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# README
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## NVIDIA VideoEffects SDK: API Source Code and Sample Applications
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NVIDIA VideoEffects SDK is an SDK for enhancing and applying filters to videos at real-time. The SDK is powered by NVIDIA graphics processing units (GPUs) with Tensor Cores, and as a result, the algorithm throughput is greatly accelerated, and latency is reduced.
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NVIDIA VideoEffects SDK has the following AI features:
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- **Encoder Artifact Reduction**, which reduces the blocky and noisy artifacts from an encoded video while preserving the details of the original video.
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- **Super Resolution**, which upscales a video while also reducing the blocky and noisy artifacts. It can enhance the details and sharpen the output while simultaneously preserving the content. This is suitable for upscaling lossy content.
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- **Upscale**, which is a very fast and light-weight method for upscaling an input video. It also provides a sharpening parameter to sharpen the resulting output. This feature can be optionally pipelined with the encoder artifact reduction feature to enhance the scale while reducing the video artifacts.
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NVIDIA VideoEffects SDK provides two sample applications that demonstrate the features listed above in real time by using offline videos.
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- **VideoEffects App**, which is a sample app that can invoke each feature individually.
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- **UpscalePipeline App**, which is a sample app that pipelines the Encoder Artifact Reduction feature with the Upscale feature.
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All features in the VideoEffects SDK support 720p and 1080p as input resolutions. These are the scaling factors supported by the Super Resolution feature:
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- **720p inputs** can be scaled by a factor of 1.5x or 2x.
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- **1080p inputs** can be scaled by a factor of 1.33x or 2x.
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Additionally, the Upscale feature supports any input resolution, and the following scaling factors:
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- 1.33x, 1.5x, 2x or 3x
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NVIDIA VideoEffects SDK is distributed in the following parts:
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- This open source repository that includes the [SDK API and proxy linking source code](https://github.com/NVIDIA/BROADCAST-VFX-SDK/tree/master/nvvfx), and [sample applications and their dependency libraries](https://github.com/NVIDIA/BROADCAST-VFX-SDK/tree/master/samples).
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- An installer hosted on [RTX broadcast engine developer page](https://developer.nvidia.com/rtx-broadcast-engine) that installs the SDK DLLs, the models, and the SDK dependency libraries.
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Please refer to [SDK programming guide](https://github.com/NVIDIA/BROADCAST-VFX-SDK/blob/master/docs/NVIDIA%20Video%20Effects%20SDK%20Programming%20Guide.pdf) for configuring and integrating the SDK, compiling and running the sample applications.
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## System requirements
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The SDK is supported on NVIDIA GPUs that are based on the NVIDIA<49> Turing<6E> architecture. Although the SDK can run on Turing<6E> GPUs without Tensor Cores, it is optimized for much higher performance on GPUs with Tensor Cores.
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* Windows OS supported: 64-bit Windows 10
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* Microsoft Visual Studio: 2017 (MSVC15.0) or later
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* CMake: v3.12 or later
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* NVIDIA Graphics Driver for Windows: 455.57 or later
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## NVIDIA Branding Guidelines
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If you integrate an NVIDIA Broadcast Engine SDK within your product, please follow the required branding guidelines that are available [here](
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https://nvidia.frontify.com/d/uAobRitG8H8B)
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## Compiling the sample apps
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### Steps
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The open source repository includes the source code to build the sample applications, and a proxy file NVVideoEffectsProxy.cpp to enable compilation without explicitly linking against the SDK DLL.
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**Note: To download the models and runtime dependencies required by the features, you need to run the [SDK Installer](https://developer.nvidia.com/rtx-broadcast-engine).**
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1. In the root folder of the downloaded source code, start the CMake GUI and specify the source folder and a build folder for the binary files.
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* For the source folder, ensure that the path ends in OSS.
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* For the build folder, ensure that the path ends in OSS/build.
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2. Use CMake to configure and generate the Visual Studio solution file.
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* Click Configure.
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* When prompted to confirm that CMake can create the build folder, click OK.
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* Select Visual Studio for the generator and x64 for the platform.
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* To complete configuring the Visual Studio solution file, click Finish.
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* To generate the Visual Studio Solution file, click Generate.
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* Verify that the build folder contains the NvVideoEffects_SDK.sln file.
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3. Use Visual Studio to generate the application binary .exe file from the NvVideoEffects_SDK.sln file.
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* In CMake, to open Visual Studio, click Open Project.
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* In Visual Studio, select Build > Build Solution.
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