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https://github.com/iAmInActions/SpaceCadetPinballPPC.git
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Change texture filtering without restarting. (#67)
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parent
5789492021
commit
34cb964ea5
@ -3,6 +3,7 @@
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#include "fullscrn.h"
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#include "midi.h"
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#include "render.h"
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#include "Sound.h"
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#include "winmain.h"
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@ -246,7 +247,7 @@ void options::toggle(Menu1 uIDCheckItem)
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break;
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case Menu1::WindowLinearFilter:
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Options.LinearFiltering ^= true;
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winmain::Restart();
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render::recreate_screen_texture();
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break;
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default:
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break;
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@ -42,17 +42,7 @@ void render::init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int h
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else
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gdrv::fill_bitmap(vscreen, vscreen->Width, vscreen->Height, 0, 0, 0);
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{
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UsingSdlHint hint{SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest"};
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vScreenTex = SDL_CreateTexture
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(
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winmain::Renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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width, height
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);
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SDL_SetTextureBlendMode(vScreenTex, SDL_BLENDMODE_NONE);
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}
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recreate_screen_texture();
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}
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void render::uninit()
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@ -69,6 +59,25 @@ void render::uninit()
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dirty_list.clear();
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sprite_list.clear();
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SDL_DestroyTexture(vScreenTex);
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vScreenTex = nullptr;
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}
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void render::recreate_screen_texture()
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{
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if (vScreenTex != nullptr)
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{
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SDL_DestroyTexture(vScreenTex);
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}
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UsingSdlHint hint{ SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest" };
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vScreenTex = SDL_CreateTexture
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(
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winmain::Renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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vscreen_rect.Width, vscreen_rect.Height
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);
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SDL_SetTextureBlendMode(vScreenTex, SDL_BLENDMODE_NONE);
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}
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void render::update()
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@ -35,6 +35,7 @@ public:
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static void init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height);
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static void uninit();
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static void recreate_screen_texture();
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static void update();
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static void sprite_modified(render_sprite_type_struct* sprite);
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static render_sprite_type_struct* create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp,
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