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Use Hashset for dependency list when moving
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parent
06d5189167
commit
50b7387a3f
@ -1811,11 +1811,18 @@ void EditorNode::save_all_scenes() {
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_save_all_scenes();
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}
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void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
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void EditorNode::save_scene_if_open(const String &p_scene_path) {
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int idx = editor_data.get_edited_scene_from_path(p_scene_path);
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if (idx >= 0) {
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_save_scene(p_scene_path, idx);
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}
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}
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void EditorNode::save_scene_list(const HashSet<String> &p_scene_paths) {
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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Node *scene = editor_data.get_edited_scene_root(i);
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if (scene && (p_scene_filenames.find(scene->get_scene_file_path()) >= 0)) {
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if (scene && p_scene_paths.has(scene->get_scene_file_path())) {
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_save_scene(scene->get_scene_file_path(), i);
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}
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}
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@ -912,7 +912,8 @@ public:
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PopupMenu *get_export_as_menu();
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void save_all_scenes();
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void save_scene_list(Vector<String> p_scene_filenames);
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void save_scene_if_open(const String &p_scene_path);
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void save_scene_list(const HashSet<String> &p_scene_paths);
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void save_before_run();
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void try_autosave();
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void restart_editor();
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@ -1377,7 +1377,7 @@ void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Ve
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}
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}
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void FileSystemDock::_find_file_owners(EditorFileSystemDirectory *p_efsd, const Vector<String> &p_renames, Vector<String> &r_file_owners) const {
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void FileSystemDock::_find_file_owners(EditorFileSystemDirectory *p_efsd, const HashSet<String> &p_renames, HashSet<String> &r_file_owners) const {
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for (int i = 0; i < p_efsd->get_subdir_count(); i++) {
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_find_file_owners(p_efsd->get_subdir(i), p_renames, r_file_owners);
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}
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@ -1385,7 +1385,7 @@ void FileSystemDock::_find_file_owners(EditorFileSystemDirectory *p_efsd, const
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Vector<String> deps = p_efsd->get_file_deps(i);
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for (int j = 0; j < deps.size(); j++) {
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if (p_renames.has(deps[j])) {
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r_file_owners.push_back(p_efsd->get_file_path(i));
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r_file_owners.insert(p_efsd->get_file_path(i));
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break;
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}
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}
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@ -1578,14 +1578,15 @@ void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, Str
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}
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}
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void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames, const Vector<String> &p_file_owners) const {
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void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames, const HashSet<String> &p_file_owners) const {
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// The following code assumes that the following holds:
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// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
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// 2) ResourceLoader can use the new paths without needing to call rescan.
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List<String> scenes_to_reload;
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for (int i = 0; i < p_file_owners.size(); ++i) {
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for (const String &E : p_file_owners) {
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// Because we haven't called a rescan yet the found remap might still be an old path itself.
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const String file = p_renames.has(p_file_owners[i]) ? p_renames[p_file_owners[i]] : p_file_owners[i];
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const HashMap<String, String>::ConstIterator I = p_renames.find(E);
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const String file = I ? I->value : E;
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print_verbose("Remapping dependencies for: " + file);
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const Error err = ResourceLoader::rename_dependencies(file, p_renames);
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if (err == OK) {
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@ -1593,7 +1594,7 @@ void FileSystemDock::_update_dependencies_after_move(const HashMap<String, Strin
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scenes_to_reload.push_back(file);
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}
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} else {
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EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies for:") + "\n" + p_file_owners[i] + "\n");
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EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies for:") + "\n" + E + "\n");
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}
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}
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@ -1687,7 +1688,7 @@ void FileSystemDock::_make_scene_confirm() {
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int idx = EditorNode::get_singleton()->new_scene();
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EditorNode::get_editor_data().set_scene_path(idx, scene_path);
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EditorNode::get_singleton()->set_edited_scene(make_scene_dialog->create_scene_root());
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EditorNode::get_singleton()->save_scene_list({ scene_path });
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EditorNode::get_singleton()->save_scene_if_open(scene_path);
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}
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void FileSystemDock::_resource_removed(const Ref<Resource> &p_resource) {
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@ -1790,7 +1791,7 @@ void FileSystemDock::_rename_operation_confirm() {
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}
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HashMap<String, ResourceUID::ID> uids;
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Vector<String> file_owners; // The files that use these moved/renamed resource files.
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HashSet<String> file_owners; // The files that use these moved/renamed resource files.
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_before_move(uids, file_owners);
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HashMap<String, String> file_renames;
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@ -1921,7 +1922,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
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}
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HashMap<String, ResourceUID::ID> uids;
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Vector<String> file_owners; // The files that use these moved/renamed resource files.
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HashSet<String> file_owners; // The files that use these moved/renamed resource files.
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_before_move(uids, file_owners);
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bool is_moved = false;
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@ -1953,11 +1954,11 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
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}
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}
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void FileSystemDock::_before_move(HashMap<String, ResourceUID::ID> &r_uids, Vector<String> &r_file_owners) const {
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Vector<String> renamed_files;
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void FileSystemDock::_before_move(HashMap<String, ResourceUID::ID> &r_uids, HashSet<String> &r_file_owners) const {
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HashSet<String> renamed_files;
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for (int i = 0; i < to_move.size(); i++) {
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if (to_move[i].is_file) {
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renamed_files.push_back(to_move[i].path);
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renamed_files.insert(to_move[i].path);
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ResourceUID::ID uid = ResourceLoader::get_resource_uid(to_move[i].path);
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if (uid != ResourceUID::INVALID_ID) {
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r_uids[to_move[i].path] = uid;
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@ -1970,7 +1971,7 @@ void FileSystemDock::_before_move(HashMap<String, ResourceUID::ID> &r_uids, Vect
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current_folder = folders.front()->get();
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for (int j = 0; j < current_folder->get_file_count(); j++) {
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const String file_path = current_folder->get_file_path(j);
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renamed_files.push_back(file_path);
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renamed_files.insert(file_path);
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ResourceUID::ID uid = ResourceLoader::get_resource_uid(file_path);
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if (uid != ResourceUID::INVALID_ID) {
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r_uids[file_path] = uid;
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@ -266,11 +266,11 @@ private:
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void _update_import_dock();
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void _get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Vector<String> &r_files, Vector<String> &r_folders) const;
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void _find_file_owners(EditorFileSystemDirectory *p_efsd, const Vector<String> &p_renames, Vector<String> &r_file_owners) const;
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void _find_file_owners(EditorFileSystemDirectory *p_efsd, const HashSet<String> &p_renames, HashSet<String> &r_file_owners) const;
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void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, HashMap<String, String> &p_file_renames, HashMap<String, String> &p_folder_renames);
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void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
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void _before_move(HashMap<String, ResourceUID::ID> &r_uids, Vector<String> &r_file_owners) const;
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void _update_dependencies_after_move(const HashMap<String, String> &p_renames, const Vector<String> &p_file_owners) const;
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void _before_move(HashMap<String, ResourceUID::ID> &r_uids, HashSet<String> &r_file_owners) const;
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void _update_dependencies_after_move(const HashMap<String, String> &p_renames, const HashSet<String> &p_file_owners) const;
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void _update_resource_paths_after_move(const HashMap<String, String> &p_renames, const HashMap<String, ResourceUID::ID> &p_uids) const;
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void _update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const;
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void _update_project_settings_after_move(const HashMap<String, String> &p_renames, const HashMap<String, String> &p_folders_renames);
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@ -2520,9 +2520,7 @@ void ScriptEditor::save_current_script() {
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// If built-in script, save the scene instead.
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const String scene_path = resource->get_path().get_slice("::", 0);
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if (!scene_path.is_empty()) {
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Vector<String> scene_to_save;
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scene_to_save.push_back(scene_path);
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EditorNode::get_singleton()->save_scene_list(scene_to_save);
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EditorNode::get_singleton()->save_scene_if_open(scene_path);
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}
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} else {
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EditorNode::get_singleton()->save_resource(resource);
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@ -2534,7 +2532,7 @@ void ScriptEditor::save_current_script() {
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}
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void ScriptEditor::save_all_scripts() {
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Vector<String> scenes_to_save;
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HashSet<String> scenes_to_save;
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for (int i = 0; i < tab_container->get_tab_count(); i++) {
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ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
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@ -2583,7 +2581,7 @@ void ScriptEditor::save_all_scripts() {
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// For built-in scripts, save their scenes instead.
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const String scene_path = edited_res->get_path().get_slice("::", 0);
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if (!scene_path.is_empty() && !scenes_to_save.has(scene_path)) {
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scenes_to_save.push_back(scene_path);
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scenes_to_save.insert(scene_path);
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}
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}
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}
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