forked from Minki/linux
drm/virtio: track created object state
Track whenever the virtio_gpu_object is already created (i.e. host knows about it) in a new variable. Add checks to virtio_gpu_object_attach() to do nothing on objects not created yet. Make virtio_gpu_ttm_bo_destroy() use the new variable too, instead of expecting hw_res_handle indicating the object state. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Dave Airlie <airlied@redhat.com> Link: http://patchwork.freedesktop.org/patch/msgid/20181019061847.18958-2-kraxel@redhat.com
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@ -65,6 +65,7 @@ struct virtio_gpu_object {
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struct ttm_placement placement;
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struct ttm_buffer_object tbo;
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struct ttm_bo_kmap_obj kmap;
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bool created;
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};
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#define gem_to_virtio_gpu_obj(gobj) \
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container_of((gobj), struct virtio_gpu_object, gem_base)
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@ -263,6 +264,7 @@ void virtio_gpu_resource_id_get(struct virtio_gpu_device *vgdev,
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uint32_t *resid);
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void virtio_gpu_resource_id_put(struct virtio_gpu_device *vgdev, uint32_t id);
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void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *bo,
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uint32_t resource_id,
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uint32_t format,
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uint32_t width,
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@ -324,6 +326,7 @@ void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_fence **fence);
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void
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virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *bo,
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struct virtio_gpu_resource_create_3d *rc_3d,
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struct virtio_gpu_fence **fence);
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void virtio_gpu_ctrl_ack(struct virtqueue *vq);
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@ -232,7 +232,7 @@ static int virtio_gpufb_create(struct drm_fb_helper *helper,
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return PTR_ERR(obj);
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virtio_gpu_resource_id_get(vgdev, &resid);
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virtio_gpu_cmd_create_resource(vgdev, resid, format,
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virtio_gpu_cmd_create_resource(vgdev, obj, resid, format,
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mode_cmd.width, mode_cmd.height);
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ret = virtio_gpu_object_kmap(obj);
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@ -103,8 +103,9 @@ int virtio_gpu_mode_dumb_create(struct drm_file *file_priv,
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goto fail;
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format = virtio_gpu_translate_format(DRM_FORMAT_HOST_XRGB8888);
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obj = gem_to_virtio_gpu_obj(gobj);
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virtio_gpu_resource_id_get(vgdev, &resid);
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virtio_gpu_cmd_create_resource(vgdev, resid, format,
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virtio_gpu_cmd_create_resource(vgdev, obj, resid, format,
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args->width, args->height);
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/* attach the object to the resource */
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@ -260,7 +260,7 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
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obj = &qobj->gem_base;
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if (!vgdev->has_virgl_3d) {
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virtio_gpu_cmd_create_resource(vgdev, res_id, rc->format,
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virtio_gpu_cmd_create_resource(vgdev, qobj, res_id, rc->format,
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rc->width, rc->height);
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ret = virtio_gpu_object_attach(vgdev, qobj, res_id, NULL);
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@ -288,7 +288,7 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
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rc_3d.nr_samples = cpu_to_le32(rc->nr_samples);
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rc_3d.flags = cpu_to_le32(rc->flags);
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virtio_gpu_cmd_resource_create_3d(vgdev, &rc_3d, NULL);
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virtio_gpu_cmd_resource_create_3d(vgdev, qobj, &rc_3d, NULL);
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ret = virtio_gpu_object_attach(vgdev, qobj, res_id, &fence);
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if (ret) {
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ttm_eu_backoff_reservation(&ticket, &validate_list);
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@ -33,7 +33,7 @@ static void virtio_gpu_ttm_bo_destroy(struct ttm_buffer_object *tbo)
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bo = container_of(tbo, struct virtio_gpu_object, tbo);
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vgdev = (struct virtio_gpu_device *)bo->gem_base.dev->dev_private;
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if (bo->hw_res_handle)
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if (bo->created)
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virtio_gpu_cmd_unref_resource(vgdev, bo->hw_res_handle);
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if (bo->pages)
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virtio_gpu_object_free_sg_table(bo);
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@ -388,6 +388,7 @@ retry:
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/* create a basic resource */
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void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *bo,
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uint32_t resource_id,
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uint32_t format,
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uint32_t width,
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@ -406,6 +407,7 @@ void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev,
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cmd_p->height = cpu_to_le32(height);
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virtio_gpu_queue_ctrl_buffer(vgdev, vbuf);
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bo->created = true;
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}
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void virtio_gpu_cmd_unref_resource(struct virtio_gpu_device *vgdev,
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@ -772,6 +774,7 @@ void virtio_gpu_cmd_context_detach_resource(struct virtio_gpu_device *vgdev,
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void
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virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *bo,
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struct virtio_gpu_resource_create_3d *rc_3d,
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struct virtio_gpu_fence **fence)
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{
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@ -786,6 +789,7 @@ virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
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cmd_p->hdr.flags = 0;
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virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, &cmd_p->hdr, fence);
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bo->created = true;
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}
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void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
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@ -869,6 +873,9 @@ int virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
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struct scatterlist *sg;
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int si, nents;
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if (!obj->created)
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return 0;
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if (!obj->pages) {
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int ret;
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