godot/editor/filesystem_dock.h

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/**************************************************************************/
/* filesystem_dock.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef FILESYSTEM_DOCK_H
#define FILESYSTEM_DOCK_H
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#include "editor/dependency_editor.h"
#include "editor/editor_file_system.h"
#include "editor/file_info.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_create_dialog.h"
#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
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class CreateDialog;
class EditorDirDialog;
class ItemList;
class LineEdit;
class ProgressBar;
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class SceneCreateDialog;
class ShaderCreateDialog;
class DirectoryCreateDialog;
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class EditorResourceTooltipPlugin;
class FileSystemTree : public Tree {
virtual Control *make_custom_tooltip(const String &p_text) const;
};
class FileSystemList : public ItemList {
GDCLASS(FileSystemList, ItemList);
bool popup_edit_commited = true;
VBoxContainer *popup_editor_vb = nullptr;
Popup *popup_editor = nullptr;
LineEdit *line_editor = nullptr;
virtual Control *make_custom_tooltip(const String &p_text) const override;
void _line_editor_submit(const String &p_text);
void _text_editor_popup_modal_close();
protected:
static void _bind_methods();
public:
bool edit_selected();
String get_edit_text();
FileSystemList();
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};
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class FileSystemDock : public VBoxContainer {
GDCLASS(FileSystemDock, VBoxContainer);
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public:
enum FileListDisplayMode {
FILE_LIST_DISPLAY_THUMBNAILS,
FILE_LIST_DISPLAY_LIST
};
enum DisplayMode {
DISPLAY_MODE_TREE_ONLY,
DISPLAY_MODE_VSPLIT,
DISPLAY_MODE_HSPLIT,
};
enum Overwrite {
OVERWRITE_UNDECIDED,
OVERWRITE_REPLACE,
OVERWRITE_RENAME,
};
private:
enum FileMenu {
FILE_OPEN,
FILE_INHERIT,
FILE_MAIN_SCENE,
FILE_INSTANTIATE,
FILE_ADD_FAVORITE,
FILE_REMOVE_FAVORITE,
FILE_SHOW_IN_FILESYSTEM,
FILE_DEPENDENCIES,
FILE_OWNERS,
FILE_MOVE,
FILE_RENAME,
FILE_REMOVE,
FILE_DUPLICATE,
FILE_REIMPORT,
FILE_NEW,
FILE_SHOW_IN_EXPLORER,
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FILE_OPEN_EXTERNAL,
FILE_OPEN_IN_TERMINAL,
FILE_COPY_PATH,
FILE_COPY_ABSOLUTE_PATH,
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FILE_COPY_UID,
FOLDER_EXPAND_ALL,
FOLDER_COLLAPSE_ALL,
FILE_NEW_RESOURCE,
FILE_NEW_TEXTFILE,
FILE_NEW_FOLDER,
FILE_NEW_SCRIPT,
FILE_NEW_SCENE,
CONVERT_BASE_ID = 1000,
};
HashMap<String, Color> folder_colors;
Dictionary assigned_folder_colors;
FileSortOption file_sort = FileSortOption::FILE_SORT_NAME;
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VBoxContainer *scanning_vb = nullptr;
ProgressBar *scanning_progress = nullptr;
SplitContainer *split_box = nullptr;
VBoxContainer *file_list_vb = nullptr;
int split_box_offset_h = 0;
int split_box_offset_v = 0;
HashSet<String> favorites;
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Button *button_dock_placement = nullptr;
Button *button_toggle_display_mode = nullptr;
Button *button_reload = nullptr;
Button *button_file_list_display_mode = nullptr;
Button *button_hist_next = nullptr;
Button *button_hist_prev = nullptr;
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LineEdit *current_path_line_edit = nullptr;
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HBoxContainer *toolbar2_hbc = nullptr;
LineEdit *tree_search_box = nullptr;
MenuButton *tree_button_sort = nullptr;
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LineEdit *file_list_search_box = nullptr;
MenuButton *file_list_button_sort = nullptr;
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PackedStringArray searched_tokens;
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Vector<String> uncollapsed_paths_before_search;
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TextureRect *search_icon = nullptr;
HBoxContainer *path_hb = nullptr;
FileListDisplayMode file_list_display_mode;
DisplayMode display_mode;
DisplayMode old_display_mode;
PopupMenu *file_list_popup = nullptr;
PopupMenu *tree_popup = nullptr;
DependencyEditor *deps_editor = nullptr;
DependencyEditorOwners *owners_editor = nullptr;
DependencyRemoveDialog *remove_dialog = nullptr;
EditorDirDialog *move_dialog = nullptr;
DirectoryCreateDialog *make_dir_dialog = nullptr;
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ConfirmationDialog *overwrite_dialog = nullptr;
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ScrollContainer *overwrite_dialog_scroll = nullptr;
Label *overwrite_dialog_header = nullptr;
Label *overwrite_dialog_footer = nullptr;
Label *overwrite_dialog_file_list = nullptr;
ConfirmationDialog *conversion_dialog = nullptr;
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SceneCreateDialog *make_scene_dialog = nullptr;
ScriptCreateDialog *make_script_dialog = nullptr;
ShaderCreateDialog *make_shader_dialog = nullptr;
CreateDialog *new_resource_dialog = nullptr;
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bool always_show_folders = false;
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bool editor_is_dark_theme = false;
class FileOrFolder {
public:
String path;
bool is_file = false;
FileOrFolder() {}
FileOrFolder(const String &p_path, bool p_is_file) :
path(p_path),
is_file(p_is_file) {}
};
FileOrFolder to_rename;
FileOrFolder to_duplicate;
Vector<FileOrFolder> to_move;
String to_move_path;
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bool to_move_or_copy = false;
Vector<String> to_convert;
int selected_conversion_id = 0;
Vector<String> history;
int history_pos;
int history_max_size;
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String current_path;
String select_after_scan;
bool updating_tree = false;
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int tree_update_id;
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FileSystemTree *tree = nullptr;
FileSystemList *files = nullptr;
bool import_dock_needs_update = false;
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TreeItem *resources_item = nullptr;
TreeItem *favorites_item = nullptr;
bool holding_branch = false;
Vector<TreeItem *> tree_items_selected_on_drag_begin;
PackedInt32Array list_items_selected_on_drag_begin;
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LocalVector<Ref<EditorResourceTooltipPlugin>> tooltip_plugins;
HashSet<String> cached_valid_conversion_targets;
void _tree_mouse_exited();
void _reselect_items_selected_on_drag_begin(bool reset = false);
Ref<Texture2D> _get_tree_item_icon(bool p_is_valid, const String &p_file_type, const String &p_icon_path);
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void _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
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void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
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bool _update_filtered_items(TreeItem *p_tree_item = nullptr);
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void _file_list_gui_input(Ref<InputEvent> p_event);
void _tree_gui_input(Ref<InputEvent> p_event);
HashSet<String> _get_valid_conversions_for_file_paths(const Vector<String> &p_paths);
void _update_file_list(bool p_keep_selection);
void _toggle_file_display();
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void _set_file_display(bool p_active);
void _fs_changed();
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void _select_file(const String &p_path, bool p_select_in_favorites = false);
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void _tree_activate_file();
void _file_list_activate_file(int p_idx);
void _file_multi_selected(int p_index, bool p_selected);
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void _tree_multi_selected(Object *p_item, int p_column, bool p_selected);
bool _get_imported_files(const String &p_path, String &r_extension, Vector<String> &r_files) const;
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void _update_import_dock();
void _get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Vector<String> &r_files, Vector<String> &r_folders) const;
void _find_file_owners(EditorFileSystemDirectory *p_efsd, const HashSet<String> &p_renames, HashSet<String> &r_file_owners) const;
void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames);
void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
void _before_move(HashMap<String, ResourceUID::ID> &r_uids, HashSet<String> &r_file_owners) const;
void _update_dependencies_after_move(const HashMap<String, String> &p_renames, const HashSet<String> &p_file_owners) const;
void _update_resource_paths_after_move(const HashMap<String, String> &p_renames, const HashMap<String, ResourceUID::ID> &p_uids) const;
void _update_favorites_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const;
void _update_project_settings_after_move(const HashMap<String, String> &p_renames, const HashMap<String, String> &p_folders_renames);
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String _get_unique_name(const FileOrFolder &p_entry, const String &p_at_path);
void _update_folder_colors_setting();
void _resource_removed(const Ref<Resource> &p_resource);
void _file_removed(const String &p_file);
void _folder_removed(const String &p_folder);
void _resource_created();
void _make_scene_confirm();
void _rename_operation_confirm();
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void _duplicate_operation_confirm(const String &p_path);
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void _overwrite_dialog_action(bool p_overwrite);
void _convert_dialog_action();
Vector<String> _check_existing();
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void _move_operation_confirm(const String &p_to_path, bool p_copy = false, Overwrite p_overwrite = OVERWRITE_UNDECIDED);
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void _tree_rmb_option(int p_option);
void _file_list_rmb_option(int p_option);
void _generic_rmb_option_selected(int p_option);
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void _file_option(int p_option, const Vector<String> &p_selected);
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void _fw_history();
void _bw_history();
void _update_history();
void _push_to_history();
void _set_scanning_mode();
void _rescan();
void _change_split_mode();
void _split_dragged(int p_offset);
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void _search_changed(const String &p_text, const Control *p_from);
bool _matches_all_search_tokens(const String &p_text);
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MenuButton *_create_file_menu_button();
void _file_sort_popup(int p_id);
void _folder_color_index_pressed(int p_index, PopupMenu *p_menu);
void _file_and_folders_fill_popup(PopupMenu *p_popup, const Vector<String> &p_paths, bool p_display_path_dependent_options = true);
void _tree_rmb_select(const Vector2 &p_pos, MouseButton p_button);
void _file_list_item_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index);
void _file_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
void _tree_empty_click(const Vector2 &p_pos, MouseButton p_button);
void _tree_empty_selected();
void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
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void _set_current_path_line_edit_text(const String &p_path);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const;
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void _preview_invalidated(const String &p_path);
void _file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _update_display_mode(bool p_force = false);
Vector<String> _tree_get_selected(bool remove_self_inclusion = true, bool p_include_unselected_cursor = false) const;
Vector<String> _file_list_get_selected() const;
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bool _is_file_type_disabled_by_feature_profile(const StringName &p_class);
void _feature_profile_changed();
void _project_settings_changed();
static Vector<String> _remove_self_included_paths(Vector<String> selected_strings);
void _change_bottom_dock_placement();
bool _can_dock_horizontal() const;
void _set_dock_horizontal(bool p_enable);
private:
static FileSystemDock *singleton;
public:
static FileSystemDock *get_singleton() { return singleton; }
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protected:
void _notification(int p_what);
static void _bind_methods();
public:
static constexpr double ITEM_COLOR_SCALE = 1.75;
static constexpr double ITEM_ALPHA_MIN = 0.1;
static constexpr double ITEM_ALPHA_MAX = 0.15;
static constexpr double ITEM_BG_DARK_SCALE = 0.3;
const HashMap<String, Color> &get_folder_colors() const;
Dictionary get_assigned_folder_colors() const;
Vector<String> get_selected_paths() const;
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Vector<String> get_uncollapsed_paths() const;
String get_current_path() const;
String get_current_directory() const;
void navigate_to_path(const String &p_path);
void focus_on_path();
void focus_on_filter();
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void create_directory(const String &p_path, const String &p_base_dir);
ScriptCreateDialog *get_script_create_dialog() const;
void fix_dependencies(const String &p_for_file);
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void update_all();
int get_h_split_offset() const { return split_box_offset_h; }
void set_h_split_offset(int p_offset) { split_box_offset_h = p_offset; }
int get_v_split_offset() const { return split_box_offset_v; }
void set_v_split_offset(int p_offset) { split_box_offset_v = p_offset; }
void select_file(const String &p_file);
void set_display_mode(DisplayMode p_display_mode);
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DisplayMode get_display_mode() const { return display_mode; }
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void set_file_sort(FileSortOption p_file_sort);
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FileSortOption get_file_sort() const { return file_sort; }
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void set_file_list_display_mode(FileListDisplayMode p_mode);
FileListDisplayMode get_file_list_display_mode() const { return file_list_display_mode; }
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Tree *get_tree_control() { return tree; }
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void add_resource_tooltip_plugin(const Ref<EditorResourceTooltipPlugin> &p_plugin);
void remove_resource_tooltip_plugin(const Ref<EditorResourceTooltipPlugin> &p_plugin);
Control *create_tooltip_for_path(const String &p_path) const;
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void save_layout_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
void load_layout_from_config(Ref<ConfigFile> p_layout, const String &p_section);
FileSystemDock();
~FileSystemDock();
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};
VARIANT_ENUM_CAST(FileSystemDock::Overwrite);
#endif // FILESYSTEM_DOCK_H