godot/main
lawnjelly 9221e6a466 Fix physics tick count in Input.action_press and Input.action_release
The physics tick count was not yet updated there.
2024-07-16 07:11:27 +01:00
..
tests Single Compilation Unit build. 2023-07-02 20:13:16 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL 2 community repo 2024-04-25 16:24:13 +02:00
godotcontrollerdb.txt Fix Standard Gamepad Mapping triggers 2023-03-06 13:48:17 +01:00
input_default.cpp Fix physics tick count in Input.action_press and Input.action_release 2024-07-16 07:11:27 +01:00
input_default.h [3.x] Prevent double input events on gamepad when running through steam input #79706 2023-07-20 16:35:44 -04:00
main_builders.py Fix #if *_ENABLED inconsistencies, should check if defined 2024-01-17 10:21:40 +01:00
main_timer_sync.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main_timer_sync.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main.cpp Fix physics tick counter 2024-07-01 08:58:02 +01:00
main.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
SCsub [3.x] Don't define NO_EDITOR_SPLASH in export templates 2024-05-14 18:13:02 +02:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00