Now the VBT.seq->t11_t12 value adds 100ms to both Gen9_LP
as well as non Gen9_LP cases so no need to special case
and do -1 during HW readout and +1 during pp_div write
for Gen9_LP/CNP case.
Reviewed-by: Ville Syrjala <ville.syrjala@linux.intel.com>
Signed-off-by: Manasi Navare <manasi.d.navare@intel.com>
Suggested-by: Ville Syrjala <ville.syrjala@linux.intel.com>
Cc: Ville Syrjala <ville.syrjala@linux.intel.com>
Cc: Clint Taylor <clinton.a.taylor@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1498504905-21067-2-git-send-email-manasi.d.navare@intel.com
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
When we read the VBT t11_t12 value for panel power cycle delay,
it is a zero based value so we need to 100ms to that. And then it
needs to be multiplied by 10 to store it in 100usecs unit same as
SW VBT.
v3:
* Add it as part of series
v2:
* Change the VBT value instead of HW readout and pp div (Ville Syrjala)
Reviewed-by: Ville Syrjala <ville.syrjala@linux.intel.com>
Signed-off-by: Manasi Navare <manasi.d.navare@intel.com>
Cc: Ville Syrjala <ville.syrjala@linux.intel.com>
Cc: Clint Taylor <clinton.a.taylor@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1498504905-21067-1-git-send-email-manasi.d.navare@intel.com
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Trying to do a modeset from within a reset is fraught with danger. We
can fall into a cyclic deadlock where the modeset is waiting on a
previous modeset that is waiting on a request, and since the GPU hung
that request completion is waiting on the reset. As modesetting doesn't
allow its locks to be broken and restarted, or for its *own* reset
mechanism to take over the display, we have to do something very
evil instead. If we detect that we are stuck waiting to prepare the
display reset (by using a very simple timeout), resort to cancelling all
in-flight requests and throwing the user data into /dev/null, which is
marginally better than the driver locking up and keeping that data to
itself.
This is not a fix; this is just a workaround that unbreaks machines
until we can resolve the deadlock in a way that doesn't lose data!
v2: Move the retirement from set-wegded to the i915_reset() error path,
after which we no longer any delayed worker cleanup for
i915_handle_error()
v3: C abuse for syntactic sugar
v4: Cover all waits with the timeout to catch more driver breakage
References: https://bugs.freedesktop.org/show_bug.cgi?id=99093
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170622105625.16952-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
This patch adds option to enable dynamic backlight for eDP
panel that supports this feature via DPCD register and
set minimum / maximum brightness to 0% and 100% of the
normal brightness.
Signed-off-by: Puthikorn Voravootivat <puthik@chromium.org>
Reviewed-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170622190339.142671-4-puthik@chromium.org
Add heuristic to decide that AUX or PWM pin should use for
backlight brightness adjustment and modify i915 param description
to have auto, force disable, and force enable.
The heuristic to determine that using AUX pin is better than using
PWM pin is that the panel support any of the feature list here.
- Regional backlight brightness adjustment
- Backlight PWM frequency set
- More than 8 bits resolution of brightness level
- Backlight enablement via AUX and not by BL_ENABLE pin
Signed-off-by: Puthikorn Voravootivat <puthik@chromium.org>
Reviewed-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170622190339.142671-3-puthik@chromium.org
Read desired PWM frequency from panel vbt and calculate the
value for divider in DPCD address 0x724 and 0x728 to have
as many bits as possible for PWM duty cyle for granularity of
brightness adjustment while the frequency divisor is still
within 25% of the desired value.
Signed-off-by: Puthikorn Voravootivat <puthik@chromium.org>
Reviewed-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170622190339.142671-2-puthik@chromium.org
Make the code less confusiong by always using the top 9 bits of the
LPC bridge device ID to detect the PCH type. We need to add a bit of
new code for WPT, and we need to adjust the KBP ID as well. All the
other pre-CNP IDs are fine as is.
The virtualization cases I think are fine. These P2X and P3X IDs
actually just look like the old PIIX4 and PIIX3 IDs to me. Not sure
why they're not called PIIX3/4 though. The qemu one has a comment
saying the full ID is 0x2918 which is fine with 9 bits.
v2: Keep the CNP ID as 0xa300 (DK)
Cc: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Reviewed-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170621174944.23306-1-ville.syrjala@linux.intel.com
Write the '!(SNB||IVB)' checks in the CPT/PPT detections
as '!SNB && !IVB' to make it less messy looking, and clear out
some useless parens the from the virtualization PCH detection case.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620130310.13245-5-ville.syrjala@linux.intel.com
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
The vma already contains most of the information we need for insertion.
But also in preparation for supporting huge gtt pages, it would be
useful to know the details of the vma, such that we can we can easily
determine the page sizes we are allowed to use when inserting into the
48b PPGTT. This is especially true for 64K where we can't just
arbitrarily use it, since we require aligning/padding the vm space to
2M, which sometimes we can't enforce in the upper levels.
Suggested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Matthew Auld <matthew.auld@intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170622095836.6800-1-matthew.auld@intel.com
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
commit 2889caa923 ("drm/i915: Eliminate lots of iterations over the
execobjects array") jiggled around the error handling and replace a test
that we cleaned up properly after ourselves with an assertion. That
assertion failed because in the release function (moments after the
assertion) we were indeed forgetting to mark the vma as cleared. The
consequence was when testing an invalid relocation address, we would try
to release the vma twice (following the couple of attempts to verify the
address) and on the second release notice that the first release was
incomplete.
Testcase: igt/gem_reloc_overflow/invalid-address
Fixes: 2889caa923 ("drm/i915: Eliminate lots of iterations over the execobjects array")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170622104722.2583-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Highly unlikely, but if the stop_machine() did suspend the tasklet, we
want to make sure that when it wakes it finds there is nothing to do.
Otherwise, it will loudly complain that the ELSP port tracking no longer
matches the hardware, and we will be mightly confused.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170621124804.4529-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
In looking at a use-after-free on Baytrail, it looks like the VMA's
activity tracking is suspect. Add some asserts to catch freeing the VMA
before we have decoupled all of its i915_gem_active trackers.
References: https://bugs.freedesktop.org/show_bug.cgi?id=101511
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620124321.1108-3-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Since we may track unfenced access (GPU access to the vma that
explicitly requires no fence), vma->last_fence may be set without any
attached fence (vma->fence) and so will not be flushed when we call
i915_vma_put_fence(). Since we stopped doing a full retire of the
activity trackers for unbind, we need to explicitly retire each tracker.
Fixes: b0decaf75b ("drm/i915: Track active vma requests")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620124321.1108-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
A new variable is added to export the reset counts to debugfs, this
includes full gpu reset and engine reset count. This is useful for tests
where they are expected to trigger reset; these counts are checked before
and after the test to ensure the same.
v2: Include reset engine count in i915_engine_info too (Chris).
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com>
Signed-off-by: Michel Thierry <michel.thierry@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170615201828.23144-8-michel.thierry@intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620095751.13127-8-chris@chris-wilson.co.uk
Driver maintains count of how many times a given engine is reset, useful to
capture this in error state also. It gives an idea of how engine is coping
up with the workloads it is executing before this error state.
A follow-up patch will provide this information in debugfs.
v2: s/engine_reset/reset_engine/ (Chris)
Define count as unsigned int (Tvrtko)
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com>
Signed-off-by: Michel Thierry <michel.thierry@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170615201828.23144-7-michel.thierry@intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620095751.13127-7-chris@chris-wilson.co.uk
This change implements support for per-engine reset as an initial, less
intrusive hang recovery option to be attempted before falling back to the
legacy full GPU reset recovery mode if necessary. This is only supported
from Gen8 onwards.
Hangchecker determines which engines are hung and invokes error handler to
recover from it. Error handler schedules recovery for each of those engines
that are hung. The recovery procedure is as follows,
- identifies the request that caused the hang and it is dropped
- force engine to idle: this is done by issuing a reset request
- reset the engine
- re-init the engine to resume submissions.
If engine reset fails then we fall back to heavy weight full gpu reset
which resets all engines and reinitiazes complete state of HW and SW.
v2: Rebase.
v3: s/*engine_reset*/*reset_engine*/; freeze engine and irqs before
calling i915_gem_reset_engine (Chris).
v4: Rebase, modify i915_gem_reset_prepare to use a ring mask and
reuse the function for reset_engine.
v5: intel_reset_engine_start/cancel instead of request/unrequest_reset.
v6: Clean up reset_engine function to not require mutex, i.e. no need to call
revoke/restore_fences and _retire_requests (Chris).
v7: Remove leftovers from v5, i.e. no need to disable irq, hold
forcewake or wakeup the handoff bit (Chris).
v8: engine_retire_requests should be (and it was) static; explain that
we have to re-init the engine after reset, which is why the init_hw call
is needed; check reset-in-progress flag (Chris).
v9: Rebase, include code to pass the active request to gem_reset_engine
(as it is already done in full reset). Remove unnecessary
intel_reset_engine_start/cancel, these are executed as part of the
reset.
v10: Rebase, use the right I915_RESET_ENGINE flag.
v11: Fixup to call reset_finish_engine even on error.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Signed-off-by: Tomas Elf <tomas.elf@intel.com>
Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com>
Signed-off-by: Michel Thierry <michel.thierry@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170615201828.23144-6-michel.thierry@intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620095751.13127-6-chris@chris-wilson.co.uk
This is a preparatory patch which modifies error handler to do per engine
hang recovery. The actual patch which implements this sequence follows
later in the series. The aim is to prepare existing recovery function to
adapt to this new function where applicable (which fails at this point
because core implementation is lacking) and continue recovery using legacy
full gpu reset.
A helper function is also added to query the availability of engine
reset. A subsequent patch will add the capability to query which type
of reset is present (engine -> full -> no-reset) via the get-param
ioctl.
It has been decided that the error events that are used to notify user of
reset will only be sent in case if full chip reset. In case of just
single (or multiple) engine resets, userspace won't be notified by these
events.
Note that this implementation of engine reset is for i915 directly
submitting to the ELSP, where the driver manages the hang detection,
recovery and resubmission. With GuC submission these tasks are shared
between driver and firmware; i915 will still responsible for detecting a
hang, and when it does it will have to request GuC to reset that Engine and
remind the firmware about the outstanding submissions. This will be
added in different patch.
v2: rebase, advertise engine reset availability in platform definition,
add note about GuC submission.
v3: s/*engine_reset*/*reset_engine*/. (Chris)
Handle reset as 2 level resets, by first going to engine only and fall
backing to full/chip reset as needed, i.e. reset_engine will need the
struct_mutex.
v4: Pass the engine mask to i915_reset. (Chris)
v5: Rebase, update selftests.
v6: Rebase, prepare for mutex-less reset engine.
v7: Pass reset_engine mask as a function parameter, and iterate over the
engine mask for reset_engine. (Chris)
v8: Use i915.reset >=2 in has_reset_engine; remove redundant reset
logging; add a reset-engine-in-progress flag to prevent concurrent
resets, and avoid dual purposing of reset-backoff. (Chris)
v9: Support reset of different engines in parallel (Chris)
v10: Handle reset-engine flag locking better (Chris)
v11: Squash in reporting of per-engine-reset availability.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Signed-off-by: Ian Lister <ian.lister@intel.com>
Signed-off-by: Tomas Elf <tomas.elf@intel.com>
Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com>
Signed-off-by: Michel Thierry <michel.thierry@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170615201828.23144-4-michel.thierry@intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620095751.13127-5-chris@chris-wilson.co.uk
And store the active request so that we only search for it once.
v2: Check for request completion inside _prepare_engine, don't use
ECANCELED, remove unnecessary null checks (Chris).
v3: Capture active requests during reset_prepare and store it the
engine hangcheck obj.
v4: Rename commit, change i915_gem_reset_request to just confirm the
active_request is still incomplete, instead of engine_stalled (Chris).
v5: With style; pass the active request to gem_reset_engine, keep single
return in reset_prepare_engine (Chris).
v6: Moved before reset-engine code appears (Chris)
Suggested-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> (v5)
Signed-off-by: Michel Thierry <michel.thierry@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170615201828.23144-2-michel.thierry@intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620095751.13127-3-chris@chris-wilson.co.uk
If we enter i915_handle_error() a second time and a global reset is
already in progress, we can simply wait for completion of the first
reset. Currently we exit early prior to the actual reset being
performed -- the worst of both worlds!
v2: Plug into the existing reset_queue, and remember that kselftests is
playing games with I915_RESET_BACKOFF to prevent hangcheck from screwing
up.
v3: Rename to i915_reset_device to fit in better with i915_reset_engine
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: Michel Thierry <michel.thierry@intel.com>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620095751.13127-2-chris@chris-wilson.co.uk
Whilst the contents of the context is still protected by the big
struct_mutex, this is not much of an improvement. It is just one tiny
step towards reducing our BKL.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620110547.15947-3-chris@chris-wilson.co.uk
If we move the actual cleanup of the context to a worker, we can allow
the final free to be called from any context and avoid undue latency in
the caller.
v2: Negotiate handling the delayed contexts free by flushing the
workqueue before calling i915_gem_context_fini() and performing the final
free of the kernel context directly
v3: Flush deferred frees before new context allocations
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170620110547.15947-2-chris@chris-wilson.co.uk
We do not want to carry on over missing constructors and don't
need a duplicated engine mask checking which is already done
in the setup phase.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Paulo noticed that we were missing few bits clear
before writing values back to the register on
these RMW MMIO operations.
v2: Remove "POST_" from CURSOR_COEFF_MASK. (Paulo).
v3: Remove unnecessary braces. (Jani).
Fixes: cf54ca8bc5 ("drm/i915/cnl: Implement voltage swing sequence.")
Cc: Paulo Zanoni <paulo.r.zanoni@intel.com>
Cc: Manasi Navare <manasi.d.navare@intel.com>
Cc: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1497897572-22520-1-git-send-email-rodrigo.vivi@intel.com
Coffee Lake inherit most of Kabylake production
workarounds.
v2: Fix typo on commit message and remove
WaDisableKillLogic and GEN9_DISABLE_OCL_OOB_SUPPRESS_LOGIC,
since as Mika pointed out they shouldn't be here for cfl
according to BSpec.
Cc: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1497653398-15722-1-git-send-email-rodrigo.vivi@intel.com
Although we use 9 bits of Device ID for identifying PCH, only 8 bits are
stored in dev_priv->pch_id. This makes HAS_PCH_CNP_LP() and
HAS_PCH_SPT_LP() incorrect. Fix this by storing all the 9 bits for the
platforms with LP PCH.
v2: Drop PCH_LPT_LP change (Imre)
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Jani Nikula <jani.nikula@intel.com>
Cc: Imre Deak <imre.deak@intel.com>
Fixes: commit ec7e0bb35f ("drm/i915/cnp: Add PCI ID for Cannonpoint LP PCH")
Reported-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@intel.com>
Signed-off-by: Imre Deak <imre.deak@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1497641774-29104-1-git-send-email-dhinakaran.pandiyan@intel.com
During execbuf, a mandatory step is that we add this request (this
fence) to each object's reservation_object. Inside execbuf, we track the
vma, and to add the fence to the reservation_object then means having to
first chase the obj, incurring another cache miss. We can reduce the
number of cache misses by stashing a pointer to the reservation_object
in the vma itself.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170616140525.6394-1-chris@chris-wilson.co.uk
If the user requires patching of their batch or auxiliary buffers, we
currently make the alterations on the cpu. If they are active on the GPU
at the time, we wait under the struct_mutex for them to finish executing
before we rewrite the contents. This happens if shared relocation trees
are used between different contexts with separate address space (and the
buffers then have different addresses in each), the 3D state will need
to be adjusted between execution on each context. However, we don't need
to use the CPU to do the relocation patching, as we could queue commands
to the GPU to perform it and use fences to serialise the operation with
the current activity and future - so the operation on the GPU appears
just as atomic as performing it immediately. Performing the relocation
rewrites on the GPU is not free, in terms of pure throughput, the number
of relocations/s is about halved - but more importantly so is the time
under the struct_mutex.
v2: Break out the request/batch allocation for clearer error flow.
v3: A few asserts to ensure rq ordering is maintained
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Currently, the last object in the execlist is the always the batch.
However, when building the batch buffer we often know the batch object
first and if we can use the first slot in the execlist we can emit
relocation instructions relative to it immediately and avoid a separate
pass to adjust the relocations to point to the last execlist slot.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
This simply hides the EAGAIN caused by userptr when userspace causes
resource contention. However, it is quite beneficial with highly
contended userptr users as we avoid repeating the setup costs and
kernel-user context switches.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Michał Winiarski <michal.winiarski@intel.com>
When choosing a slot for an execbuffer, we ideally want to use the same
address as last time (so that we don't have to rebind it) and the same
address as expected by the user (so that we don't have to fixup any
relocations pointing to it). If we first try to bind the incoming
execbuffer->offset from the user, or the currently bound offset that
should hopefully achieve the goal of avoiding the rebind cost and the
relocation penalty. However, if the object is not currently bound there
we don't want to arbitrarily unbind an object in our chosen position and
so choose to rebind/relocate the incoming object instead. After we
report the new position back to the user, on the next pass the
relocations should have settled down.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtien@linux.intel.com>
If we take a reference to the object/vma when it is first used in an
execbuf, we can keep that reference until the object's file-local handle
is closed. Thereby saving a frequent ref/unref pair.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
The major scaling bottleneck in execbuffer is the processing of the
execobjects. Creating an auxiliary list is inefficient when compared to
using the execobject array we already have allocated.
Reservation is then split into phases. As we lookup up the VMA, we
try and bind it back into active location. Only if that fails, do we add
it to the unbound list for phase 2. In phase 2, we try and add all those
objects that could not fit into their previous location, with fallback
to retrying all objects and evicting the VM in case of severe
fragmentation. (This is the same as before, except that phase 1 is now
done inline with looking up the VMA to avoid an iteration over the
execobject array. In the ideal case, we eliminate the separate reservation
phase). During the reservation phase, we only evict from the VM between
passes (rather than currently as we try to fit every new VMA). In
testing with Unreal Engine's Atlantis demo which stresses the eviction
logic on gen7 class hardware, this speed up the framerate by a factor of
2.
The second loop amalgamation is between move_to_gpu and move_to_active.
As we always submit the request, even if incomplete, we can use the
current request to track active VMA as we perform the flushes and
synchronisation required.
The next big advancement is to avoid copying back to the user any
execobjects and relocations that are not changed.
v2: Add a Theory of Operation spiel.
v3: Fall back to slow relocations in preparation for flushing userptrs.
v4: Document struct members, factor out eb_validate_vma(), add a few
more comments to explain some magic and hide other magic behind macros.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
If we write a relocation into the buffer, we require our own implicit
synchronisation added after the start of the execbuf, outside of the
user's control. As we may end up clflushing, or doing the patch itself
on the GPU, asynchronously we need to look at the implicit serialisation
on obj->resv and hence need to disable EXEC_OBJECT_ASYNC for this
object.
If the user does trigger a stall for relocations, we make sure the stall
is complete enough so that the batch is not submitted before we complete
those relocations.
Fixes: 77ae995789 ("drm/i915: Enable userspace to opt-out of implicit fencing")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
We can simplify our tracking of pending writes in an execbuf to the
single bit in the vma->exec_entry->flags, but that requires the
relocation function knowing the object's vma. Pass it along.
Note we have only been using a single bit to track flushing since
commit cc889e0f6c
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Wed Jun 13 20:45:19 2012 +0200
drm/i915: disable flushing_list/gpu_write_list
unconditionally flushed all render caches before the breadcrumb and
commit 6ac42f4148
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Sat Jul 21 12:25:01 2012 +0200
drm/i915: Replace the complex flushing logic with simple invalidate/flush all
did away with the explicit GPU domain tracking. This was then codified
into the ABI with NO_RELOC in
commit ed5982e6ce
Author: Daniel Vetter <daniel.vetter@ffwll.ch> # Oi! Patch stealer!
Date: Thu Jan 17 22:23:36 2013 +0100
drm/i915: Allow userspace to hint that the relocations were known
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
The advent of full-ppgtt lead to an extra indirection between the object
and its binding. That extra indirection has a noticeable impact on how
fast we can convert from the user handles to our internal vma for
execbuffer. In order to bypass the extra indirection, we use a
resizable hashtable to jump from the object to the per-ctx vma.
rhashtable was considered but we don't need the online resizing feature
and the extra complexity proved to undermine its usefulness. Instead, we
simply reallocate the hastable on demand in a background task and
serialize it before iterating.
In non-full-ppgtt modes, multiple files and multiple contexts can share
the same vma. This leads to having multiple possible handle->vma links,
so we only use the first to establish the fast path. The majority of
buffers are not shared and so we should still be able to realise
speedups with multiple clients.
v2: Prettier names, more magic.
v3: Many style tweaks, most notably hiding the misuse of execobj[].rsvd2
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
For ease of use (i.e. avoiding a few checks and function calls), store
the object's cache coherency next to the cache is dirty bit.
Specifically this patch aims to reduce the frequency of no-op calls to
i915_gem_object_clflush() to counter-act the increase of such calls for
GPU only objects in the previous patch.
v2: Replace cache_dirty & ~cache_coherent with cache_dirty &&
!cache_coherent as gcc generates much better code for the latter
(Tvrtko)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Dongwon Kim <dongwon.kim@intel.com>
Cc: Matt Roper <matthew.d.roper@intel.com>
Tested-by: Dongwon Kim <dongwon.kim@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170616105455.16977-1-chris@chris-wilson.co.uk
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>