iAmInAction
e17b69671d
Merge branch 'k4zmu2a:master' into powerpc
2022-05-14 23:52:13 +02:00
Muzychenko Andrey
fdf1f6c9f1
Cleaning up maths: part 3.
...
Demangled methods, vectors args by ref, added comments, more accurate ray_intersect_line.
2022-05-13 11:15:30 +03:00
Muzychenko Andrey
2d0da712e3
Cleaning up maths: part 2.
...
Renamed vector2.
2022-05-11 16:47:13 +03:00
Muzychenko Andrey
d23444b983
Cleaning up maths: part 1.
...
Vector3 inherited from vector2.
2022-05-11 16:42:45 +03:00
guijan
3f7526ba12
fix X11 include leak ( #136 )
...
This fixes the build on OpenBSD.
2022-05-06 07:58:53 +03:00
iAmInAction
6bc1957ab6
Fixed loading on big endian CPUs
...
This allows you to run this code on little and big endian, thus making it run fine on PowerPC as well as x86 and ARM.
2022-04-25 08:06:13 +02:00
Muzychenko Andrey
cc06d35bc7
Fixed high score insertion for multiple players.
...
Refactored high_score.
Issue #131 .
2022-04-11 10:28:20 +03:00
Muzychenko Andrey
b20e13ee97
control: reduced component indirection.
...
cheats: hidden test with tab, FT style.
2022-02-10 16:29:31 +03:00
Muzychenko Andrey
a626572da3
Fixed wormhole lights reset on mission abort.
...
Issue #124 .
2022-02-07 16:57:04 +03:00
Muzychenko Andrey
8f34829b1e
High score: rank starts from 1, table borders.
2022-01-12 17:26:31 +03:00
Muzychenko Andrey
0a2d6847ba
Added sound and music volume control.
...
Issue #120 .
2022-01-12 17:17:38 +03:00
Muzychenko Andrey
43af97127b
Simplified game mode, pause.
2022-01-05 11:38:50 +03:00
Muzychenko Andrey
9acd3dbc9b
Bumped version to 2.0.1.
...
Added Flathub link.
2021-12-29 09:46:09 +03:00
Muzychenko Andrey
a6e2a433c4
Added secondary clear hack.
...
Issue #88
2021-12-26 13:25:25 +03:00
Kowalski Dragon
ad4a17c2f2
Add assets ( #113 )
...
* Add 128x128 icon needed for Flathub submission
* Add screenshot
* Align metainfo to use screenshot in the upstream repository
* Edit CMake to install 128x128 icon in correct folder
* Add jpg screenshots
2021-12-26 13:06:31 +03:00
Kowalski Dragon
4db4e5fbcb
Improve linux building ( #111 )
...
* Improve Linux platform by adding metadata and improve description
* Improve readme
* Improve metainfo
* Fix wrong desktop file
* Improve readme
* Improve readme
* Appstream doesn't like h1
* Add CMake and Ninja to .gitignore
* Fix issues
3
4
* Revert readme keeping only Linux part
* Change comment on desktop file
* Align metainfo
* Decouple Readme from Linux building instructions
2021-12-24 09:09:40 +03:00
Muzychenko Andrey
3400ea4576
Added WD and Linux-specific /usr/* to game data search paths.
...
Improved data not found error message.
Ref #100 .
2021-12-08 15:55:49 +03:00
Martin Ligabue
389122182e
typo ( #102 )
...
pause/ resume to pause/resume
2021-12-03 15:35:23 +03:00
Nicola Smaniotto
de13d4e326
Add linux desktop file and install ( #100 )
...
* extract png icons from the ico
* add desktop file
* add linux install option to cmake
* use 32bit icons
2021-12-02 08:07:27 +03:00
Muzychenko Andrey
4e8dbd0b86
TKickout: fixed z reset with demo data.
2021-11-24 17:37:37 +03:00
Muzychenko Andrey
919b537e28
Added FT demo data support.
...
Tested with .006 ,.020 RC2, there might be more versions out there.
Fixed mds2midi.
Ref #22 .
2021-11-24 17:25:23 +03:00
Muzychenko Andrey
95007c9253
partman: improved bad zMap skip.
2021-11-23 15:23:11 +03:00
Muzychenko Andrey
37198f1b99
Added integer scaling option.
...
Useful for getting exact upscale in combination with nearest neighbor.
Ref issue #97 .
2021-11-22 09:32:17 +03:00
Muzychenko Andrey
64c3f2031b
Added “Prefer 3DPB game data” option.
...
Useful for quickly switching between the two datasets.
3DPB and FT data can be stored in one folder without collisions.
2021-11-21 15:40:56 +03:00
Muzychenko Andrey
3b7dc0dae2
Added centered text in textboxes in FT mode.
2021-11-20 19:03:22 +03:00
Muzychenko Andrey
2229f9b70e
Added hybrid sleep/spin wait mode.
2021-11-18 17:58:53 +03:00
Muzychenko Andrey
545af17b3b
Merge from classic: better frame time tool, negative sleep remainder.
2021-11-18 12:11:25 +03:00
Muzychenko Andrey
200a7dbf79
Enabled ImGui navigation with keyboard and game controller.
...
Ref issue #92 .
2021-11-15 17:32:18 +03:00
Muzychenko Andrey
8ab50ea7b7
ColorRgba: replaced union with bit shifts.
...
Fixed bad clamping in frame time tool.
2021-11-13 09:00:58 +03:00
Muzychenko Andrey
f3e4211226
Improved frame time diagnostic tool.
...
Split overdraw palette from frame time tool.
2021-11-11 14:30:56 +03:00
Muzychenko Andrey
683204519c
Added UTF-8 path support on Windows.
...
Ref issue #82 .
2021-11-06 19:22:56 +03:00
Muzychenko Andrey
ecdf802d68
Added game data loading from user folder (SDL_GetPrefPath).
...
Ref issue #80 .
2021-11-05 10:16:27 +03:00
Muzychenko Andrey
dc00dbde0d
Fixed bug with mission accept scores.
...
Ref issue #81 .
2021-11-04 18:46:04 +03:00
Muzychenko Andrey
862fe13dcd
Added game controller exit shortcut: back/select when paused.
...
Ref issue #79 .
2021-11-01 09:09:19 +03:00
Muzychenko Andrey
fc1975a607
Fixed bug: dialogs not shown when main menu is hidden.
...
Ref issue #76 .
2021-10-30 12:34:17 +03:00
Muzychenko Andrey
e61bbd634c
Added fallback to SW SDL renderer.
2021-10-30 10:12:30 +03:00
Muzychenko Andrey
917b68d630
Added NN scaling for PINBALL2.MID.
...
It does not scale well.
Wii port should rather use non-compressed PB_MSGFT_bin.
2021-10-28 13:03:05 +03:00
Iscle
d27740bd38
Fix compiler warnings ( #73 )
2021-10-26 17:15:45 +03:00
Muzychenko Andrey
cfd30419c2
Added Windows XP build configuration.
...
Removed unused SDL inits.
2021-10-26 17:11:53 +03:00
Muzychenko Andrey
3ec96b84ad
PresentVScreen: fixed sub pixel offset.
...
SDL<2.0.10 uses crude approximation.
2021-10-25 08:03:30 +03:00
MaikelChan
34cb964ea5
Change texture filtering without restarting. ( #67 )
2021-10-25 06:42:36 +03:00
MaikelChan
5789492021
Adjusted screen coordinates so menu doesn't overlap ( #66 )
...
* Optimized final blit to the screen render target.
When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.
* Main menu bar doesn't cover game area
* Forgot to also take into account changing UI scale.
2021-10-24 18:38:23 +03:00
MaikelChan
38cf08e298
Optimized final blit to the screen render target. ( #65 )
...
When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.
2021-10-24 07:13:51 +03:00
Muzychenko Andrey
5cd01807b2
winmain: converted int to bool.
...
Cleaned up some of the PR changes.
2021-10-23 09:02:51 +03:00
toxie
57af3af800
Increase precision of mode_countdown_ handling ( #52 )
...
* fix harmless warnings and properly try/catch allocations via new
otherwise the error handling will never be triggered
* increase precision of mode_countdown_ handling
potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)
also fix some harmless warnings
* document warnings that i cannot handle on my own
* revert changes to have a new cleaner PR after review/cherry picks
* increase precision of mode_countdown_ handling
potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)
also fix some harmless warnings and add comments where original code is 'correct' but weird
2021-10-23 07:33:04 +03:00
Desgging
8e07b7fc3f
Full Tilt hack - ball doesn't delay at ramp hole ( #63 )
2021-10-23 07:31:25 +03:00
Muzychenko Andrey
685dfe78c2
TPlunger: removed duplicated code.
...
Ref PR#52.
2021-10-18 10:52:13 +03:00
Muzychenko Andrey
348d79ef38
Bugs and suggestions from PR# 48.
2021-10-18 09:31:47 +03:00
Muzychenko Andrey
06b760e8dd
Player controls: added mouse and game controller remapping.
...
Fixed duplicate button id.
2021-10-17 18:18:29 +03:00
Muzychenko Andrey
d06aa1c736
Changed SDL_mixer version guard.
...
SDL_MIXER_COMPILEDVERSION is not in Windows release of mixer v2.0.1, so it is back to basics with SDL_MIXER_PATCHLEVEL.
MIX_INIT_FLUIDSYNTH was renamed in 2.0.2, according to headers from Windows releases.
Ref PR #42 , #46
2021-10-17 12:00:30 +03:00