mirror of
https://github.com/iAmInActions/SpaceCadetPinballPPC.git
synced 2024-11-21 11:30:07 +00:00
ColorRgba: replaced union with bit shifts.
Fixed bad clamping in frame time tool.
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f3e4211226
commit
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@ -1,50 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="objlist_class">
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<DisplayString>{{ size={ListPtr->Count} }}</DisplayString>
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<Expand>
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<Item Name="[size]" ExcludeView="simple">ListPtr->Count</Item>
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<Item Name="[capacity]" ExcludeView="simple">ListPtr->Size</Item>
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<ArrayItems>
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<Size>ListPtr->Size</Size>
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<ValuePointer>ListPtr->Array</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="objlist_struct1">
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<DisplayString>{{ size={Count} }}</DisplayString>
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<Expand>
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<Item Name="[size]" ExcludeView="simple">Count</Item>
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<Item Name="[capacity]" ExcludeView="simple">Size</Item>
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<ArrayItems>
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<Size>Size</Size>
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<ValuePointer>Array</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="datFileStruct">
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<DisplayString>{{ NumberOfGroups={NumberOfGroups} }}</DisplayString>
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<Expand>
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<Item Name="[NumberOfGroups]" ExcludeView="simple">NumberOfGroups</Item>
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<Item Name="[Description]" ExcludeView="simple">Description</Item>
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<ArrayItems>
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<Size>NumberOfGroups</Size>
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<ValuePointer>GroupData</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="datGroupData">
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<DisplayString>{{ EntryCount={EntryCount} }}</DisplayString>
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<Expand>
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<Item Name="[EntryCount]" ExcludeView="simple">EntryCount</Item>
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<ArrayItems>
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<Size>EntryCount</Size>
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<ValuePointer>Entries</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="ColorRgba">
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<DisplayString>{{ Color:{Color} }}</DisplayString>
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<Expand>
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<Item Name="[Alpha]" ExcludeView="simple">Color>>alphaOffset & 255</Item>
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<Item Name="[Red]" ExcludeView="simple">Color>>redOffset & 255</Item>
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<Item Name="[Green]" ExcludeView="simple">Color>>greenOffset & 255</Item>
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<Item Name="[Blue]" ExcludeView="simple">Color>>blueOffset & 255</Item>
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<Item Name="[Color]" ExcludeView="simple">Color</Item>
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</Expand>
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</Type>
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</AutoVisualizer>
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@ -122,7 +122,7 @@ void gdrv_bitmap8::CreateTexture(const char* scaleHint, int access)
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Texture = SDL_CreateTexture
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(
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winmain::Renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_BGRA32,
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access,
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Width, Height
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);
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@ -151,43 +151,33 @@ void gdrv_bitmap8::BlitToTexture()
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int gdrv::display_palette(ColorRgba* plt)
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{
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const uint32_t sysPaletteColors[]
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// Colors from Windows system palette
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const ColorRgba sysPaletteColors[10]
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{
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0xff000000, // Color 0: transparent
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0xff000080,
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0xff008000,
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0xff008080,
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0xff800000,
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0xff800080,
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0xff808000,
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0xffC0C0C0,
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0xffC0DCC0,
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0xffF0CAA6
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ColorRgba{0, 0, 0, 0}, // Color 0: transparent
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ColorRgba{0x80, 0, 0, 0xff},
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ColorRgba{0, 0x80, 0, 0xff},
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ColorRgba{0x80, 0x80, 0, 0xff},
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ColorRgba{0, 0, 0x80, 0xff},
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ColorRgba{0x80, 0, 0x80, 0xff},
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ColorRgba{0, 0x80, 0x80, 0xff},
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ColorRgba{0xC0, 0xC0, 0xC0, 0xff},
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ColorRgba{0xC0, 0xDC, 0xC0, 0xff},
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ColorRgba{0xA6, 0xCA, 0xF0, 0xff},
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};
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memcpy(current_palette, sysPaletteColors, sizeof sysPaletteColors);
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std::memset(current_palette, 0, sizeof current_palette);
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std::memcpy(current_palette, sysPaletteColors, sizeof sysPaletteColors);
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for (int i = 0; i < 256; i++)
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for (int index = 10; plt && index < 246; index++)
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{
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current_palette[i].rgba.Alpha = 0;
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auto srcClr = plt[index];
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srcClr.SetAlpha(0xff);
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current_palette[index] = ColorRgba{ srcClr };
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current_palette[index].SetAlpha(2);
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}
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auto pltSrc = &plt[10];
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auto pltDst = ¤t_palette[10];
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for (int index = 236; index > 0; --index)
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{
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if (plt)
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{
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pltDst->rgba.Blue = pltSrc->rgba.Blue;
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pltDst->rgba.Green = pltSrc->rgba.Green;
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pltDst->rgba.Red = pltSrc->rgba.Red;
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}
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pltDst->rgba.Alpha = 0xFF;
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pltSrc++;
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pltDst++;
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}
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current_palette[255].Color = 0xffFFFFFF;
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current_palette[255] = ColorRgba::White();
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for (const auto group : pb::record_table->Groups)
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{
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@ -8,22 +8,15 @@ enum class BitmapTypes : uint8_t
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Spliced = 3,
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};
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struct Rgba
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struct ColorRgba
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{
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uint8_t Blue;
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uint8_t Green;
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uint8_t Red;
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uint8_t Alpha;
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};
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static constexpr ColorRgba Black() { return ColorRgba{ 0, 0, 0, 255 }; }
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static constexpr ColorRgba White() { return ColorRgba{ 255, 255, 255, 255 }; }
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static constexpr ColorRgba Red() { return ColorRgba{ 255, 0, 0, 255 }; }
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static constexpr ColorRgba Green() { return ColorRgba{ 0, 255,0, 255 }; }
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static constexpr ColorRgba Blue() { return ColorRgba{ 0, 0, 255, 255 }; }
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union ColorRgba
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{
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static constexpr ColorRgba Black() { return ColorRgba{ Rgba{0, 0, 0, 255} }; }
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static constexpr ColorRgba White() { return ColorRgba{ Rgba{255, 255, 255, 255} }; }
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static constexpr ColorRgba Red() { return ColorRgba{ Rgba{0, 0, 255, 255} }; }
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static constexpr ColorRgba Green() { return ColorRgba{ Rgba{0, 255,0, 255} }; }
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static constexpr ColorRgba Blue() { return ColorRgba{ Rgba{255, 0, 0, 255} }; }
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uint32_t Color;
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ColorRgba() = default;
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@ -32,13 +25,22 @@ union ColorRgba
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{
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}
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explicit constexpr ColorRgba(Rgba rgba)
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: rgba(rgba)
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explicit constexpr ColorRgba(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
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: Color(alpha << alphaOffset | red << redOffset | green << greenOffset | blue << blueOffset)
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{
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}
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uint32_t Color;
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Rgba rgba;
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uint8_t GetAlpha() const { return (Color >> alphaOffset) & 0xffu; }
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uint8_t GetRed() const { return (Color >> redOffset) & 0xffu; }
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uint8_t GetGreen() const { return (Color >> greenOffset) & 0xffu; }
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uint8_t GetBlue() const { return (Color >> blueOffset) & 0xffu; }
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void SetAlpha(uint8_t val) { Color = (Color & (~(0xffu << alphaOffset))) | (val << alphaOffset); }
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void SetRed(uint8_t val) { Color = (Color & (~(0xffu << redOffset))) | (val << redOffset); }
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void SetGreen(uint8_t val) { Color = (Color & (~(0xffu << greenOffset))) | (val << greenOffset); }
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void SetBlue(uint8_t val) { Color = (Color & (~(0xffu << blueOffset))) | (val << blueOffset); }
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private:
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static const unsigned alphaOffset = 3 * 8, redOffset = 2 * 8, greenOffset = 1 * 8, blueOffset = 0 * 8;
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};
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static_assert(sizeof(ColorRgba) == 4, "Wrong size of RGBA color");
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@ -250,11 +250,11 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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gdrv::fill_bitmap(gfr_display, 1, height, width - 1, 0, ColorRgba::Black()); // Background
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auto targetVal = dt < target ? dt : target;
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auto targetHeight = std::min(static_cast<int>(std::round(targetVal * scale)), width);
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auto targetHeight = std::min(static_cast<int>(std::round(targetVal * scale)), height);
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gdrv::fill_bitmap(gfr_display, 1, targetHeight, width - 1, height - targetHeight, ColorRgba::White()); // Target
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auto diffVal = dt < target ? target - dt : dt - target;
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auto diffHeight = std::min(static_cast<int>(std::round(diffVal * scale)), width);
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auto diffHeight = std::min(static_cast<int>(std::round(diffVal * scale)), height);
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gdrv::fill_bitmap(gfr_display, 1, diffHeight, width - 1, height - targetHeight - diffHeight, ColorRgba::Red()); // Target diff
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}
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updateCounter++;
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@ -691,7 +691,7 @@ int winmain::event_handler(const SDL_Event* event)
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redGreen = i1;
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}
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*pltPtr++ = ColorRgba{ Rgba{redGreen, redGreen, blue, 0} };
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*pltPtr++ = ColorRgba{ blue, redGreen, redGreen, 0 };
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}
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gdrv::display_palette(plt);
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delete[] plt;
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@ -112,7 +112,6 @@ void zdrv::CreatePreview(zmap_header_type& zMap)
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auto tmpBuff = new ColorRgba[zMap.Width * zMap.Height];
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ColorRgba color{};
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auto dst = tmpBuff;
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auto src = zMap.ZPtr1;
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for (auto y = 0; y < zMap.Height; y++)
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@ -120,10 +119,7 @@ void zdrv::CreatePreview(zmap_header_type& zMap)
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for (auto x = 0; x < zMap.Width; x++)
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{
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auto depth = static_cast<uint8_t>((0xffff - *src++) / 0xff);
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color.rgba.Blue = depth;
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color.rgba.Green = depth;
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color.rgba.Red = depth;
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*dst++ = color;
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*dst++ = ColorRgba{ depth, depth, depth, 0xff };
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}
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src += zMap.Stride - zMap.Width;
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}
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