godot/main/SCsub

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#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import main_builders
env.main_sources = []
env.add_source_files(env.main_sources, "*.cpp")
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# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = ["gamecontrollerdb.txt", "godotcontrollerdb.txt"]
gensource = env.CommandNoCache(
"default_controller_mappings.gen.cpp",
controller_databases,
run_in_subprocess(main_builders.make_default_controller_mappings),
)
env.add_source_files(env.main_sources, gensource)
env.Depends("#main/splash.gen.h", "#main/splash.png")
env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
if env["tools"] and not env["no_editor_splash"]:
env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
env.CommandNoCache(
"#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
)
env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
if env["tools"]:
SConscript("tests/SCsub")
lib = env.add_library("main", env.main_sources)
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env.Prepend(LIBS=[lib])