mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Created tutorial_changing_scenes (markdown)
parent
72bf0e706a
commit
af001e0816
10
tutorial_changing_scenes.md
Normal file
10
tutorial_changing_scenes.md
Normal file
@ -0,0 +1,10 @@
|
||||
# Changing Scenes (Advanced)
|
||||
|
||||
### Introduction
|
||||
|
||||
Changing a scene in Godot is not often as straightforward, this is due to the high flexibility offered by the scene system. As there is nothing that really defines a "loaded scene", this must be done manually.
|
||||
|
||||
The advantage of this is that it's easy to handle different common situations, such as loading screens (with progress bar), transitions (fadeins/fadeouts), preloaded scenes, etc.
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user