A little fallout from "drm/amdgpu: sanitize fence numbers", we
sometimes need to signal all fences in the ring.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Looks like the VCE block sometimes still sends nonsense
fence numbers on startup.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Using wrong counter for walking fences. Fixes
a crash when unloading the driver.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This avoids problems with multiple GPUs. For example,
if the first GPU failed before amdgpu_fence_init() was
called, amdgpu_fence_slab_ref is still 0 and it will
get decremented in amdgpu_fence_driver_fini(). This
will lead to a crash during init of the second GPU since
amdgpu_fence_slab_ref is not 0.
v2: add functions for init/exit instead of
moving the variables into the driver.
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The rcu_assign_pointer() ensures that the initialization of a structure
is carried out before storing a pointer to that structre. It is always
safe to use RCU_INIT_POINTER() to NULL a pointer, instead of
rcu_assign_pointer().
This results in slightly smaller/faster code.
The following semantic patch was used:
<smpl>
@@
@@
- rcu_assign_pointer
+ RCU_INIT_POINTER
(..., NULL)
</smpl>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Muhammad Falak R Wani <falakreyaz@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
we introduced vmid fence, so one hw submission could produce two fences.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
All these are compile time constand and the
drm_debugfs_create/remove_files functions take a const
pointer argument.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Nils Wallménius <nils.wallmenius@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
since the rcu slot was initialized to be num_hw_submission,
if command submission doesn't use scheduler, this limitation
will be invalid like uvd test.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We don't need to extend them to 64bits any more, so avoid the extra overhead.
v2: update commit message.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
It's just overhead to check the fence value
when we signal them directly anyway.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Amdgpu doesn't support using scratch registers for fences any more.
So we won't see values like 0xdeadbeef as fence value any more.
v2: reschedule timer even if no change detected
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Because of the scheduler we need to signal all fences immediately
anyway, so try to avoid the waitqueue overhead.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Just wait for last fence instead of waiting for the sequence manually.
v2: don't use amdgpu_sched_jobs for the mask
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Just keep all HW fences in a RCU protected array as a
first step to replace the wait queue.
v2: update commit message, move fixes into separate patch.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Make this a parameter instead of using the global variable directly.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Fences must be freed RCU protected, otherwise the reservation_object_*_rcu()
functions can run into problems.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
The comment about the loop counter was never valid, even when you have
multiple threads this loop only runs as long as the sequence increases.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
No need to have that in the header file any more.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Not used any more.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Try to avoid using the hardware specific fences even more.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Not used any more since we now always use the sheduler.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
wait_event() never returns before the fence was signaled.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
It's not needed any more because all access goes through the scheduler now.
v2: Update commit message.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Ported from similar code in radeon.
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Ken Wang <Qingqing.Wang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Not used any more without semaphores
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Non-scheduler code is longer supported.
v2: agd: rebased on upstream
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Ken Wang <Qingqing.Wang@amd.com>
Reviewed-by: Monk Liu <monk.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Change-Id: I5ad8dd156ccf27a6f18004aa0a215a0925b6e67b
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Less overhead than a work item and also adds proper cleanup handling.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Mostly unused and replaced by the common trace points.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
And also add some missing function documentation. No functional change.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Interrupts are notorious unreliable, enable the fallback at
a couple of more places.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Just move the remaining users to fence_put/get.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
No need to duplicate the functionality any more.
v2: fix handling if no fence is available.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v1)
amdgpu_fence_default_wait isn't needed any more the default wait does the same
thing and amdgpu_test_signaled is dead as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
It didn't worked to well anyway.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com>
Change-Id: I67e987db0efdca28faa80b332b75571192130d33
Signed-off-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: David Zhou <david1.zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Embed the scheduler into the ring structure instead of allocating it.
Use the ring name directly instead of the id.
v2: rebased, whitespace cleanup
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: Chunming Zhou<david1.zhou@amd.com>
Move the fence related stuff into amdgpu_fence.c
v2: rework commit message, cause this is actually not a bug
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou<david1.zhou@amd.com>
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com>
Just to be consistent with the other members.
v2: rename the ring member as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com> (v1)
Reviewed-by: Chunming Zhou<david1.zhou@amd.com>
That isn't used any more.
v2: rebase
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The fence in the array may be skipped if wait_all is false,
thus the related callback is not initialized with list head.
So removing this kind callback will cause NULL pointer reference.
Signed-off-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com>
Rename the function and update the related code with this modified function.
Add the new parameter of bool wait_all.
If wait_all is true, it will return when all fences are signaled or timeout.
If wait_all is false, it will return when any fence is signaled or timeout.
Signed-off-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: Monk Liu <monk.liu@amd.com>
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Looks like that somehow got missed while during porting the radeon changes.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>