/*############################################################################### # # Copyright 2021 NVIDIA Corporation # # Permission is hereby granted, free of charge, to any person obtaining a copy of # this software and associated documentation files (the "Software"), to deal in # the Software without restriction, including without limitation the rights to # use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of # the Software, and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS # FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR # COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER # IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # ###############################################################################*/ #ifndef __DIRECTORY_ITERATOR_H #define __DIRECTORY_ITERATOR_H class DirectoryIterator { public: enum { kTypeFile = 1, kTypeDirectory = 2, kTypeSpecial = 4, kTypeAll = (kTypeFile | kTypeDirectory | kTypeSpecial) }; /// Constructor DirectoryIterator(); /// Constructor /// @param[in] path The path of the directory to iterate. /// @param[in] iterateWhat The types of files to list. DirectoryIterator(const char *path, unsigned iterateWhat); /// Destructor ~DirectoryIterator(); /// Start looking in a particular directory. /// @param[in] path The path of the directory to iterate. /// @param[in] iterateWhat The types of files to list. /// @return 0 If successful, /// -1 If path was NULL, /// -99 If there are no files. int init(const char *path, unsigned iterateWhat); /// Get the next file. /// @param pName[out] a place to store the name of the next file. /// @param type[out] a place to store the type of the next file. /// @return 0 If successful, /// -1 If path was NULL, /// -99 If there are no more files. int next(const char **pName, unsigned *type); private: struct Impl; Impl *m_impl; }; #endif // __DIRECTORY_ITERATOR_H