drm/amd/display: Fix 3DLUT skipped programming
We found a compilation error that we thought was caused by the 3DLUT patch; later on, we figured out the root cause of the problem, but we already applied the revert in the wrong patch. This commit brings it back the 3DLUT fix. Acked-by: Agustin Gutierrez <agustin.gutierrez@amd.com> Tested-by: Daniel Wheeler <daniel.wheeler@amd.com> Signed-off-by: Aric Cyr <aric.cyr@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@@ -2285,6 +2285,9 @@ static enum surface_update_type det_surface_update(const struct dc *dc,
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update_flags->bits.gamma_change = 1;
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}
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if (u->lut3d_func || u->func_shaper)
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update_flags->bits.lut_3d = 1;
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if (u->hdr_mult.value)
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if (u->hdr_mult.value != u->surface->hdr_mult.value) {
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update_flags->bits.hdr_mult = 1;
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@@ -2298,6 +2301,7 @@ static enum surface_update_type det_surface_update(const struct dc *dc,
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if (update_flags->bits.input_csc_change
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|| update_flags->bits.coeff_reduction_change
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|| update_flags->bits.lut_3d
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|| update_flags->bits.gamma_change
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|| update_flags->bits.gamut_remap_change) {
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type = UPDATE_TYPE_FULL;
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@@ -940,6 +940,7 @@ union surface_update_flags {
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uint32_t bandwidth_change:1;
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uint32_t clock_change:1;
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uint32_t stereo_format_change:1;
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uint32_t lut_3d:1;
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uint32_t full_update:1;
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} bits;
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