linux/drivers/gpu/drm/msm/mdp4
Rob Clark edd4fc63a3 drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo
fence passes, like pageflip, done before retiring bo's.  Without any
sort of bo cache in userspace, some games can trigger hundred's of
transient bo's, which can cause retire to take a long time (5-10ms).
Obviously we want a bo cache.. but this cleanup will make things a
bit easier for atomic as well and makes things a bit cleaner.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: David Brown <davidb@codeaurora.org>
2013-11-01 12:39:45 -04:00
..
mdp4_crtc.c drm/msm: rework inactive-work 2013-11-01 12:39:45 -04:00
mdp4_dtv_encoder.c drm/msm: convert to drm_bridge 2013-09-02 10:23:35 +10:00
mdp4_format.c drm/msm: add plane support 2013-11-01 12:39:44 -04:00
mdp4_irq.c drm/msm: basic KMS driver for snapdragon 2013-08-24 14:57:07 -04:00
mdp4_kms.c drm/msm: add plane support 2013-11-01 12:39:44 -04:00
mdp4_kms.h drm/msm: add plane support 2013-11-01 12:39:44 -04:00
mdp4_plane.c drm/msm: add plane support 2013-11-01 12:39:44 -04:00
mdp4.xml.h drm/msm: resync generated headers 2013-11-01 12:39:44 -04:00