diff --git a/tutorial_changing_scenes.md b/tutorial_changing_scenes.md new file mode 100644 index 0000000..b4ecb25 --- /dev/null +++ b/tutorial_changing_scenes.md @@ -0,0 +1,10 @@ +# Changing Scenes (Advanced) + +### Introduction + +Changing a scene in Godot is not often as straightforward, this is due to the high flexibility offered by the scene system. As there is nothing that really defines a "loaded scene", this must be done manually. + +The advantage of this is that it's easy to handle different common situations, such as loading screens (with progress bar), transitions (fadeins/fadeouts), preloaded scenes, etc. + + +