Remove more static inline functions that are lightly used and/or
very simple and easy to build into the calling functions.
v3: Fix a nit from Sean Paul
v2: Removed another unused function from dpu_hw_lm.c and add back
dpu_crtc_get_client_type() since there was a question regarding
its usefulness.
Reviewed-by: Sean Paul <sean@poorly.run>
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Outside of superfluous parameter checks the dpu_hw_blk_init()
doesn't have any failure paths. Switch it over to be a void
function and we can remove error handling paths in all the functions
that call it. While we're in those functions remove unneeded
initialization for a static variable.
v3: No changes
v2: Removed a cleanup intended for a different patch
Reviewed-by: Sean Paul <sean@poorly.run>
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The functions in dpu_dbg.c aren't used. The two main dump functions
fail after a lookup from dpu_dbg_base.reg_base_list which turns out
to never be populated and once those are removed the rest of the
file doesn't make any sense.
v3: No changes
v2: Moved some unrelated changes to another patch
Reviewed-by: Sean Paul <sean@poorly.run>
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Per chapter 15 of coding-style, removing 'inline' keyword from functions
that are larger than a typical macro. In a couple of cases I've
simplified the function and kept the inline.
Reviewed-by: Jeykumar Sankaran <jsanka@codeaurora.org>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
SDM845 SoC includes the Mobile Display Sub System (MDSS) which is a
top level wrapper consisting of Display Processing Unit (DPU) and
display peripheral modules such as Display Serial Interface (DSI)
and DisplayPort (DP).
MDSS functions essentially as a back-end composition engine. It blends
video and graphic images stored in the frame buffers and scans out the
composed image to a display sink (over DSI/DP).
The following diagram represents hardware blocks for a simple pipeline
(two planes are present on a given crtc which is connected to a DSI
connector):
MDSS
+---------------------------------+
| +-----------------------------+ |
| | DPU | |
| | +--------+ +--------+ | |
| | | SSPP | | SSPP | | |
| | +----+---+ +----+---+ | |
| | | | | |
| | +----v-----------v---+ | |
| | | Layer Mixer (LM) | | |
| | +--------------------+ | |
| | +--------------------+ | |
| | | PingPong (PP) | | |
| | +--------------------+ | |
| | +--------------------+ | |
| | | INTERFACE (VIDEO) | | |
| | +---+----------------+ | |
| +------|----------------------+ |
| | |
| +------|---------------------+ |
| | | DISPLAY PERIPHERALS | |
| | +---v-+ +-----+ | |
| | | DSI | | DP | | |
| | +-----+ +-----+ | |
| +----------------------------+ |
+---------------------------------+
The number of DPU sub-blocks (i.e. SSPPs, LMs, PP blocks and INTFs)
depends on SoC capabilities.
Overview of DPU sub-blocks:
---------------------------
* Source Surface Processor (SSPP):
Refers to any of hardware pipes like ViG, DMA etc. Only ViG pipes are
capable of performing format conversion, scaling and quality improvement
for source surfaces.
* Layer Mixer (LM):
Blend source surfaces together (in requested zorder)
* PingPong (PP):
This block controls frame done interrupt output, EOL and EOF generation,
overflow/underflow control.
* Display interface (INTF):
Timing generator and interface connecting the display peripherals.
DRM components mapping to DPU architecture:
------------------------------------------
PLANEs maps to SSPPs
CRTC maps to LMs
Encoder maps to PPs, INTFs
Data flow setup:
---------------
MDSS hardware can support various data flows (e.g.):
- Dual pipe: Output from two LMs combined to single display.
- Split display: Output from two LMs connected to two separate
interfaces.
The hardware capabilities determine the number of concurrent data paths
possible. Any control path (i.e. pipeline w/i DPU) can be routed to any
of the hardware data paths. A given control path can be triggered,
flushed and controlled independently.
Changes in v3:
- Move msm_media_info.h from uapi to dpu/ subdir
- Remove preclose callback dpu (it's handled in core)
- Fix kbuild warnings with parent_ops
- Remove unused functions from dpu_core_irq
- Rename mdss_phys to mdss
- Rename mdp_phys address space to mdp
- Drop _phys from vbif and regdma binding names
Signed-off-by: Abhinav Kumar <abhinavk@codeaurora.org>
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Chandan Uddaraju <chandanu@codeaurora.org>
Signed-off-by: Jeykumar Sankaran <jsanka@codeaurora.org>
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rajesh Yadav <ryadav@codeaurora.org>
Signed-off-by: Sravanthi Kollukuduru <skolluku@codeaurora.org>
Signed-off-by: Sean Paul <seanpaul@chromium.org>
[robclark minor rebase]
Signed-off-by: Rob Clark <robdclark@gmail.com>