cfb_console.c: drop custom PRINTD() and use debug() instead
Signed-off-by: Wolfgang Denk <wd@denx.de>
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@ -348,13 +348,6 @@ void console_cursor(int state);
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#endif
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#endif
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#if defined(DEBUG) || defined(DEBUG_CFB_CONSOLE)
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#define PRINTD(x) printf(x)
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#else
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#define PRINTD(x)
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#endif
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#ifdef CONFIG_CONSOLE_EXTRA_INFO
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/*
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* setup a board string: type, speed, etc.
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@ -1736,7 +1729,7 @@ static int video_init(void)
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#ifdef CONFIG_VIDEO_LOGO
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/* Plot the logo and get start point of console */
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PRINTD("Video: Drawing the logo ...\n");
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debug("Video: Drawing the logo ...\n");
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video_console_address = video_logo();
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#else
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video_console_address = video_fb_address;
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@ -1775,7 +1768,7 @@ int drv_video_init(void)
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skip_dev_init = (video_init() == -1);
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#if !defined(CONFIG_VGA_AS_SINGLE_DEVICE)
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PRINTD("KBD: Keyboard init ...\n");
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debug("KBD: Keyboard init ...\n");
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skip_dev_init |= (VIDEO_KBD_INIT_FCT == -1);
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#endif
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