2018-04-30 18:10:58 +00:00
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// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2017-2018 Broadcom */
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#include "v3d_drv.h"
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struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue)
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{
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struct v3d_fence *fence;
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fence = kzalloc(sizeof(*fence), GFP_KERNEL);
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if (!fence)
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return ERR_PTR(-ENOMEM);
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fence->dev = &v3d->drm;
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fence->queue = queue;
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fence->seqno = ++v3d->queue[queue].emit_seqno;
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dma_fence_init(&fence->base, &v3d_fence_ops, &v3d->job_lock,
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v3d->queue[queue].fence_context, fence->seqno);
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return &fence->base;
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}
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static const char *v3d_fence_get_driver_name(struct dma_fence *fence)
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{
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return "v3d";
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}
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static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
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{
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struct v3d_fence *f = to_v3d_fence(fence);
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if (f->queue == V3D_BIN)
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return "v3d-bin";
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else
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return "v3d-render";
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}
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static bool v3d_fence_enable_signaling(struct dma_fence *fence)
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{
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return true;
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}
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const struct dma_fence_ops v3d_fence_ops = {
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.get_driver_name = v3d_fence_get_driver_name,
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.get_timeline_name = v3d_fence_get_timeline_name,
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.enable_signaling = v3d_fence_enable_signaling,
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2018-06-05 19:03:01 +00:00
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/* Each of our fences gets signaled as complete by the IRQ
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* handler, so we rely on the core's tracking of signaling.
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*/
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.signaled = NULL,
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2018-04-30 18:10:58 +00:00
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.wait = dma_fence_default_wait,
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.release = dma_fence_free,
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};
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