69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
/*###############################################################################
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#
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# Copyright 2021 NVIDIA Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy of
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# this software and associated documentation files (the "Software"), to deal in
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# the Software without restriction, including without limitation the rights to
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# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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# the Software, and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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###############################################################################*/
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#ifndef __DIRECTORY_ITERATOR_H
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#define __DIRECTORY_ITERATOR_H
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class DirectoryIterator {
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public:
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enum {
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kTypeFile = 1,
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kTypeDirectory = 2,
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kTypeSpecial = 4,
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kTypeAll = (kTypeFile | kTypeDirectory | kTypeSpecial)
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};
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/// Constructor
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DirectoryIterator();
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/// Constructor
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/// @param[in] path The path of the directory to iterate.
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/// @param[in] iterateWhat The types of files to list.
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DirectoryIterator(const char *path, unsigned iterateWhat);
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/// Destructor
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~DirectoryIterator();
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/// Start looking in a particular directory.
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/// @param[in] path The path of the directory to iterate.
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/// @param[in] iterateWhat The types of files to list.
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/// @return 0 If successful,
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/// -1 If path was NULL,
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/// -99 If there are no files.
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int init(const char *path, unsigned iterateWhat);
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/// Get the next file.
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/// @param pName[out] a place to store the name of the next file.
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/// @param type[out] a place to store the type of the next file.
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/// @return 0 If successful,
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/// -1 If path was NULL,
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/// -99 If there are no more files.
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int next(const char **pName, unsigned *type);
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private:
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struct Impl;
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Impl *m_impl;
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};
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#endif // __DIRECTORY_ITERATOR_H
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