInstalled = Internal.IsMacOSAppBundleInstalled(VscodiumBundleId); + + if (macOSAppBundleInstalled) + { + args.Add("-b"); + args.Add(VscodiumBundleId); + + // The reusing of existing windows made by the 'open' command might not choose a window that is + // editing our folder. It's better to ask for a new window and let VSCode do the window management. + args.Add("-n"); + + // The open process must wait until the application finishes (which is instant in VSCode's case) + args.Add("--wait-apps"); + + args.Add("--args"); + } + } } args.Add(Path.GetDirectoryName(GodotSharpDirs.ProjectSlnPath)!); @@ -361,7 +383,7 @@ namespace GodotTools { if (!macOSAppBundleInstalled && string.IsNullOrEmpty(_vsCodePath)) { - GD.PushError("Cannot find code editor: VSCode"); + GD.PushError("Cannot find code editor: Visual Studio Code or VSCodium"); return Error.FileNotFound; } @@ -371,7 +393,7 @@ namespace GodotTools { if (string.IsNullOrEmpty(_vsCodePath)) { - GD.PushError("Cannot find code editor: VSCode"); + GD.PushError("Cannot find code editor: Visual Studio Code or VSCodium"); return Error.FileNotFound; } @@ -384,7 +406,7 @@ namespace GodotTools } catch (Exception e) { - GD.PushError($"Error when trying to run code editor: VSCode. Exception message: '{e.Message}'"); + GD.PushError($"Error when trying to run code editor: Visual Studio Code or VSCodium. Exception message: '{e.Message}'"); } break; @@ -550,7 +572,7 @@ namespace GodotTools { settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudio}" + $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" + - $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" + + $",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" + $",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" + $",Custom:{(int)ExternalEditorId.CustomEditor}"; } @@ -558,14 +580,14 @@ namespace GodotTools { settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudioForMac}" + $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" + - $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" + + $",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" + $",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" + $",Custom:{(int)ExternalEditorId.CustomEditor}"; } else if (OS.IsUnixLike) { settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" + - $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" + + $",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" + $",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" + $",Custom:{(int)ExternalEditorId.CustomEditor}"; }