bpf: Add iterator for spilled registers
Add this iterator for spilled registers, it concentrates the details of how to get the current frame's spilled registers into a single macro while clarifying the intention of the code which is calling the macro. Signed-off-by: Joe Stringer <joe@wand.net.nz> Acked-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
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				| @ -131,6 +131,17 @@ struct bpf_verifier_state { | ||||
| 	u32 curframe; | ||||
| }; | ||||
| 
 | ||||
| #define bpf_get_spilled_reg(slot, frame)				\ | ||||
| 	(((slot < frame->allocated_stack / BPF_REG_SIZE) &&		\ | ||||
| 	  (frame->stack[slot].slot_type[0] == STACK_SPILL))		\ | ||||
| 	 ? &frame->stack[slot].spilled_ptr : NULL) | ||||
| 
 | ||||
| /* Iterate over 'frame', setting 'reg' to either NULL or a spilled register. */ | ||||
| #define bpf_for_each_spilled_reg(iter, frame, reg)			\ | ||||
| 	for (iter = 0, reg = bpf_get_spilled_reg(iter, frame);		\ | ||||
| 	     iter < frame->allocated_stack / BPF_REG_SIZE;		\ | ||||
| 	     iter++, reg = bpf_get_spilled_reg(iter, frame)) | ||||
| 
 | ||||
| /* linked list of verifier states used to prune search */ | ||||
| struct bpf_verifier_state_list { | ||||
| 	struct bpf_verifier_state state; | ||||
|  | ||||
| @ -2252,10 +2252,9 @@ static void __clear_all_pkt_pointers(struct bpf_verifier_env *env, | ||||
| 		if (reg_is_pkt_pointer_any(®s[i])) | ||||
| 			mark_reg_unknown(env, regs, i); | ||||
| 
 | ||||
| 	for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) { | ||||
| 		if (state->stack[i].slot_type[0] != STACK_SPILL) | ||||
| 	bpf_for_each_spilled_reg(i, state, reg) { | ||||
| 		if (!reg) | ||||
| 			continue; | ||||
| 		reg = &state->stack[i].spilled_ptr; | ||||
| 		if (reg_is_pkt_pointer_any(reg)) | ||||
| 			__mark_reg_unknown(reg); | ||||
| 	} | ||||
| @ -3395,10 +3394,9 @@ static void find_good_pkt_pointers(struct bpf_verifier_state *vstate, | ||||
| 
 | ||||
| 	for (j = 0; j <= vstate->curframe; j++) { | ||||
| 		state = vstate->frame[j]; | ||||
| 		for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) { | ||||
| 			if (state->stack[i].slot_type[0] != STACK_SPILL) | ||||
| 		bpf_for_each_spilled_reg(i, state, reg) { | ||||
| 			if (!reg) | ||||
| 				continue; | ||||
| 			reg = &state->stack[i].spilled_ptr; | ||||
| 			if (reg->type == type && reg->id == dst_reg->id) | ||||
| 				reg->range = max(reg->range, new_range); | ||||
| 		} | ||||
| @ -3643,7 +3641,7 @@ static void mark_map_regs(struct bpf_verifier_state *vstate, u32 regno, | ||||
| 			  bool is_null) | ||||
| { | ||||
| 	struct bpf_func_state *state = vstate->frame[vstate->curframe]; | ||||
| 	struct bpf_reg_state *regs = state->regs; | ||||
| 	struct bpf_reg_state *reg, *regs = state->regs; | ||||
| 	u32 id = regs[regno].id; | ||||
| 	int i, j; | ||||
| 
 | ||||
| @ -3652,8 +3650,8 @@ static void mark_map_regs(struct bpf_verifier_state *vstate, u32 regno, | ||||
| 
 | ||||
| 	for (j = 0; j <= vstate->curframe; j++) { | ||||
| 		state = vstate->frame[j]; | ||||
| 		for (i = 0; i < state->allocated_stack / BPF_REG_SIZE; i++) { | ||||
| 			if (state->stack[i].slot_type[0] != STACK_SPILL) | ||||
| 		bpf_for_each_spilled_reg(i, state, reg) { | ||||
| 			if (!reg) | ||||
| 				continue; | ||||
| 			mark_map_reg(&state->stack[i].spilled_ptr, 0, id, is_null); | ||||
| 		} | ||||
|  | ||||
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