42 lines
1.8 KiB
C
42 lines
1.8 KiB
C
/*###############################################################################
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#
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# Copyright 2021 NVIDIA Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy of
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# this software and associated documentation files (the "Software"), to deal in
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# the Software without restriction, including without limitation the rights to
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# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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# the Software, and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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###############################################################################*/
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#ifndef __OPENGL_MESH_RENDERER__
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#define __OPENGL_MESH_RENDERER__
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#include "MeshRenderer.h"
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/// Initialize the renderer dispatch table.
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/// @param[out] dispatch the dispatch table.
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/// @return NVCV_SUCCESS if successful.
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NvCV_Status OpenGLMeshRenderer_InitDispatch(MeshRenderer::Dispatch *dispatch);
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/// Unload the OpenGL Mesh Renderer from memory.
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/// @note Any previously initialized dispatch tables will be invalid.
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/// @return NVCV_SUCCESS if successful.
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NvCV_Status OpenGLMeshRenderer_Unload();
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#endif // __OPENGL_MESH_RENDERER__
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