3a3d2187f9 unintentionally broke some of the Windows console API implementation.
- The 'marker' character was no longer being written at all
- The ANSI escape codes for syncing were being written unconditionally
Clarify the usage of .paths in build.zig.zon. Follow the recommendation
of the comments to explicitly list paths by explicitly listing the paths
in the init project.
* Merge a bunch of related state together into TerminalMode. Windows
sometimes follows the same path as posix via ansi_escape_codes,
sometimes not.
* Use a different thread entry point for Windows API but share the same
entry point on Windows when the terminal is in ansi_escape_codes mode.
* Only clear the terminal when the stderr lock is held.
* Don't try to clear the terminal when nothing has been written yet.
* Don't try to clear the terminal in IPC mode.
* Fix size detection logic bug under error conditions.
7281cc1d839da6e84bb76fadb2c1eafc22a82df7 did not solve the problem
because even when Node.index is none, it still counts as initializing
the global Progress object. Just use a normal zig optional, and all is
good.
The update thread was sometimes reading the special state and then
incorrectly getting 0 for the file descriptor, making it hang since it
tried to read from stdin.
Slightly slower refresh rate. It's still updating very quickly.
Lower the initial delay so that CLI applications feel more responsive.
Even though the application is doing work for the full 500ms until
something is displayed on the screen, it feels nicer to get the progress
earlier.
Introduces `disable_zig_progress` which prevents the build runner from
assigning the child process a progress node.
This is needed for the empty_env test which requires the environment to
be completely empty.
This makes it so that any other threads which are writing to stderr have
a chance to finish before the process terminates. It also clears the
terminal in case any progress has been written to stderr, while still
accomplishing the goal of not waiting until the update thread exits.
when the root progress node has a zero length name, the sub-tree is
flattened one layer, reducing visual noise, as well as bytes written to
the terminal.
Split newline_count into written_newline_count and
accumulated_newline_count. This handle the case when the tryLock() fails
to obtain the lock, because in such case there would not be any newlines
written to the terminal but the system would incorrectly think there
were. Now, written_newline_count is only adjusted when the write() call
succeeds.
Furthermore, write() call failure is handled by exiting the update
thread.
Don't truncate trailing newline. This better handles stray writes to
stderr that are not std.Progress-aware, such as from non-zig child
processes.
This commit also makes `Node.start` and `Node.end` bail out early with a
comptime branch when it is known the target will not be spawning an
update thread.
Switch Node.Parent, Node.Index, and Node.OptionalIndex to be backed by
u8 rather than u16. This works fine since we use 200 as the preallocated
node buffer. This has the nice property that scanning the entire parents
array for allocated nodes fits in 4 cache lines, even if we bumped the
200 up to 254 (leaving room for the two special states).
The thread that reads progress updates from the pipe now handles short
reads by ignoring messages that are sent in multiple reads.
When checking the terminal size, if there is a failure, fall back to a
conservative guess of 80x25 rather than panicking. A debug message is
also emitted which would be displayed only in a debug build.
This accomplishes 2 things simultaneously:
1. Don't trust child process data; if the data is outside the expected
range, ignore the data.
2. If there is too much data to fit in the preallocated buffers, drop
the data.
Instead of making static buffers configurable, let's pick strong
defaults and then use the update thread's stack memory to store the
preallocations. The thread uses a fairly shallow stack so this memory is
otherwise unused. This also makes the data section of the executable
smaller since it runtime allocates the memory when a `std.Progress`
instance is allocated, and in the case that the process is not connected
to a terminal, it never allocates the memory.
* correctly report time spent analyzing function bodies
* print fully qualified decl names
* also have a progress node for codegen
The downside of these changes is that it's a bit flickerey, but the
upside is that it's accurate; you can see what the compiler's doing!
This fix is already in master branch for stdin, stdout, and stderr; this
commit solves the same problem but for the progress pipe.
Both fixes were originally included in one commit on this branch,
however it was split it into two so that master branch could receive the
fix before the progress branch is merged.
It stored some metadata into the canonical node storage data but that is
a race condition because another thread recycles those nodes.
Also, keep the parent name for empty child root node names.