forked from Minki/linux
drm/amdgpu: partially revert "modify amdgpu_fence_wait_any() to amdgpu_fence_wait_multiple()" v2
That isn't used any more. v2: rebase Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -440,12 +440,11 @@ int amdgpu_fence_wait_next(struct amdgpu_ring *ring);
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int amdgpu_fence_wait_empty(struct amdgpu_ring *ring);
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unsigned amdgpu_fence_count_emitted(struct amdgpu_ring *ring);
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signed long amdgpu_fence_wait_multiple(struct amdgpu_device *adev,
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struct fence **array,
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uint32_t count,
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bool wait_all,
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bool intr,
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signed long t);
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signed long amdgpu_fence_wait_any(struct amdgpu_device *adev,
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struct fence **array,
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uint32_t count,
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bool intr,
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signed long t);
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struct amdgpu_fence *amdgpu_fence_ref(struct amdgpu_fence *fence);
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void amdgpu_fence_unref(struct amdgpu_fence **fence);
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@ -851,22 +851,6 @@ static bool amdgpu_test_signaled_any(struct fence **fences, uint32_t count)
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return false;
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}
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static bool amdgpu_test_signaled_all(struct fence **fences, uint32_t count)
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{
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int idx;
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struct fence *fence;
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for (idx = 0; idx < count; ++idx) {
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fence = fences[idx];
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if (fence) {
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if (!test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
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return false;
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}
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}
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return true;
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}
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struct amdgpu_wait_cb {
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struct fence_cb base;
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struct task_struct *task;
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@ -885,7 +869,7 @@ static signed long amdgpu_fence_default_wait(struct fence *f, bool intr,
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struct amdgpu_fence *fence = to_amdgpu_fence(f);
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struct amdgpu_device *adev = fence->ring->adev;
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return amdgpu_fence_wait_multiple(adev, &f, 1, false, intr, t);
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return amdgpu_fence_wait_any(adev, &f, 1, intr, t);
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}
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/**
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@ -894,23 +878,18 @@ static signed long amdgpu_fence_default_wait(struct fence *f, bool intr,
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* @adev: amdgpu device
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* @array: the fence array with amdgpu fence pointer
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* @count: the number of the fence array
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* @wait_all: the flag of wait all(true) or wait any(false)
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* @intr: when sleep, set the current task interruptable or not
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* @t: timeout to wait
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*
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* If wait_all is true, it will return when all fences are signaled or timeout.
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* If wait_all is false, it will return when any fence is signaled or timeout.
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* It will return when any fence is signaled or timeout.
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*/
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signed long amdgpu_fence_wait_multiple(struct amdgpu_device *adev,
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struct fence **array,
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uint32_t count,
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bool wait_all,
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bool intr,
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signed long t)
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signed long amdgpu_fence_wait_any(struct amdgpu_device *adev,
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struct fence **array, uint32_t count,
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bool intr, signed long t)
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{
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long idx = 0;
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struct amdgpu_wait_cb *cb;
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struct fence *fence;
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unsigned idx;
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BUG_ON(!array);
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@ -927,10 +906,7 @@ signed long amdgpu_fence_wait_multiple(struct amdgpu_device *adev,
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if (fence_add_callback(fence,
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&cb[idx].base, amdgpu_fence_wait_cb)) {
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/* The fence is already signaled */
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if (wait_all)
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continue;
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else
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goto fence_rm_cb;
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goto fence_rm_cb;
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}
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}
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}
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@ -945,9 +921,7 @@ signed long amdgpu_fence_wait_multiple(struct amdgpu_device *adev,
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* amdgpu_test_signaled_any must be called after
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* set_current_state to prevent a race with wake_up_process
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*/
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if (!wait_all && amdgpu_test_signaled_any(array, count))
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break;
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if (wait_all && amdgpu_test_signaled_all(array, count))
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if (amdgpu_test_signaled_any(array, count))
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break;
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if (adev->needs_reset) {
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@ -367,8 +367,8 @@ int amdgpu_sa_bo_new(struct amdgpu_device *adev,
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} while (amdgpu_sa_bo_next_hole(sa_manager, fences, tries));
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spin_unlock(&sa_manager->wq.lock);
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t = amdgpu_fence_wait_multiple(adev, fences, AMDGPU_MAX_RINGS, false, false,
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MAX_SCHEDULE_TIMEOUT);
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t = amdgpu_fence_wait_any(adev, fences, AMDGPU_MAX_RINGS,
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false, MAX_SCHEDULE_TIMEOUT);
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r = (t > 0) ? 0 : t;
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spin_lock(&sa_manager->wq.lock);
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/* if we have nothing to wait for block */
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