Files
MAXINE-AR-SDK/samples/ExpressionApp/BackEndOpenGL/OpenGLMeshRenderer.h
jdsouza90 cf68600c4f v0.8.1.0 Release
v0.8.1.0 Release
2022-09-20 09:59:34 -07:00

42 lines
1.8 KiB
C

/*###############################################################################
#
# Copyright 2021 NVIDIA Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a copy of
# this software and associated documentation files (the "Software"), to deal in
# the Software without restriction, including without limitation the rights to
# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
# the Software, and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
###############################################################################*/
#ifndef __OPENGL_MESH_RENDERER__
#define __OPENGL_MESH_RENDERER__
#include "MeshRenderer.h"
/// Initialize the renderer dispatch table.
/// @param[out] dispatch the dispatch table.
/// @return NVCV_SUCCESS if successful.
NvCV_Status OpenGLMeshRenderer_InitDispatch(MeshRenderer::Dispatch *dispatch);
/// Unload the OpenGL Mesh Renderer from memory.
/// @note Any previously initialized dispatch tables will be invalid.
/// @return NVCV_SUCCESS if successful.
NvCV_Status OpenGLMeshRenderer_Unload();
#endif // __OPENGL_MESH_RENDERER__